I've experienced both having shots that clearly miss me actually deal damage to my side torsos after I avoid them completely, as well as shots that hit me (and actually jolt my aim) do zero damage to the paper doll. And I also lead targets when using lasers since aiming directly doesn't actually hit. Can't comment too much on ballistics since they've never been reliable for players with 280 ping like me... but I tried twin PPCs for a short while and did 100-380 damage a match, where 50% of the shots that are supposed to hit don't flash the crosshairs red - but I can't tell if it's a near miss that hits the ground or if it actually hit the target due to the range. On the quad MPLAS I'm more used to, my average damage goes from 400 to 800 damage. It's the same person aiming the weapons... and coming from Asia, we (together with Aussie players) have multiple years more experience in lagshooting than most. So while it's hardly conclusive it does seem to me that ballistics is still somewhat off.
There still seems to be a hit registration issue in my experience. It's already improved massively since prior to ballistics HSR I couldn't even do 100 damage reliably with the PPCs and when I saw a 4 AC/2 Phract I did a mental whoopee. But that doesn't mean the issue is completely fixed yet.
While my ping is high, it's extremely stable and I have zero lost packets though.
The devs probably have better tools to see what's going on than we have as players... just hope they use it. Right now it seems a fraction of players get nearly full accuracy on their ballistics, while the remainder play a RNG game.
Edited by Hayashi, 18 May 2013 - 01:54 PM.