Lee Ving, on 20 May 2013 - 05:56 AM, said:
A loss on a one off bad match isn't that much punishment; worst case you'd end up out 20-40k cbills, and easily make that up on a win.
Let me break down my experience with the R+R system:
"
First Match w/ Dragon I just bought: Dang! I got
stomped. Oh, well next match I'll- I have to
pay to fix the mech? I didn't have to do that with the trial mechs I used to earn the money to buy
this one! Ok, well I have enough money to repair my engine, most of my systems, and some of my armor. I'll just play a little smarter next time.
Second Match: DAMMIT. Since I wasn't at full armor I got THRASHED. Ok, I have
just enough to repair my armor to full and get my mech operational. I'll do that, this way my systems won't get destroyed again.
Third Match: SONOFABITCH! All of my money is
gone on repair costs from the
last match! I don't
want to go back to trial mechs! I want to use
my mech! **** this game."
Yes, new players earn C-Bills at a higher rate, but they use this money to buy a new mech (maybe with a little left over for a loadout adjustment). Then they have no money left to repair their mech when it inevitably gets thrashed. This means pissed off new players who may
love the battletech universe but don't want to grind for cash
just so they can use the ******* mech they already paid for (that's me, btw). This means players quitting the game because it is inaccessible and only really enjoyed by the niche hardcore fan market.
And for those of you making the argument that "managing your repair and refit costs is part of the fun!": If I wanted to play a game that benefited from a working knowledge of Excel I would play 'Super Spreadsheets: Online' (aka EVE).