Light Mechs Outfitted As Mediums
#1
Posted 14 May 2013 - 09:37 AM
CDA-3M 3xLL: http://mwo.smurfy-ne...b952a711ddae359
RVN-2X 2xLL 1xML 1xSRM6: http://mwo.smurfy-ne...29eee6466169a00
JR7-F 6xMPL: http://mwo.smurfy-ne...baf09e1e1eb7efd
Thoughts? Any builds of this type you play / would like to play?
#2
Posted 14 May 2013 - 09:57 AM
Mhael, on 14 May 2013 - 09:37 AM, said:
CDA-3M 3xLL: http://mwo.smurfy-ne...b952a711ddae359
RVN-2X 2xLL 1xML 1xSRM6: http://mwo.smurfy-ne...29eee6466169a00
JR7-F 6xMPL: http://mwo.smurfy-ne...baf09e1e1eb7efd
Thoughts? Any builds of this type you play / would like to play?
cicada is a medium.
also just because YOU CAN outfit a light as a medium doesnt mean you should or that you wouldnt suffer for it.
and no they couldnt be a heavy skirmisher, if you take a light into a fight under 130kph your not going to last long. Again you CAN use builds like that, but there are other builds far more useful and more threatening.
Having high damage doesnt mean you are a threat. especially if you dont live long enough to use it.
#3
Posted 14 May 2013 - 10:23 AM
#4
Posted 14 May 2013 - 10:31 AM
200 XL, 2 JJs, 2 external heat sinks, and 0 armor.
Poptarting supreme.
#5
Posted 14 May 2013 - 10:34 AM
#6
Posted 14 May 2013 - 10:37 AM
#7
Posted 14 May 2013 - 11:13 AM
Mhael, on 14 May 2013 - 10:34 AM, said:
i use my 7m with 2 ERppc, and i dont think i go under 90 KPH fromthe time the match starts till the end. and my feet are on the ground only long enough for JJ to recharge enough. Its fun as heck. especially when you jump from one hill to another take a shot, then your next jump is from a hill 400 meters away and you see your targets STILL sitting in the same place as last time, but they are all looking to where your last jump was because they are waiting for you to jump from their again.
#8
Posted 14 May 2013 - 11:28 AM
It is the same debate that naval commanders, bureaucrats, and strategists had back in the early 20th Century concerning battlecruisers. The firepower of a battleship and the speed of a cruiser. But lacking the armor of a battleship and being slightly slower than a cruiser. With the compromises, fleet commanders ended up with ships that couldn't quite keep up with a cruiser squadron and lacked the armor and toughness to hang in the Line with the true battleships.
You can make it work. I have a Raven 4X (for the time being) which I am doing this with. But it is very situational. Often I find myself wishing I either had the armor to take some hits or the speed to get out of a bad spot. It can have good firepower; but generally not sustained. To fit in the big punch, you don't have the luxury of loading extra heatsinks. Like you said, if I can stay in close with a bigger mech or two, I can add weight of fire to their targets. This can be decisive in the right fight.
But, I feel that it is a one-trick pony in that regard. And, you often will get lots of upset teammates that wonder why you didn't go cap flags like a light. Not that you should always let your teammates dictate your tactics; but be ready for it. Most players see anything that is a Cicada or lighter as cap runners only. Not realizing that your Raven 4X with a top speed just under 100kph has no business getting into the light mech fight that crops up between caps. Especially by your lonesome.
#9
Posted 14 May 2013 - 11:31 AM
Kommisar, on 14 May 2013 - 11:28 AM, said:
It is the same debate that naval commanders, bureaucrats, and strategists had back in the early 20th Century concerning battlecruisers. The firepower of a battleship and the speed of a cruiser. But lacking the armor of a battleship and being slightly slower than a cruiser. With the compromises, fleet commanders ended up with ships that couldn't quite keep up with a cruiser squadron and lacked the armor and toughness to hang in the Line with the true battleships.
You can make it work. I have a Raven 4X (for the time being) which I am doing this with. But it is very situational. Often I find myself wishing I either had the armor to take some hits or the speed to get out of a bad spot. It can have good firepower; but generally not sustained. To fit in the big punch, you don't have the luxury of loading extra heatsinks. Like you said, if I can stay in close with a bigger mech or two, I can add weight of fire to their targets. This can be decisive in the right fight.
But, I feel that it is a one-trick pony in that regard. And, you often will get lots of upset teammates that wonder why you didn't go cap flags like a light. Not that you should always let your teammates dictate your tactics; but be ready for it. Most players see anything that is a Cicada or lighter as cap runners only. Not realizing that your Raven 4X with a top speed just under 100kph has no business getting into the light mech fight that crops up between caps. Especially by your lonesome.
I love ac/20 ravens, and refuse to hunt them down in my Jenner unless they are last man standing. Anything that isn't just a streakboat is pretty much a-ok with me in the light class.
#10
Posted 14 May 2013 - 01:11 PM
It's hard to keep the 3LL on target while driving a fast medium like the 3M so I definitely feel the 2xERPPC would be superior.
UPDATE:
I bought one. You can fit ECM 1PPC + 1ERPPC and a 300xl engine. Just last battle I had 3 kills and nearly 500 damage. The combination of great speed to get in flanking positions on rear armor and pinpoint damage is pretty deadly. Cored out an atlas in 3 salvos over roughly six seconds. People also tend to miss you a lot at long range if you just quickly pop over the ridge to take a shot and then disappear.
Even dedicated lights aren't really a weakness just challenging.
Edited by Keifomofutu, 14 May 2013 - 05:04 PM.
#11
Posted 14 May 2013 - 01:30 PM
I tend to (mostly) agree with the thesis presented by the thread you linked - the biggest problem with medium mechs today is what players perceive to be optimal (or, at least, the most bang for their buck), not a mechanical deficiency with how they are constructed.
#13
Posted 17 May 2013 - 07:52 AM
Just yesterday I encoutered a Raven on RC plodding behing an atlas with an AC 20. Take a wild guess which one died first.
On a light mech, your speed and maneuverability ARE your armor, even on the slower ones like a 2x or 4X. Outfitting one like a Medium disregards this and leaves the light open to all sorts of bad situations, both with other lights and with fast mediums. Your speed and armor are somewhere between a commando and a hunchback, so that`s where (IMO) your firepower should be, too.... MLas, SRM racks, maybe a PPC/LL or 2, or an AC 10....
IMO your "job" /primary role is to fill the gap between the force multiplying power of mediums and the speed and utility of lights. In other words, you are the force multiplier for the lights and the fast striker for everyone else, because you`re one of the only mechs fast enough to get ther in time when your team`s 3L and 3D run into a Cicada team at theta, and the only one that can take that dual PPC over to that hill and snipe down on the enemy`s flank fast enough to make a difference.
Not saying it can`t be done or that people shouldn`t do it if they want to, I`ve crammed 6xlrm15 into an A1 before or 9 flamers into a 4P for laughs, but I wouldn`t consider those builds "competitive" or "generally useful" by any stretch of the imagination.
Edited by Zerberus, 17 May 2013 - 08:14 AM.
#16
Posted 17 May 2013 - 10:45 AM
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