Fuzzy Dice Overpowered?
#1
Posted 13 May 2013 - 03:41 AM
I feel that the fuzzy DICE is increasing my K/D ratio by a large margine, though I feel I have a hard time against players with an extra bullet.
Whats your opinion on this?
Greetings
The WolvesX
#2
Posted 13 May 2013 - 03:45 AM
Edited by Deathlike, 13 May 2013 - 03:45 AM.
#3
Posted 13 May 2013 - 03:49 AM
@WolvesX: Aren't you supposed to not be here, because of having quit this game? for the 3rd time or something?
#4
Posted 13 May 2013 - 04:06 AM
Ewigan, on 13 May 2013 - 03:49 AM, said:
@WolvesX: Aren't you supposed to not be here, because of having quit this game? for the 3rd time or something?
In fact I often write humorus things about quiting, but I just make then to make fun, not actually quiting. =)
#5
Posted 13 May 2013 - 04:13 AM
Also, nerf fuzzy dice. They should probably make them somewhat harder and "edgier". I'll post my balance spreadsheet tomorrow.
Edited by MustrumRidcully, 13 May 2013 - 04:13 AM.
#6
Posted 13 May 2013 - 04:24 AM
Edited by Joseph Mallan, 13 May 2013 - 04:25 AM.
#9
Posted 13 May 2013 - 07:37 AM
If you don't nerf fuzzy dice I'm going to uninstall the game and never play again...
#10
Posted 13 May 2013 - 08:21 AM
#11
Posted 13 May 2013 - 08:25 AM
The efficiency was measured quite easily:
Number of Total Corners on the Cockpit Item + the Number of Objects the cockpit item consists of, divided by the length of the chain the item is hanging from.
It's ovious that Dice ar far more powerful than ever yother item, and that the Necklaces are completely underpowered.
I am sure someone will claim that these are actually only anti-infantry cockpit items and they shouldn't even be powerful compared to the rest, but this is a mech only game and they should just be removed if they don't plan to make them as powerful as the rest.
#12
Posted 13 May 2013 - 09:58 AM
#13
Posted 13 May 2013 - 09:58 AM
MustrumRidcully, on 13 May 2013 - 08:25 AM, said:
The efficiency was measured quite easily:
Number of Total Corners on the Cockpit Item + the Number of Objects the cockpit item consists of, divided by the length of the chain the item is hanging from.
It's ovious that Dice ar far more powerful than ever yother item, and that the Necklaces are completely underpowered.
I am sure someone will claim that these are actually only anti-infantry cockpit items and they shouldn't even be powerful compared to the rest, but this is a mech only game and they should just be removed if they don't plan to make them as powerful as the rest.
Damn! I though it must have been something like this, thank you for clearing the isseu a bit more!
#14
Posted 13 May 2013 - 11:11 AM
star commander selima, on 13 May 2013 - 09:58 AM, said:
Don't tell me you're one of those that just goes by the gut feeling of "Oh, I did well with the socal necklace once, it is fine, just learn2decorate".
I take my humour very seriously.
Edited by MustrumRidcully, 13 May 2013 - 11:11 AM.
#15
Posted 13 May 2013 - 12:49 PM
#16
Posted 13 May 2013 - 01:28 PM
The worst are the spinning house holograms The House Steiner fist will kill you everytime.
#17
Posted 13 May 2013 - 02:59 PM
And... On this picture... Why "Socal" Necklace? I thought it was 50cal - means 50 caliber (or .50)
Edited by DuoAngel, 13 May 2013 - 03:03 PM.
#18
Posted 13 May 2013 - 03:47 PM
#19
Posted 13 May 2013 - 03:54 PM
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