I read the first ten posts here and I agree to most of it. Right now im in the raven 3l and whenever I see a medium mech that is alone I kill them in 8 out of 10 encounters.
My first mech was the centurion d and I have to say it is one of the worst mechs out there. I rarely got more than 200 dmg maximum was 300 or 400 a few times but mostly 150 - 200. It was more mobile than heavy mechs but I realized that the combination lbx + 2 (or 3? dont remember) medium lasers and lrm 10 was totally useless.
At first I thought that maybe I'm not playing the centurion right but after a week of constantly dying (and after changing the loadout multiple times) in almost every one on one (against a fresh enemy mech) i immediately sold the mech. I've played so many shooters online that I am a pretty good shot...I think, and I really tried to use the mechs mobility but I lost pretty much 90 % of all the encounters unless the players were visibly struggling to control their mechs because they had just started with mechwarrior online.
I checked the forum and asked what mech ppl are having most fun with and some ppl told me the hunchback is allright. So I got the hunchback and it sucked almost as much as the centurion. I got ***** almost as much as in the centurion even though the hunchback sp is a lot better than the centurion.
After having played for 5 months now I wouldnt recommend any new players to use medium mechs. Their firepower stands absolutely no chance at all against ppc/ac/gauss snipers. Not by a long shot. Their mobility is not really an advantage on smaller maps anyway and on larger maps such as tourmaline or peaks I can really use a light mech to good effect.
Any bad strategy of players on those maps (mostly random groups just march towards the middle/center map as if it's team death match even though you actually have to really defend your base/ or cap the enemies base which is the job of the lights) lets the lights shine in their role as super fast scouts.
Some ppl say lights got it bad too and I would have to agree again except for the raven 3l that has some nice qualities, awesome speed and for its class decent firepower. In a one on one I can take out any light mech. Spiders or commandoes dont stand any chance. jenners managed to kill me sometimes but mostly they die too. Even though i luv my raven it feels kind of weird that other light mechs dont stand a chance.
Again I can't recommend any player to play light mechs except for the raven 3l and then only when its on elite or master.
So in the light class you got at least one mech that is usefull on large maps and is good for harassing. On tourmaline and peaks I sometimes team up with good 3l pilots and even without teamspeak or anything we can dispatch any mech no matter how big if theyr too far away from the main group. Even alone you can do a lot of damage and on those maps and because of your speed you can easily disengage if they get reinforcements. Medium mechs ones again are not quite fast enough for those kind of harassing tactics plus they dont have ecm. So theyr being target as they retreat (while being slightly too slow to reatreat effectively in most cases anyway). But let's say that a good medium pilot can hold a light mech at bay as it has more armor. That's the one thing they can do. Only if they have really good aim though, cause against ecm they cant really use streaks.
But speaking of light mechs. Forest colony and river city....I really have to say that those maps are tiny tiny (rediculously) tiny maps. What's there to scout? You see the enemy as soon as you spawn on the horizon. Seriously, those maps are 1 vs 1 maps. Nothing more.
On such tiny maps small/fast mechs are obsolete. If you check out most games on those maps you will realize that 75 or 80 % of the games dont end with cap but with one or the other team dying. Im not saying that I am a fan of capping. Not at all but most good light pilots I know will use it to split the other teams forces. Once they'r split we mostly retreat and regroup with our team or defend our base fagainst light mechs.
So on huge maps you can use that speed as a quality that can manipulate the encounters of the main groups.
But mediums? Right now whenever I see a medium I know that those players are in for a tough game. If team balance is not an issue: lets say its two random groups duking it out or two premade groups then in those balanced encouters mediums are a weak choice if you want to effectively contribute. In a raven 3l you can take out centurions and hunchbacks or trebs too. In 7 out of 10 encounters I kill them. Is a little harder than to kill other light mechs but they simply lack the punch of heavies or assaults to be a big threat to a really fast and decently armed mech. And as I said. Aginast heavies or assaulty mediums also don't stand a chance.
And I dont even know how to buff them apart from punishing the massive overheating abuse. What can a centurion or hunchback do against 4 or even 6 ppcs?? I mean they cant even defeat a raven, jenner and even commandos/spiders kill them.
In a light mech, or the raven 3l, you have a chance against any mech but not in every situation. In close encounters (e.g. when defending the base against heavies or similar situations) you dont stand any chance against . On big maps (and with ecm) you can run around them attack from all directions, run on a ridge for 1 second shoot 4 ssrms and 3 lasers and vanish. You repeat that 10 - 15 times and theyr dead. In close quarter fighting or on open fields with no hills, depressions, obstacles you're also dead rather quickly.
Yet again, mediums dont have certain areas where they excel. Give me one area where they are good in. Just one. Anybody. And I will easily counter it with arguments that you won't be able to counter. Ask anybody that played for 6 - 12 months.
And I love medium mechs I think the centurion looks awesome and so does the hunchback. Their speed is pretty good but those two qualities are the only thing they got whereas speed wise they are outclassed by any light mech.
I really hope that they will make some changes to the balance
especially and i cannot press this enough
especially to overheating abuse.
Massive overheating simply has to be punished because then many other things will fall in place. Those 4 - 6 ppc builds wont be as effective anymore or will require masterful control to avoid exploding which should really be the punishment for somebody that is almost shutting down to then shoot 6 ppcs. *Laugh out loud* I mean come on. If a mech is so hot that all systems shut down because they shot 6 ppcs
once and then they shoot again?
What should happen in that situation? Only one possible thing: mech explodes...
Edited by oneda, 12 May 2013 - 11:39 AM.