Shumabot, on 15 May 2013 - 03:27 PM, said:
Possible, they seemingly avoided answering any of them in the initial superpost which mostly stressed how hard the fix was. I think they did a great job in tracking down a very obscure conflict, but the fact remains that it took them many months to fix it. A confirmation of any of those outlined scenarios isn't really damning, it's a game under heavy system development and they're all valid reasons for why something like this could have occurred along the timescale that it did (this isn't fractalgate or SRM splash feature). Two of them (freed up talent and developed testing resources) actually imply good things about their current development practices and show an evolving behind the scenes effort to tackle day to day issues. Silence and simply brushing the time frame under the rug makes it seem like they didn't actually prioritize fixing this issue until recently.
Void Angel, on 15 May 2013 - 03:55 PM, said:
Just confirming that your oh-so-innocently phrased questions were the passive-agressive criticism and armchair quarterbacking they appeared to be. Good day.
Shumabot, on 15 May 2013 - 04:04 PM, said:
Ahh, you're a sycophantic fanboi who lacks the ability to reason (or even read considering two of the options were praiseworthy and I made sure to explain to you why). You don't have a gold tag, you must have been pressganged by Bishop Steiner and then struck in the head. It's a big step for PGI to actually relate whats going on behind the scenes, wishing for them to give the whole picture and express their intentions as developers isn't passive aggressive criticism.
Asking "innocent" questions in order to find fault is, however. But that's par for the course with the Professionally Dissatisfied, as is your resort to a load of ad hominem, straw man
horsecarp. Since your intent wasn't to actually understand anything, but rather to gain ammunition to fuel something you'd already decided to complain about (the time it took to fix,) my initial estimate of your character stands. Pity; sometimes I'd rather be wrong. /ignore