

I Cannot Decide, Atlas Or Highlander
#21
Posted 15 May 2013 - 10:26 AM
#23
Posted 15 May 2013 - 10:41 AM
zraven7, on 15 May 2013 - 07:03 AM, said:
The Atlas, however, is simply durable as heck, equips 10 more tons of goodies, and has an ECM model.
The Highlander will take more skill to pilot, the Atlas will take more strategy. Pretty much, decide if you want to plan your movements and attack carefully, before the combat, or whether you prefer to act in the moment and on the fly. If the former, Atlas. The Latter, Highlander.
This.
#24
Posted 15 May 2013 - 02:35 PM
JC Daxion, on 15 May 2013 - 10:15 AM, said:
*edit,, really the only other mech i played was that trial dragon.. it felt kinda similar to the hunchback sorta. this whole assault thing is making me think i'm going to be a total noobie again. thing even twists slower.. I felt like i was in slow motion
do the modified assaults really wake up?
Fastest assaults currently with exception to the Awesome 9M and Pretty Baby, are about the speed of the Hunchback's default speed.
Yes, they are slow. They do twist faster with perks, larger engines and such.
#25
Posted 15 May 2013 - 04:31 PM
#26
Posted 15 May 2013 - 06:12 PM
Spheroid, on 15 May 2013 - 10:26 AM, said:
I'm not discounting it.. It just doesn't have ballistics and that is something i want in my first assault mech..
Koniving, on 15 May 2013 - 02:35 PM, said:
Fastest assaults currently with exception to the Awesome 9M and Pretty Baby, are about the speed of the Hunchback's default speed.
Yes, they are slow. They do twist faster with perks, larger engines and such.
does this mean pretty baby, and the 9m are faster? or slower?
So i will have to be adding a new engine to the cost too? that trial highlander i felt like strapping it to a turtle might increase the speed two fold.. I played 2 or three matches cause i felt completely useless.. I guess the Plus side of things trying that mech, i realized i'm not that bad of a HBK pilot..

Todd Lightbringer, on 15 May 2013 - 04:31 PM, said:
another one is coming? any idea when?
Edited by JC Daxion, 15 May 2013 - 06:13 PM.
#27
Posted 15 May 2013 - 06:14 PM
#28
Posted 15 May 2013 - 06:24 PM
JC Daxion, on 15 May 2013 - 06:12 PM, said:
The Awesomes typically have an engine cap at the 300 rating.
The 9M has a higher rating, offhand I can't recall if it's 360 or 380. Think it's 380. The Pretty Baby can carry up to a 400 rated engine. Given that these engines and the Awesome's weight combine to be much faster than other assault mechs, this makes the 9M and Pretty Baby variants the fastest assaults currently available in the game. The Pretty Baby ventures easily in the high 80s with speed tweak. Specifically 89.1 kph.
The next fastest assault is the Heavy Metal with a 330 rated engine at 65.3 kph, beating the third fastest by only 0.3 kph. The stalker runs at 65.0 kph top speed. Finally the Atlas runs at 64.2 kph top speed.
Not much faster than a stock Hunchback, eh? The only ones to truly go much faster are the 9M and the Pretty Baby.
Edited by Koniving, 15 May 2013 - 06:34 PM.
#29
Posted 15 May 2013 - 06:34 PM
#30
Posted 15 May 2013 - 06:54 PM
jj turn also help your spread it across your torsos and arms preventing people from focusing their damage to much
overall highlanders are very good at causing damage to spread all over them
imo highlander is a bit more of a brawler (higher mobility, missiles and ballistics on the arms, also some variants have a torso twist speed boost) while atlas is just a heavy hitter at any range but not quite optimized for any
highlander is like an assault centurion with jumpjets, try the trial to see if you like it (i would like to point out the trial is quite lacking for a highlander, can be made better fairly easily, trial isnt very optimized so take it with a pinch of salt)
#31
Posted 15 May 2013 - 07:16 PM
#32
Posted 15 May 2013 - 07:25 PM
Todd Lightbringer, on 15 May 2013 - 07:16 PM, said:
lol so pretty much they aren't moving
at least they have the black jack mech coming this month (i frankly dont know anything about it except its 45 tons and stock all variants are REALLY hot)
Edited by Just wanna play, 15 May 2013 - 07:25 PM.
#33
Posted 15 May 2013 - 11:21 PM
#34
Posted 16 May 2013 - 01:46 AM
zraven7, on 15 May 2013 - 10:39 AM, said:
For sure it is, but they are roughly the cheaper ones. Neither of the three can mostly live with the respective default engines, Highlanders need ENDO (and a 300 std at minimum, but you may want a big XL 325 in them), Atlases can stay also with the default 300, but soon you'll want 325/350+ENDO; all of them require DHS upgrade, but Stalkers virtually need only DHS upgrade and either a STD 275/280 or a 300.
This of course when talking about outfitting them properly from the start.. the problem is that to be competitive with around exp'd mechs, this is a matter that should be always taken into consideration.
So roughly proper configured stalkers should stay from 1.5 to 3 mln cbills less than Highlanders and Atlases (this considering also weapons). If you multiply the savings for 2 further variants to buy (to master/elite them) and the respective start price points you can save much money going with stalkers.
Anyway it's always a matter of what the OP wants. Stalkers are the "rude" ones, lots of weapons, lots of heat, avg resistance; highlanders are quite mobile assaults, they can poptart or have an height advantage when brawling (getting out from the reach of Atlases AC 20's), but they are quite asymmetrical, and usually an halved stalker is much more dangerous than an highlander that has lost the RT; Atlases are moving apartment blocks, can soak up much damage when tanking properly with the arms, but with the current meta they suffer both the direct fire Stalkers and the Highlander poptarts, even the brawler ones due to their JJs.
Later on I've never seen me employing my Atlases over either Stalkers or Highlanders so my advice would fall in either of these two, mainly stalkers if the cbill factor is to be accounted.
Not only but besides the 3F that should be the first Stalker to buy (and to keep thanks to its 90 degrees torso twist), the second variant should be the 5M due to its hardpoints (and it comes with DHS already) this one should be kept as well; the third variant to exp can be either 4N or 3H (and you can get rid of it once you're done without looking back). So virtually you can save up one mechbay getting rid of the third stalker or even two, keeping only the 3F.
Atlases.. oh well, besides the K that's useless, I'd keep D, D-DC and RS (these are the ones I own). The same can be said for the Landers, 3 variants are worth (always imho of course) to be kept, 732 for being the supreme poptarter, 733 for being a nice balance for brawling and poptarting, 733C for the arm-mounted AC 20 and its brawling capability, 733P for being a nice all energy poptarter or laser+srm brawler as other stalkers but with jj capability.
#35
Posted 16 May 2013 - 02:21 AM
#36
Posted 16 May 2013 - 02:50 AM
If you don't have stockpiles of big engines and big weapons, outfitting them is going to cost you lots of cash after initial purchase, so plan for that.
If you want some weird fast Assaults, you have to go Awesome, the 9M or Pretty Baby can go absurdly fast for an Assault. They don't have much else going for them though.
#37
Posted 16 May 2013 - 04:02 AM
I have an AS7-D, but find it too ponderously slow for the way I like to play; the HGN just feels more nimble, even if the straight line speeds are very similar. Additionally, in an Atlas it's such a recognisable profile you're always going to be the primary target for the opposing team. The HGN can bring similar levels of fire power, but the psychological aspect appears to have a lesser effect (at least from personal experience).
I've also tried both Awesomes (an 8R, 8Q and 9M) and a Stalker (4N), but couldn't really get on with either of them.
#38
Posted 16 May 2013 - 06:29 PM
*crosses fingers for MC sale, and bay sale...
*edit, Just noticed these XL engines in the 300+ range are over 5m!!!!! I really don't see myself buying many of these right now...
Should i grab a XL300 or 310? then i could use it in my catapult as well? Or should i get something a little bigger and share it between the assaults? I'm not sure i want to get the biggest engine i can fit, cause it might not be as flexible in other mechs..
i have 12.5m right now.. looks like i still need another 5m to buy the engine.. though i do have enough to buy the highlander, and get endo/doubles.. yesh... i am worrying more about what to buy in this game, than i do clothing in RL..

just one last thing, What engine are people using in a fast raven 3L? do they use XL engines too? I'm kinda thinking, the way my money is right now, Im really leaning towards the highlander 733, just because it is cheaper, and i think more flexible with things i can try.. Was thinking an AC20 and SRM's, Or dual 5's with a PPC and something.
this will also let me pick up my raven sometime next week... Unless of course you guys think master unlocks on a highlander are really needed.
Edited by JC Daxion, 16 May 2013 - 07:06 PM.
#39
Posted 16 May 2013 - 07:07 PM
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