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So That Is The Way To Get An Answer From A Dev?


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#1 WolvesX

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Posted 18 May 2013 - 03:57 AM

http://mwomercs.com/...ring-multiples/

Really? Flame bait? Insults? I also don't like the idea of heat penalty, but thats an other case.



Thread about patch polity: http://mwomercs.com/...a-weekly-basis/ - No answer.

http://mwomercs.com/...-useless-sadly/ - None insulting, honest discussion. No answer.


Thats just sad. The thread doesn't even belong here, because there is an official feedback thread.

Edited by WolvesX, 18 May 2013 - 04:00 AM.


#2 Deathlike

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Posted 18 May 2013 - 04:02 AM

TBH, heat penalties are not entirely thought through... you have to look at common boats... including the Jenner-F/Cicada-2A, Hunchback-4P, Awesomes in general, and the Stalker (maybe a few others that I have forgotten). Any heat penalty will affect them all the most.

Edit:
Although, that thread gives me more interesting ideas to "get an answer" from the devs that doesn't involve ignoring my answer altogether (which, has been the case many times).

Would Paul like to take on my old Spider-5K grindfest challenge? :) ;)

Edited by Deathlike, 18 May 2013 - 04:04 AM.


#3 WolvesX

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Posted 18 May 2013 - 04:03 AM

View PostDeathlike, on 18 May 2013 - 04:02 AM, said:

TBH, heat penalties are not entirely thought through... you have to look at common boats... including the Jenner-F/Cicada-2A, Hunchback-4P, Awesomes in general, and the Stalker (maybe a few others that I have forgotten). Any heat penalty will affect them all the most.

Yup, I posted this in the official feedback thread.

#4 MustrumRidcully

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Posted 18 May 2013 - 04:03 AM

Well, on this and on other game forums I have heard that calling out the devs, or causing a ragestorm or whatever, doesn't get you to make your point any better and will not reach the devs.

But I believe this is just something the developers on those games like to claim to avoid it happening too often. Because I've seen it work to get responses quite a few times.

Of course, getting a developer to reply in your thread might not give any actual results in the game. But can it hurt your chances?

#5 WolvesX

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Posted 18 May 2013 - 04:04 AM

View PostMustrumRidcully, on 18 May 2013 - 04:03 AM, said:

Well, on this and on other game forums I have heard that calling out the devs, or causing a ragestorm or whatever, doesn't get you to make your point any better and will not reach the devs.

But I believe this is just something the developers on those games like to claim to avoid it happening too often. Because I've seen it work to get responses quite a few times.

Of course, getting a developer to reply in your thread might not give any actual results in the game. But can it hurt your chances?

So sad.

#6 Deathlike

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Posted 18 May 2013 - 04:06 AM

View PostMustrumRidcully, on 18 May 2013 - 04:03 AM, said:

Well, on this and on other game forums I have heard that calling out the devs, or causing a ragestorm or whatever, doesn't get you to make your point any better and will not reach the devs.

But I believe this is just something the developers on those games like to claim to avoid it happening too often. Because I've seen it work to get responses quite a few times.

Of course, getting a developer to reply in your thread might not give any actual results in the game. But can it hurt your chances?


Getting someone to rage is not that hard these days. Considering the non-answers in the ECM/3rd person threads, we're just building up more rage for the summer.

#7 Ralgas

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Posted 18 May 2013 - 04:15 AM

Having a dev reinforce what he already posted, isn't what i'd call getting attention for the posters idea's. Although he went the wrong way about it i see Paul's method though.

The thread half quoted a post and did the exact opposite said posts intention and other instructions specifically within it along with several personal attacks on the dev team, which could have (and will now unfortunately) raise a storm in a teacup over a half-baked non tested idea thrown out there as an afterthought to try and give us some reassurance that they are looking into boating and poptarters and not just burying their heads in the sand or saying "the refire change to ppc's is it, boys"............

Edit: Tbh the thread should have been redirected to the feedback page and locked instead. The real sad part about it is it'll probably get enough attention to have them withdraw from the community further to keep it from happening again, and just when we were starting to get some decent (if sporadic) explanations on the inner workings

Edited by Ralgas, 18 May 2013 - 04:22 AM.


#8 Livewyr

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Posted 18 May 2013 - 06:51 AM

View PostHorrace, on 18 May 2013 - 06:11 AM, said:

The dev also answered the best thread, the other two thread were polls, which are are a complete waste of time, jeffsw6 actually put some thought into his.


That isn't why it got a response- it got a response because it acted as though the proposed idea was set in stone. Paul responded hastily that it wasn't set in stone and therefore the heated counter-argument wasn't necessary.

#9 Deathlike

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Posted 18 May 2013 - 02:24 PM

View PostLivewyr, on 18 May 2013 - 06:51 AM, said:


That isn't why it got a response- it got a response because it acted as though the proposed idea was set in stone. Paul responded hastily that it wasn't set in stone and therefore the heated counter-argument wasn't necessary.


I hate to say this, but a lot of the stuff Paul/PGI has done is more or less set in stone. Outside of 3rd person (which isn't even available yet), ECM changes have been set in stone, and has yet to budge much on the whole.

I mean, do you realize how much effort it took to get them to change MGs? Even the projected buff truly is not enough... but just getting them to move "the balance needle"™ took quite a bit of time and effort.

Edited by Deathlike, 18 May 2013 - 02:26 PM.


#10 jakucha

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Posted 18 May 2013 - 02:26 PM

View PostHorrace, on 18 May 2013 - 06:11 AM, said:

The dev also answered the best thread, the other two thread were polls, which are are a complete waste of time, jeffsw6 actually put some thought into his.



The dev responded because the OP took his quote out of context.

#11 Nauht

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Posted 18 May 2013 - 04:26 PM

Maybe Paul had a bad burrito and decided to vent some gas, who knows.
But they can't respond to every post, they'd never get any real work done.

#12 jeffsw6

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Posted 18 May 2013 - 07:24 PM

Right, nothing is set in stone. It's just the only idea they have.

#13 Livewyr

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Posted 18 May 2013 - 07:32 PM

View PostDeathlike, on 18 May 2013 - 02:24 PM, said:


I hate to say this, but a lot of the stuff Paul/PGI has done is more or less set in stone. Outside of 3rd person (which isn't even available yet), ECM changes have been set in stone, and has yet to budge much on the whole.

I mean, do you realize how much effort it took to get them to change MGs? Even the projected buff truly is not enough... but just getting them to move "the balance needle"™ took quite a bit of time and effort.


I think the last time I saw a "minor" change to (LRM) missiles was way back in CBT.. when they bumped the damage from 1.7 to 1.8.. before and since then, missile effectiveness have been resembled an EKG read out. (shortly before flat-lining)

It seems like it's a matter of personal preference sometimes.

View Postjeffsw6, on 18 May 2013 - 07:24 PM, said:

Right, nothing is set in stone. It's just the only idea they have stated aloud.


Fixed it.
(I think Paul was just throwing a bone out there to show they were at least looking at it; that's why he said not set-in-stone and not to fly off the handle.)

#14 Keifomofutu

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Posted 18 May 2013 - 07:34 PM

This idea was brought up before in closed beta. They didn't go through with the boating alpha penalty then but they probably will now.

I know people bring up the hunchback 4P as the innocent victim of such changes but would it really be such a bad thing if we saw more chain-firing?

#15 Kaspirikay

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Posted 18 May 2013 - 07:36 PM

I remember a rage storm so strong, that lasted so long, it brought the devs down to their knees so that they had to crawl around the office for awhile, while being pelted by hate hail and rage rain.

Those were dark times.

#16 Dagada

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Posted 18 May 2013 - 07:41 PM

View PostKaspirikay, on 18 May 2013 - 07:36 PM, said:

Those were dark times.


which set, there's been more then one. from the commandos going so fast they lag the game for everyone to the 9 ppc hunchbacks, to the atlas dies in match game server crashes, to the first lrmapocolypse(artimis implemented) to the we broke splash dmg week. i am sure theres been more then those but those where the ones i could remember off the top of my head since i started playing.

#17 Kaspirikay

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Posted 18 May 2013 - 07:43 PM

View PostDagada, on 18 May 2013 - 07:41 PM, said:

which set, there's been more then one. from the commandos going so fast they lag the game for everyone to the 9 ppc hunchbacks, to the atlas dies in match game server crashes, to the first lrmapocolypse(artimis implemented) to the we broke splash dmg week. i am sure theres been more then those but those where the ones i could remember off the top of my head since i started playing.


Probably the ones that happened close enough to each other that the people just continued the roil. Not sure which.

#18 Deathlike

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Posted 18 May 2013 - 08:39 PM

View PostLivewyr, on 18 May 2013 - 07:32 PM, said:


I think the last time I saw a "minor" change to (LRM) missiles was way back in CBT.. when they bumped the damage from 1.7 to 1.8.. before and since then, missile effectiveness have been resembled an EKG read out. (shortly before flat-lining)

It seems like it's a matter of personal preference sometimes.


Do you remember the last time that something was "practically set in stone" for quite a bit? It's the missile nerf. It's the same post/thread that referenced "spreadsheet warrior" and it took what, 1.5 to 2 months before "the fix" (only 2 more days now) and subsequently allowed the "current meta" to be PPC/GaussWarrior Online far longer than it should (brawling with SRMs are the usual counter to poptarts).

To say nothing of that is ignoring the symptoms of a bigger problem...

#19 Scandinavian Jawbreaker

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Posted 18 May 2013 - 08:45 PM

The way I see it dev only stated what he stated in his OP. Do not exaggarate. And that is what jeff did. And I think that was one time remainder only.

#20 Braggart

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Posted 18 May 2013 - 08:49 PM

as much as i like devs talking with players in the forums. Nothing good comes of it. People are segmented things, and when a dev posts something that you dont want to hear, they immediately become idiots.

we are hear because we are passionate about the game, and want it to succeed. At the same time, we can also be the worst enemy.

Do we deserve updates on patches and what they are working on. Not really. Is it nice that devs do that for us...............yeah.

I'm not an apologist at all, just check my posts, and am generally negative to PGI,



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