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Is chain fire in the game?


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#1 Voodoo Circus

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Posted 06 June 2012 - 07:35 AM

As stated on the title
Is it possible in MW:O to toggle chain fire on a group of weapons as oposed to simultaneous firing them?

#2 CoffiNail

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Posted 06 June 2012 - 07:38 AM

Not yet, just group fire. I read somewhere that it will be put in at somepoint, but at the moment it is my understanding it is not yet in. I hope so, I like to chain-fire to maintain heat. Missiles chain-fired give good shake, and always more frighting to hear a constant rain of death on you vs one big explosion. In MWLL I love to chain fire LRMs, rain of death indeed.

#3 TheRulesLawyer

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Posted 06 June 2012 - 08:38 AM

Yah, I found that really odd. Chainfire has been the default firing method for so long.

#4 Togg Bott

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Posted 06 June 2012 - 09:30 AM

gonna be kinda hard for me to switch between chain firing and group firing my ONE PPC.

#5 FactorlanP

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Posted 06 June 2012 - 09:37 AM

The way I see it, as long as the groups can be user defined and mapped to indivual keys/buttons it'll be fine for me.

I would define my groups, then map them to different joystick buttons. Then I could essentially chain fire by pressing each group button in turn.

#6 Mechteric

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Posted 06 June 2012 - 09:40 AM

Hopefully it will be like MWLL where you can individually set certain groups to chain fire

#7 William Petersen

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Posted 06 June 2012 - 09:51 AM

I want a chain-fire that's restricted by weapon grouping. Like MW2.

MW4 makes me so angry that I can't (maybe the problem exists between the monitor and the chair, I dunno) set it up to only chain-fire my lasers on a mech with lasers and missiles.

#8 Stormageddon

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Posted 09 June 2012 - 02:19 PM

yeah they definitely need to add chain fire

#9 UnLimiTeD

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Posted 09 June 2012 - 02:26 PM

I'd love that. Never thought about it really. Would be sad if it wasn't in.

#10 Coolant

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Posted 09 June 2012 - 02:31 PM

hated the constant rocking getting hit by chain fire in MW4...sometimes almost impossible to return fire cause of the knock. Gyro helped some. Wonder how much effect gyro will have in MWO?

#11 EvereadyGold

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Posted 09 June 2012 - 02:35 PM

For those of us that rock a bunch of ACs chain fire is a must, the ability to keep a storm of lead on a target is so important

#12 Lightdragon

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Posted 09 June 2012 - 02:43 PM

just wait til we get RAC's then youll see a huge stream of lead lmao

#13 Roland

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Posted 09 June 2012 - 03:12 PM

View PostWilliam Petersen, on 06 June 2012 - 09:51 AM, said:

I want a chain-fire that's restricted by weapon grouping. Like MW2.

MW4 makes me so angry that I can't (maybe the problem exists between the monitor and the chair, I dunno) set it up to only chain-fire my lasers on a mech with lasers and missiles.

Yes, you can do that in MW4.

I forget the exact key combination, being out of the mech for years... but I think you can probably just look it up in the options for the game.

There's some key that selects a specific weapon group.. First you do that. Then you hit some other key which puts that group into chainfire mode.

I used to run this all the time on my mechs.. Had two groups with all my missiles or lasers or something, and then another group which was set to chainfire them.

#14 Fire and Salt

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Posted 29 June 2012 - 02:33 PM

it was shift c i think...
or ctrl c...


you could select a group and then chain it, and then select another and chain it as well, and both would remained chained....
'[' and ']' were used to cycle groups, iirc



this was included in mw4 mercs by default.... mw4 vengerance had it added in via an official patch


you could also rebroup your weapons mid game as well... only used that in probably 1 out of 20 games, but it had it purposes... lost a weapon and want more precise control over the reaminder, etc.


i hope that the weapons grouping/chaining in mwo is identical to mw4, except that i want each group to have a default mode of chained / unchained that is selectable in the mech lab....

Edited by Fire and Salt, 29 June 2012 - 02:37 PM.


#15 Dragonsbane

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Posted 29 June 2012 - 02:39 PM

View PostFactorlanP, on 06 June 2012 - 09:37 AM, said:

The way I see it, as long as the groups can be user defined and mapped to indivual keys/buttons it'll be fine for me.

I would define my groups, then map them to different joystick buttons. Then I could essentially chain fire by pressing each group button in turn.

Or setting a group with all weapons and mapping on a button.

#16 Argann

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Posted 29 June 2012 - 03:22 PM

All, I am hoping for a is a decent chat system, with channels, and OP's

#17 Derek Icelord

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Posted 29 June 2012 - 03:30 PM

View PostArgann, on 29 June 2012 - 03:22 PM, said:

All, I am hoping for a is a decent chat system, with channels, and OP's

Given that this is not an MMO, let alone an MMORPG, I wouldn't think so. At most you'll be with 23 other people at a given time. With the matchmaking type setup they've said they're doing having more channels that All, Team, and Whisper/Tell/PM seems a bit pointless.

EDIT: And maybe an /em or /emote, cause I'd pay to see a Hunchback and Atlas stop shooting each other to have a break-dancing contest.

Edited by Derek Icelord, 29 June 2012 - 03:39 PM.


#18 Warfeli

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Posted 29 June 2012 - 03:47 PM

I agree with the other posters' sentiments. Definitely need full control over weapons fire.

#19 Phasics

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Posted 29 June 2012 - 04:01 PM

well there are 6 weapons groups

grab yourself a razer naga mouse and just assign 1 weapon per group and have fine control over what weapons are firing :D

#20 Argann

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Posted 29 June 2012 - 04:11 PM

View PostDerek Icelord, on 29 June 2012 - 03:30 PM, said:

Given that this is not an MMO, let alone an MMORPG, I wouldn't think so. At most you'll be with 23 other people at a given time. With the matchmaking type setup they've said they're doing having more channels that All, Team, and Whisper/Tell/PM seems a bit pointless.

EDIT: And maybe an /em or /emote, cause I'd pay to see a Hunchback and Atlas stop shooting each other to have a break-dancing contest.

I am thinking more like an individual clan's/merc corps channel, to idle-in between matches, one where you can invite outsiders into. Wc3, had a decent system, where officers/leader could mod it.

Providing, theres a good showing of klan/merc tags ingame.

It's just good game design.

If you want to see a terrible take on communication, take a gander at at WoT.

What, I disliked about WoT, was all the premade chat channels with no one in it.

Edited by Argann, 29 June 2012 - 04:12 PM.






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