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What followed was a terrible failure case, where a CryName instance would be constructed, inserted into the global name table, and compared against a given node within the map, and then destroyed and completely removed from the global name table; only to happen all over again at the next level down in the red-black tree.
There some "oddities" when you look at what manifested itself. In some of Koniving's videos, you could see his own name as the name of the mech. I personally have seen my name as part of the topmost scoreboard (Deathlike to random score #).
So, what he's saying that the game kinda tries to get data that isn't there yet (for whatever the reason), and kinda gets other data from other areas (where it shouldn't be getting in the first place)... which pretty much results in the HUD going out of whack.
Imagine if this bug continued further and did more than just HUD corruption (like the current file corruption that some of us are still suffering from).. it would be a disaster. Now only if PGI gets onto that magical tour of fun.
On the surface, it looks like PGI's code is "working as intended"... it's the foundation that it was built on was not.
Edited by Deathlike, 14 May 2013 - 01:15 PM.