Jump to content

Bap Vs Ecm & Other Effects


71 replies to this topic

#61 Umbra8

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 176 posts

Posted 18 May 2013 - 06:23 PM

View PostLykaon, on 17 May 2013 - 01:57 AM, said:



When will you admit that rubber nails was a bad idea?



P.S. Nail grease? is that even a thing?



^ Hit the nail on the head (I have shame now)

PGI, I'll be back with my money when you take ECM behind the woodshed and beat it with the nerf bat until it looks like hamburger or this.

#62 Kaspirikay

    Member

  • PipPipPipPipPipPipPipPipPip
  • Giant Helper
  • 2,050 posts

Posted 18 May 2013 - 06:45 PM

Root of the problem is streaks.

If you nerf ECM, Streaks will make a comeback. Why use any other missile system when streaks are so damage efficient?

#63 trollocaustic

    Member

  • PipPipPipPipPipPip
  • 312 posts

Posted 18 May 2013 - 06:48 PM

Because they're very low DPS and weight 1.5 times as much as a regular SRM?
They're there to make it so that lights aren't gods, but lights cried.

#64 ICEFANG13

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,718 posts

Posted 18 May 2013 - 06:53 PM

View Posttrollocaustic, on 18 May 2013 - 06:48 PM, said:

Because they're very low DPS and weight 1.5 times as much as a regular SRM?
They're there to make it so that lights aren't gods, but lights cried.


Low DPS?

So does the normal launchers.

Weighs more? .5 tons more? People laugh at SRM-2s, ASRM-4 weighs as much as SSRM-4, and the SSRM-4 is 100% better by a lot, and SSRM-6 weighs .5 tons more than ASRM-6? Seriously? SSRM-6 is 100% better, EXCEPT for broken ECM countering it.

People don't bring SRM-2, and if we had those stupidly done ASSRM-6s, we really would not see any SRMs anymore when BAP counters ECM. Don't kid yourself.

#65 Kaspirikay

    Member

  • PipPipPipPipPipPipPipPipPip
  • Giant Helper
  • 2,050 posts

Posted 18 May 2013 - 06:57 PM

View Posttrollocaustic, on 18 May 2013 - 06:48 PM, said:

Because they're very low DPS and weight 1.5 times as much as a regular SRM? They're there to make it so that lights aren't gods, but lights cried.


Low dps? How are they low DPS compared to SRMs? Streaks almost never miss. I prefer Streaks because I can concentrate on manuvering rather than aiming and I can still score hits,

You try do that with SRM 6, your heat will shoot up and you won't be guarenteed a hit.

Edited by Kaspirikay, 18 May 2013 - 06:57 PM.


#66 Umbra8

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 176 posts

Posted 18 May 2013 - 09:19 PM

Streaks are definitely better DPS if you miss all the time with regular SRM's. This is why I almost never use streaks... cause I don't miss that much with SRMs. They're not that hard to hit with, they're the shotgun of the missile world. If my DPS with streaks suddenly gets better than my DPS with SRM's (current damage nerf not withstanding) then I don't look at the weapon system, the problem is somewhere between my keyboard and my chair.

That being said streaks do have a serious advantage over SRM's, that being their tendency to put all that damage in one place. Consistent damage to the CT, even if it's lower damage than SRM's, trumps damage that's splashed all over the mech. For me the issue with how dangerous streaks are isn't their DPS, but their consistent focus on the CT. Once that is addressed their viability as a weapon system to be feared will have to be reassessed.

Edited by Umbra8, 18 May 2013 - 09:25 PM.


#67 ICEFANG13

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,718 posts

Posted 18 May 2013 - 09:20 PM

Even in that case, other than ECM, SSRMs pretty well only hit CT (depends on mech) and has a true max range of 270, is that worth .5 tons to 1.5 tons to you?

#68 Terror Teddy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,877 posts
  • LocationSweden

Posted 18 May 2013 - 09:25 PM

I would really like to see a cycle speed increase to lower SRM's so that you have a choice between firing fast, weight and damage.

Lower the cycle time of SRM2 with 1 second and SRM4 with 0,5 second and keep SSRM where it is.

Now we have faster firing dumbfire missiles (but suffer faster heat increase) and the SSRM will be slower due to lock time.

This would also give us a better choice between SRM2-6 since we either have alpha or faster sustained damage.

#69 Taemien

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts
  • LocationNorth Carolina

Posted 21 May 2013 - 07:19 PM

View PostTaemien, on 15 May 2013 - 11:06 AM, said:

The thing about this change that I kind of don't like is the players that believe ECM is the devil will all be mounting BAP to counter it. This is going to have little to no gameplay change, but in their eyes they think they will. Yes they will be able to counter some of the bad Raven pilots. But there are some better ones out there that won't be countered.

The BAP is going to give them a false sense of security. It will be a wasted bit of space that will make those opponents that much less effective. Of course the effects of ECM that they hate the most will not be present, but then they'll realize they are sill losing and will go on a witch hunt against something else.

Now I'm not saying BAP changes shouldn't go in, I'm actually indifferent to them. This is just a prediction of player behavior that I dislike and there's really nothing that can be done about that. But only because of the whining and ignorance that will spark from it.

Seeing that LRMs are coming up for a pass, I believe their next complaint will be against LRMs. They are going to go toe to toe with a Raven and wonder why they are getting demolished and on the kill screen it will say LRMs and they will focus on that. Never mind the fact that they shouldn't have tango'd with a Raven spotter in a remote section of the map.


I sure as hell called this one. This community is so easy to predict.

Those Raven's are worse now then they were before. I bet you all wish all you had to worry about were its 3 medium lasers and 2 streak launchers. Everytime you get ganked by missiles from behind cover, there's a Raven grinning at you. Odin has decided your time is up.

#70 Carbon Guardian

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 43 posts
  • LocationVancouver Area

Posted 17 June 2013 - 11:02 PM

Did you guys ever think, just stop to think that maybe PGI under powers and over powers certain equipment to find out how we can take advantage of the equipment, then balance it? (Based on everyone complaining and arguing)

#71 ICEFANG13

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,718 posts

Posted 18 June 2013 - 07:59 AM

View PostCarbon Guardian, on 17 June 2013 - 11:02 PM, said:

Did you guys ever think, just stop to think that maybe PGI under powers and over powers certain equipment to find out how we can take advantage of the equipment, then balance it? (Based on everyone complaining and arguing)


It can't take 5 months to do that can it? Why not try to get as close as possible and then balance it? Does anyone actually do this?

#72 Carbon Guardian

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 43 posts
  • LocationVancouver Area

Posted 27 June 2013 - 01:34 PM

with the networking problems they have had yes it can take 5 months.





8 user(s) are reading this topic

0 members, 8 guests, 0 anonymous users