Livewyr, on 16 May 2013 - 01:57 PM, said:
Yeah, that's true, I won't ever be able to stop that. *grumble*
However, I can still encourage the people they insult, to do it (responsibly) anyways by discrediting the insults for what they are: ultimately, baseless and selfish.
Agreed, sorta.
When I think of comparing MW:O to a mainstream FPS (like CoD, or Halo, etc), I don't think comparing incentives is fair because of two things. First: MW:O is a thinking mans shooter in that not everyone can run across the map inside 30 seconds (a specific role). Second:once you see a target, it isn't as quick as putting your cross-hairs on them and holding down the trigger until they're dead. You can't kill them that quickly (usually) and you still have to especially watch your own hide because there is no respawn. (One of the things I'm personally more thankful for.)
MWO the GAME does encourage camping by at least one person as part of role warfare. (CoD doesn't have role warfare.) Camping being another term for guarding in this case. The issue here is, that players [of the assault racket] are selfish and can't stand the idea of performing one of their roles in role warfare.
(One of the roles of a heavy/assault is area denial... camping/guarding.) I understand people all want to be where the action is, but this game just isn't for them. "Where the action is,"(WTAI for short) is primarily the realm of heavies and assaults. Mediums and Lights can harass WTAI, but they can't directly engage as effectively since they'd be killed easily. As a result, they're much more effective in controlling the battlefield by the use of objectives and their maneuverability.
I know there are lights and mediums out there that just want to fight/brawl and be WTAI and though I disagree with it tactically, I don't mind them doing that. My goal in a match, my source of fun in a match (when in a light/med) is having a profound impact on the match. Something I generally won't do using pewpewwooshwoosh, but something I'm almost guaranteed to do using my actual strength; maneuverability.
Now, that roundabout tangent comes back to camping: MWO doesn't encourage camping the way mainstream twitch shooters do (giving yourself the extra second and initiative on targeting for insta-gib) but it does encourage it as one of the roles of the assaults, in regards to lights and mediums. Area denial against their maneuver strength. Does that mean the whole team should sit back at base? No, because that doesn't perform the other role of heavies/assaults: direct aggression.
TL;DR MWO kinda requires camping (or keeping a maneuver piece near by) to defend objectives, just so few people want to do it because it isn't immediately rewarding. (And it isn't personally monetarily rewarding in the current system.)
I think given current player attitude, they'd still have a set of unspoken "rules" where the opposing team isn't allowed mess with flag or the escorted instead of directly engaging their mechs. (The "I came here to keel robits." thing.)
I think Boring game-play is a result of 2 dimensional play.
The roles of ECM/Missiles/BAP/AMS?/Artemis/TAG/NARC really aren't leading to roles.
ECM is just the new meta for removing missiles from the field. (Changing a little bit shortly with BAP buff)
Missiles?
BAP is a little better than standard sensors- but given that your eyes can see the mechs in LoS well before BAP does, it really doesn't aid in the scouting role. (In Tourmaline and Alpine, i can see mechs visually out towards 1600 meters or so (maybe farther, never checked to be sure) but with BAP/Sensors.. best I get is a little less than 1200.. nice for missiles, utterly useless for scouting on larger maps.
What party needs an AMS? What player who started in the last 4 months knows what the hell an AMS is?
TAG is supposed to be a missile support weapon, but was given to scouts with a range boost, which was great on the small maps, utterly garbage on the large maps.
Dafuq is a NARC?
Ironically- Scouts have no aided role in Information warfare. Their speed is the only thing that makes them a scout.
Support? Well I guess you could call Sniping "direct support" though it seems to be the standard of fighting right now, with brawler supports incase the enemy gets close... Another irony.
If they gave roles back to mechs with equipment that actually aided those roles and improved upon their strengths- you might have a bit more role warfare, and a bit less 2D combat.
Tell me about it, I came here thinking: Erhmegerd! Catapult missile support! (profound impact with range) and Info Warfare scouting! (Profound impact with information manipulation)
And here I am, in a thread defending [role warfare] (pretty much by myself since PGI has kinda screwed it up thus far)...
Ok I disagree with quite a lot of what you have posted before but ^THIS so much, this.
PGI listen to this man.