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E3 1st/2nd Impressions Updated 06/14/12 Swayback...! And Blurry Pics!


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#301 JazzySteel

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Posted 08 June 2012 - 09:06 AM

View PostAceTimberwolf, on 08 June 2012 - 08:18 AM, said:

Yea an Atlas...He didn't let me set his firegroups for him since I wasn't with Piranha but O well. Let it be an example thats NOT how you play Mechwarrior. Here's hoping for those easy kills!



That said, his Atlas certainly took one hell of a beating. I expected it to go down hard the first time he overheated. Color me impressed.

Edit:


View Postgeck0 icaza, on 08 June 2012 - 09:04 AM, said:

Thx for the vid.

Low quality, bad player, no sound but damn it was glorious. Any else notice how quick the atlas died once in combat?


Well, he did have what looked like two Swaybacks and a K2 bearing down on him. I was impressed with how long he stood up to all that PPC fire.

Edited by JazzySteel, 08 June 2012 - 09:07 AM.


#302 AceTimberwolf

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Posted 08 June 2012 - 09:06 AM

View Postgeck0 icaza, on 08 June 2012 - 09:04 AM, said:

Thx for the vid.

Low quality, bad player, no sound but damn it was glorious. Any else notice how quick the atlas died once in combat?

Well Focus Fire plus over heating didn't help him much. The Enemy players did a good job of taking it out.

#303 Sky1

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Posted 08 June 2012 - 09:18 AM

Waltzing into the middle of a group of mechs is a great way to get killed quickly

#304 RainbowToh

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Posted 08 June 2012 - 09:36 AM

View PostRobovski, on 06 June 2012 - 10:32 AM, said:

The counter to LRM barrages is to freaking close with the enemy. This is what you fast movers are for. If you allow the support LRM boat to lob off volley after volley blowing the crap out of your company's mechs you might just want to consider moving towards that boat at speed. It is a LONG range missile, you get under the minimum and engage. They don't need nerfing, they need tactics.


would be cool to have a catapult, a scout, n a hunchback working together. Scout would paint targets for the LRMS, hunchback would lie in wait for any rushers coming to hit the support mech

#305 RainbowToh

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Posted 08 June 2012 - 09:55 AM

View PostWoodstock, on 07 June 2012 - 11:02 AM, said:


So the dragon play style is to shoot from the flanks ... then close for finishes?

Sounds similar to how I wanna play the Centurion


Im gonna use the Centurion too!

Generally I think thats how mediums are supposed to operate. Heavies brawl, Assaults lead the way.

If its a 12v12, I would like my team to have a lance of scouts, a lance of flankers of heavies/mediums, and a lance of assaults/heavies providing long range fire and moving up steadily to keep the pressure on :lol:

#306 PANZERBUNNY

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Posted 08 June 2012 - 10:00 AM

I think its innacureate for people to say they don't like specific mechs. It's more accurate to say that you don't prefer to play support roles.

I think many people have an expectation that any mech will be viable on their own. Some ways yes, most ways no.

#307 templar

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Posted 08 June 2012 - 10:37 AM

Sounds like a even report on the game so far. Can't wait to get in the cockpit.

#308 Ian

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Posted 08 June 2012 - 10:38 AM

Support being Scouts/LRM barrage? I suspect you will find many people willing to play those.

#309 wwiiogre

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Posted 08 June 2012 - 10:38 AM

Thanks Ace for sharing all of this with us. It is greatly appreciated.

Chris

#310 AceTimberwolf

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Posted 08 June 2012 - 12:06 PM

I think if u've never tried scout definitely try it in MWO

#311 HellJumper

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Posted 08 June 2012 - 09:36 PM

Thank you for the video... :blink:

#312 Draxern

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Posted 08 June 2012 - 09:54 PM

thanks

#313 Spleenslitta

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Posted 08 June 2012 - 10:08 PM

Hey AceTimberwolf. Did you see if the buildings were more densely packed in other areas of the snow level?
Or was there 100's of meters between them?

Edit: Did you get a chance to test out Thermal and magnetometer vision? Did anyone using ECM surprise you?
What about map size?

Edited by Spleenslitta, 08 June 2012 - 10:18 PM.


#314 SpiralRazor

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Posted 08 June 2012 - 10:13 PM

View PostTheRulesLawyer, on 06 June 2012 - 08:34 AM, said:


That is 12 average damage that is spread around the mech too. LRMs aren't supposed to be mech killers. They soften mechs up so other mechs can kill them or they are crit seekers later in the battle. If a cat is outright killing mechs with LRMs they are probably too powerful. Its a support weapon on a support mech.



Errr..no...you are completely wrong...ive gotten plenty PLENTY of kills in table top with my Dual LRM 20s...those are 5 point blocks bro, most often 5, 5 and 2...thats like getting hit with 2 AC5s and a 2, twice per turn. LOTS of kills off my LRMS.

Simply put, if you lock a target and rain fire on it, it should die, Not just sit there soaking damage.

#315 AceTimberwolf

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Posted 08 June 2012 - 10:16 PM

View PostSpleenslitta, on 08 June 2012 - 10:08 PM, said:

Hey AceTimberwolf. Did you see if the buildings were more densely packed in other areas of the snow level?
Or was there 100's of meters between them?

Further down from the Video there was a denser area of buildings. I actually fell into a bug as I JJ'd with my Jenner and Fell In between to buildings and never landed lol. But yea Spacing was varied and felt good

Edited by AceTimberwolf, 08 June 2012 - 10:18 PM.


#316 Bullet Magnet

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Posted 08 June 2012 - 10:30 PM

That Atlas got destroyed!

I have one question; I know the red triangles above enemy mechs aren't always there, somebody has to spot the mech first, but how long does the marker last for? In every screenshot and video we have so far, every mech has an indicator above it, so we don't really know how the spotting works.

Is the triangle lost when the spotter/scout loses line of sight? does it dissapear over time, or is it permanent?

#317 AceTimberwolf

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Posted 08 June 2012 - 10:33 PM

View PostBullet Magnet, on 08 June 2012 - 10:30 PM, said:

That Atlas got destroyed!

I have one question; I know the red triangles above enemy mechs aren't always there, somebody has to spot the mech first, but how long does the marker last for? In every screenshot and video we have so far, every mech has an indicator above it, so we don't really know how the spotting works.

Is the triangle lost when the spotter/scout loses line of sight? does it dissapear over time, or is it permanent?

Yea I noticed it too. From what I could surmise it is lost after line of sight is lost. because without it you can not target. Especially important for the LRMs. Go Crack Ponies(Jenners) GO!

Edited by AceTimberwolf, 08 June 2012 - 10:33 PM.


#318 Coolant

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Posted 08 June 2012 - 11:05 PM

View PostAceTimberwolf, on 08 June 2012 - 08:35 AM, said:

That was just one section of the Map. Still have the Caves and there were different Areas we just all met there. Yea the Terrain Variations can be dangerous because saying i'm coming up a hill and my AC in my right arm is behind the hill still but my left arm is clear . If I shoot my AC shell will hit the hill instead of where I'm aiming even though my reticule is clear its just my AC is by my hip so I'd have to wait for it to clear before shooting. There are a few things you have to take into account which I think its totally cool


In previous Mechwarrior titles, action usually took place in the center of the map. Is that the case in MWO from what you saw, or does combat take place all over the map?

#319 AceTimberwolf

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Posted 08 June 2012 - 11:11 PM

View PostCoolant, on 08 June 2012 - 11:05 PM, said:


In previous Mechwarrior titles, action usually took place in the center of the map. Is that the case in MWO from what you saw, or does combat take place all over the map?

Well obviously still Beta but on the two maps snow one just depended where everyone engaged. The other one most part was a quick instance. Neither was too far from each other but obviously just to keep it tight to test stuff out. makes sense I guess. I'm excited to see what maps we get in the Final Build

#320 W4lt3r

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Posted 08 June 2012 - 11:26 PM

View PostAceTimberwolf, on 06 June 2012 - 06:56 AM, said:

Well the Game's not done obviously. Catapult is a great mech. Also its not like all my LRMs hit. I could have done a better job in that regard. LRMs plus concentrated fire would make a Catapult indispensable. It really is all about team work. You definitely can't solo.


Sure, this is a reply on the first page, but I have to ask:
Have the Narc beacons been implemented yet?
Those might change how the LRM's behave. Especially if the person firing the Narcs mark good targets.





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