

Oculus Rift - Mwo Edition
#1
Posted 11 May 2013 - 01:13 PM
Please look into getting an Oculus Rift Dev Kit. It's cheap and it will help pave the way for the future of PC gaming; Virtual Reality Gaming.
I think Mechwarrior Online would be perfect for this and it wouldn't be too hard to implement.
Seriously, I had the opportunity to test one of these units at work (a co-worker backed their kickstarter) and it is beyond words. The level of immersion is incredible. With the Oculus Rift VR unit, players would be able to look around the cockpit and actually feel like they were sitting in an actual battlemech.
Check it out: http://www.oculusvr.com/
#2
Posted 11 May 2013 - 02:55 PM

#3
Posted 11 May 2013 - 03:56 PM
They will really be shooting themselves in the foot if they don't at least look into supporting this device. Without exaggeration, this is where the future of gaming is heading.
#4
Posted 11 May 2013 - 04:23 PM
Bhael Fire, on 11 May 2013 - 03:56 PM, said:
It may be, but without a retail price point or a release date it will probably not reach market saturation any time soon. I suspect the life-span for this game is about 3-4 years (hope it's longer).
No offense to PGI, but they have yet to do proper joystick support (see IL2:1946 and Rise of Flight for examples) so I wonder how easy it would be for them to make the Oculus work properly...
#5
Posted 11 May 2013 - 04:31 PM
I'll probably never be able to use it. (Bad eyes) and anyone with heavy glasses should beware.
#6
Posted 11 May 2013 - 04:36 PM
Check out the Devs' own experiences with the Oculus Rift at GDC 2013!
#7
Posted 11 May 2013 - 05:02 PM
MasterErrant, on 11 May 2013 - 04:31 PM, said:
I'll probably never be able to use it. (Bad eyes) and anyone with heavy glasses should beware.
I've tried MANY of the attempts at VR throughout the years and this is the first time I've ever truly been blown away by a VR device. The headset is amazingly lightweight and comfortable and the field of view is so immersive you can't even tell you're wearing it (the whole image reaches from your periphery to your central focus, so you can't see the headset or the edge of the screen at all).
A lot of the guys at work wear glasses and they were able to use the device without too much problem. Furthermore, the devs at Oculus have mentioned that they plan on supporting glasses with the consumer release.
It truly is a marvel of technology.
#8
Posted 11 May 2013 - 05:38 PM
#9
Posted 11 May 2013 - 06:25 PM
#10
Posted 11 May 2013 - 06:57 PM
Balsover, on 11 May 2013 - 06:25 PM, said:
That's awesome. I'm seriously thinking of picking up an Oculus dev kit myself. I know the consumer version is going to iron-out some of the kinks, but even the prototype I tested out was so — for lack of a better word — "Magical"

Haven't really felt that level of excitement in a very long time when it comes to new tech.
(EDIT: Also, after seeing the promos for the Xbox IllumiRoom...I can only feel slightly sorry for it. The Oculus really and truly blows it out of the water as far as altered reality and gaming immersion go...and for pretty much the same price.)
Edited by Bhael Fire, 11 May 2013 - 07:11 PM.
#11
Posted 11 May 2013 - 09:58 PM
The Razor Artemis seemed kinda cool at first (because Steel Battalion was awesome)...but this is really where Jordan Weisman wanted to take the franchise back in the early 90's.
In other words, THIS NEEDS TO HAPPEN.
Thanks.

#12
Posted 13 May 2013 - 07:17 PM
I'm glad to hear that the devs are at least aware of it and have seemed to taken time to consider if MWO has a future beyond the mundane 2D world.

#13
Posted 13 May 2013 - 07:46 PM
Get to work.
Edited by Alistair Winter, 13 May 2013 - 07:46 PM.
#14
Posted 14 May 2013 - 07:10 AM
#15
Posted 17 May 2013 - 03:25 AM
Colddawg, on 14 May 2013 - 07:10 AM, said:
I am always a bit weary about that. I really really like my headphones and find it hard to get some that I am happy with.
#16
Posted 17 May 2013 - 03:28 AM
Balsover, on 11 May 2013 - 06:25 PM, said:
Well that, but right now the money is on a game that was build from the ground up for it. If I check the logs over on http://www.theriftlist.com I can see that there is quiet a lot of interest Adult content too

But yeah, a lot of people right now are interested in the classics. I hope the new indie stuff really gets a chance as well. There are some cool projects in the pipeline already that are build for the Rift
#17
Posted 18 May 2013 - 01:25 AM
#18
Posted 18 May 2013 - 03:14 AM

#19
Posted 31 July 2013 - 05:11 PM
This game is perfect for it. I havnt played in months and am drooling at the prospect.
#20
Posted 31 July 2013 - 06:24 PM
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