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Jagermech Discussions


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#1 Sealord

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Posted 12 May 2013 - 06:24 AM

Any opinions about the Jagermech are welcome in herebut please:1. No Spamming2. No Flaming

Edited by Sealord, 12 May 2013 - 06:29 AM.


#2 Ph30nix

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Posted 12 May 2013 - 06:40 AM

intersting mech, aside from the DD the loadouts arent incredbily unique except for the fact all the ballistics are in the arms which is a slight advantage over mechs like the cataphract (who can do almost identical builds)

the DD (which alot of people think is crap) is the most unique, if ballistics werent already so weight/ammo/heat restrictive they would have some of the most amazing ballistic builds possible. Saddly there isnt really any truely unique builds that dont horribly gimp you or limit you in some way

#3 Sealord

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Posted 12 May 2013 - 07:54 AM

what about th 6-A. I'm currently thinking about buying one

#4 Appogee

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Posted 12 May 2013 - 08:10 AM

Way too many of them around.

I target them first and enjoy killing the rat-a-tat-tat versions the most.

AC/40 cheesebuilds are OP and I would be embarrassed to be seen in one.

End of opinion.

Edited by Appogee, 12 May 2013 - 08:12 AM.


#5 Tennex

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Posted 12 May 2013 - 08:41 AM

Jagermech is kind of a badmech.. its side torsos are way too easy to hit. and since most of its ballistic wepaons are loaded on the arms. its veyr easy to disarm the jagermech/core the XL (which most of them run)

Edited by Tennex, 12 May 2013 - 08:41 AM.


#6 MustrumRidcully

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Posted 12 May 2013 - 09:55 AM

I like the Jagermech.

Some might call them cheese builds, but Dual AC/20 and Dual Gauss can be a lot of fun. (And IMO, they aren't cheese. a 40 damage alpha at 270m range seems quite reasonable and balanced, compared to the Splatapults old 90 damage alpha at 120m range or a Triple PPC + Gaus Highlander build'S 45 damage alpha at 540m range).

With the current state of missiles, it's a bit sad that the missile-based variant (whatever it's letter is) is so poor. Tat said, I'd probably only use it for SRMs, because I just don't enjoy LRMs.

Edited by MustrumRidcully, 12 May 2013 - 09:56 AM.


#7 Spheroid

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Posted 12 May 2013 - 10:43 AM

View PostSealord, on 12 May 2013 - 07:54 AM, said:

what about th 6-A. I'm currently thinking about buying one

The 6-S is more versatile and has a better torso twist. What kind of build did you have in mind?

Edited by Spheroid, 12 May 2013 - 10:44 AM.


#8 Sealord

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Posted 12 May 2013 - 10:59 AM

View PostSpheroid, on 12 May 2013 - 10:43 AM, said:

The 6-S is more versatile and has a better torso twist.  What kind of build did you have in mind?
2*gauss + 2* 15lrm + (if the tonnage lets me)2*4srm + 2*ppc

#9 Utilyan

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Posted 12 May 2013 - 11:38 AM

Jagermech Discussions.......... :)


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#10 TemplarGFX

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Posted 12 May 2013 - 07:17 PM

I fell in love with my 2 AC/2 Jager the second I dropped in with it. Not too slow, an absolutely crap-ton of ammo, and huge range.

Ive never been one for trying to get maximum damage in a match, I much rather help my team kill the enemy.

I play the role of harasser and distractor. Chain firing the AC/2's constantly at snipers is just plain hilarious. they never seem to know what to do.

#11 Parliment

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Posted 12 May 2013 - 08:02 PM

I am not sold oh them yet. Grinding my way though them one at a time though. they just dont "feel" like other heavies when they move.

#12 Roadbuster

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Posted 12 May 2013 - 11:59 PM

Jagermech is a cool chasis. The DD variant is kinda obsolete compared to the A and S variants though.
Dual AC20 and dual Gauss builds I never used and I don't plan to. But it's fun running around with 2 AC10 or 4 AC2 too.
They are not that great for builds wit energy main weapons in my opinion, becuase you lose the big advantage of the chasis.
That the arms (and main weapons) are at the same heigh as your cockpit. That means you can shoot at anything you see without worrying about hitting the ground in front of you and can keep most of your mech behind cover.

Most viable loadouts require you to run a XL though and maybe Endo Steel. But it's not that big of a problem if you play the mech like it's emant to be. As a fire support mech and not as a brawler.

#13 SuperBroHeroFella

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Posted 13 May 2013 - 01:01 AM

I love my 6s with AC/40.

Fun times for light mechs when they come from behind and try to bite some ankles.
Though a 1on1 with heavies and assaults tear me apart mostly.

Im a supporter, I shoot em down so my bros can finish em vice versa.
I dont even have medium lasers, so yeah, if ammo's gone im as well.

Im balacning myself you see? Mechwarriors a teamgame for me, so if my bros suck i deserve to suck as well.

#14 armyof1

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Posted 13 May 2013 - 01:24 AM

Triple UAC5 and lots of ammo is loads of fun.

#15 TexAce

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Posted 13 May 2013 - 01:30 AM

I got a 2.45 K/D Ratio in my Double-LBX S-Variant :huh:

#16 John MatriX82

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Posted 13 May 2013 - 02:09 AM

View PostTennex, on 12 May 2013 - 08:41 AM, said:

Jagermech is kind of a badmech.. its side torsos are way too easy to hit. and since most of its ballistic wepaons are loaded on the arms. its veyr easy to disarm the jagermech/core the XL (which most of them run)


I do Agree. Besides the lights that I don't play, I own any chassis available from Cicadas to Atlases in single/dual or 3x variants. I've tried the Jager, but it has soon disappeared from my hangar. Why?

To properly employ multiple ballistics you need to go around with XL engines (or absolutely small STDs so you're slow as a turtle!), plenty of ammo everywhere and low armor values; by this the thing is very weak because the side torsoes aren't as difficult to hit as those of a Catapult. And that spoiler that it's all a nice CT hitbox is really fun to hit when they pop up from cover.

Dual Gauss or dual AC 20 Jagers.. a K2 has GR's well protected in the side torsoes, and you can strip away all the armor from the arms to gain that weight that allow to either place bigger engines or more ammo. You can't strip armor from the arms of the jagers. Only dual AC20 are interesting, but they are either fast and weak with XLs or slow/slower than AC40 k2s.

The only truly interesting Jager is the JM6-A, it's possible to do things that other laser+missile Catapults can't, but that variant alone and the general layout of the chassis didn't impressed me at all to make me master D and DD variants.. only to keep the A. Wasted time. Jagers shared the same fate that the CTF 4X did for me. No room for them.

Edited by John MatriX82, 13 May 2013 - 02:09 AM.


#17 Fuggles

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Posted 13 May 2013 - 06:08 AM

Jager is a fantastic ballistic firing platform. That being said they need xls for weight so they get real fragile up close, I mean they drop so dang fast.

Use them properly and play to thier strengths. ac5s (reg or ultra) or ac2s, keep your distance, just barely crest hills and play smart and they excell.

If you buy the A and think, I'll strap 2 large lazahs a std300 and some srm6 up in there charge in and be like whattup? Prepare to be disappointed. The other team will look at you, one of yor LLs will fall off and take its sides arms with it and you'll shlep around with raven 4x firepower for the rest of the match.

#18 Fuggles

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Posted 13 May 2013 - 06:20 AM

View PostSealord, on 12 May 2013 - 10:59 AM, said:

2*gauss + 2* 15lrm + (if the tonnage lets me)2*4srm + 2*ppc


You have 64 tons of just weapons listed there, without ammo. That's like 2 assaults worth of weapons.

#19 627

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Posted 13 May 2013 - 06:23 AM

if you don't know what to do, take some AC20s and you're done, you can do this with every jager and it's a solid build, even with XL.

The DD is the dakka lulz build with 5-6AC2 or 6MG/ER-PPC (lets wait for the mg buff here), but there're some interesting asymetrical builds (3xAC2/1xAC10 or LBX) that can be played with success, but these are very uncommon.

The -S variant is THE JagerMech, most flexible chassis i would say. Nice as energy-heavy build with ballistics-support, but that's unused potential.

The -A variant is my problem jager, i just can't find a build i'm fine with, i think after mastering this is the one i'll play least. LRMs won't fit with good ACs, and 4 streaks with ultras don't seem to be a good combo (for me).

Biggest quirk ist survivability, XL or not, if you loose a side torso you're pretty much screwed so play hide and cover and try to stay behind an awesome or atlas.

#20 Skydrive

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Posted 13 May 2013 - 06:40 AM

I run my DD with 6 MG's, 2 ER PPCs, 5 tons of MG ammo with 1 ton in the CT and 2 tons in each side torso cased, with a STD 260 engine. Don't remember how many DHS's it has, but the mech has 0 free crit slots available. I run my S with 2 AC 10's and 4 med lasers, think it has a 265 XL, and my A has 4 LRM5's, 2 LBX's (used at their prime range, if I went with non LBX's, I would only have 15 shots for each of them), and 2 small lasers, running either a 260 STD or 265 XL, don't remember.





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