Gyrok, on 16 May 2013 - 10:46 PM, said:
Well...
Basically, once the system for penalties when you blow way past your max heat and shutdown goes in, the issue is 100% resolved.
Additionally, 12 medium lasers are potent up close...but they're not worth much at AC/2 or AC/5 or Gauss or ER PPC/ER LL ranges...
VanillaG, on 17 May 2013 - 08:16 AM, said:
MWO is more in line with Solaris in that the combat is geared towards mech on mech so builds tend to favor loadouts for killing big things fast. Those builds however would struggle in environments where combined arms are more prominent.
The spider is gimped only because of the way mg's have been implimented.. if they did more damage then it would be viable to use.
You can stack 50% more DHS into a clan mech; 2 IS DHS = 6 space @ 2 spaced per clan DHS = 3 clan DHS vs 2 is.
this is the reason( IMO) why DHS are 1.4 heat /HS and not true 2 heat/DHS. clan mechs can boat DHS better then IS as long as the equipment is separated. once integrated IS DHS are junk.
For high alpha mechs like the black hawk.... MWO game design is perfect for this mech. yes in TT it is heavily hampered by the heat system.... this it MWO and it uses a completely different system. its all about the heat capacity before shut down. not being heat neutral like it is in TT.
your mech has a base heat capacity and it goes up with larger engines and with each heat sink you add and the pilot modifiers from the skill tree. the black hawk has the speed and JJ to close range and pop tart you to death. its also a 50 tone mech and is going to be small ish. its going to get off at least 2 alphas before it has to worry about shut down. so your gona eat168 point of damage before it needs to fall back and cool off or use a cool shot.
It will be flat out be the perfect medium energy boat. the game has suficant cover to close range on all maps so in the hands of a skill or even average player your going to loose the range advantage.
also people are not thinking in terms of say 12 small lasers or even clan er small lasers, in mass they have the cycle rate to pump out some damage with little heat. and how they heck can people even comment on the torso twist range or speed. that subjective and up to the devs to balance.
Edited by Tombstoner, 17 May 2013 - 08:54 AM.