Antarus, on 13 May 2013 - 03:12 PM, said:
It's a crying shame we never get to play that Option 2, because a wall of charge particles comes over a hill and we all die because people are using the *canonical base defending assault mech* designed to go back and forth over friendly walls, or drop on top of people, as an offensive, bnever exposed for more than 3 second powerhouse.
We need some tactical levity, because without maneuvering MW:O is a terrible fish in a barrel shooting simulator right now. I will never cry a single tear for the wall O' PPC assaults and heavies being stuck in their position on a ridge, thinking they are in their wheelhouse, when a light captures their objective out from under them.
I am pretty pleased in fact that those people might actually admit that there is some sort of non ideal part of 'playing to win at any cost'. We'll stop gunning for bases to win (and ruining their shooty) when they stop using flavor of the month to win (and ruining our shooty), and nullifying the 'fun' of big stompy fighting robots, I suppose...
Of course, it's arguable that some people might be here for the idea of lances of mechs moving after objectives in some kind of tactical way, which is as much part of BT as Big Stompy Robot Shooty is, frankly..
TL'DR Metagame sucks right now so lets just burn this mother to the ground?
Well I suppose I respect that opinion more than someone trying to argue that quick caps is awesome gameplay.
Edited by Keifomofutu, 13 May 2013 - 03:18 PM.