Out of bounds sticks right out into the common play area on the left hand path up towards kappa (C2).
It also appears that the out of bounds area and the map markings are not aligned and the player does not get a full out of bounds warning but this is less of an issue than the area being right in the middle of a common fire fight area.
It's being like this for a while but still unresolved so re-posting.
and yes my mech did just explode near the start of a match because of this....
1
Out Of Bounds - River City Night - Conquest
Started by x4vn, May 12 2013 04:20 AM
4 replies to this topic
#1
Posted 12 May 2013 - 04:20 AM
#2
Posted 12 May 2013 - 02:46 PM
River city suffers from several badly placed boundaries, be it C2, B1, or "that opposite corner" with the cap rig. Many of those boundaries cross regular walkable paths and make in-fight maneuvering with an assault a real hell.
As the moment you stumble in, you're as good as dead.
You won't even notice the out of bounds warning because of the constant "incoming missile" flashes and before you have a time to act or pull out, you're already exploding.
Please, fix River City conquest.
As the moment you stumble in, you're as good as dead.
You won't even notice the out of bounds warning because of the constant "incoming missile" flashes and before you have a time to act or pull out, you're already exploding.
Please, fix River City conquest.
#3
Posted 12 May 2013 - 03:32 PM
Yep. I killed myself and a teammate from this once. He backed up into me, stopping us both out of bounds. I died about 3 seconds after the first Out of Bounds warning.
#4
Posted 12 May 2013 - 08:04 PM
the one near the upper city cap point (i forget name) is annoying since in an assult you can get your feet caught on the rocks trying to walk around the building.
I understand (well no not really) the reason for making the mountain out of bounds, but there should be a bit bigger margin of error up there.
I understand (well no not really) the reason for making the mountain out of bounds, but there should be a bit bigger margin of error up there.
#5
Posted 12 May 2013 - 09:27 PM
You would think that even after improving the dropship area @ the upper city spawn (so you don't get stuck on the dropship), that they would eventually get to correcting boundaries on both kappa and epsilon.
Go figure.
Go figure.
Edited by Deathlike, 12 May 2013 - 09:27 PM.
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