Here are the disturbing results: after 7 volleys of quad SRM2+ Artemis, where every single missile hit squarely in the middle of the CT, the Atlas died from CT core and the LT and RT armor was reddish-orange.
Guess what happened when I used Streaks? After exactly 7 volleys of quad Streak SRM2, the Atlas died from CT Core, but the LT and RT still had yellowish-orange Armor remaining.
- This means that direct hits to the middle of a Mech's Center Torso from SRM2+Artemis causes MORE damage-spread than Streak SRMs that impact all around the Mech.
Look for yourself - Target an Atlas or a Catapult or whatever, and a significant number of missiles will target the "hips" but the location of impact is not on a Leg hitbox, it's part of the CT Hitbox. The Streak SRMs are not doing excessive Splash Damage to the CT, as reported by many users, but they are targeting locations on the CT as if it were other parts of the body, and failing to distribute damage to adjacent bodyparts.
TL, DR: I wanted to report that fact that SRM2's that hit dead-square in the middle of a Mech's chest cause more damage spread than SSRMs that impact all over the place, and SSRMs' targeting locations that are supposed to spread-out damage are causing it to concentrate in the CT.
Edited by Prosperity Park, 12 May 2013 - 11:02 AM.