jay35, on 17 May 2013 - 07:25 AM, said:
It's called an upgrade for a reason. There should never be a reason NOT to upgrade your mech, IF something is actually an upgrade, rather than a sidegrade. In actuality, most of what you're calling upgrades are not, they're sidegrades. They're choices that provide diversity in builds and multiple loadouts for each mech where each excel in different uses and with different playstyles. What you're proposing with R&R is to LIMIT the diversity of builds people can afford to field. That's precisely the opposite effect of what you think it would do. R&R is not the solution you're looking for.
The problem is that they shouldn't be upgrades in every sense of the word. They MIGHT be better for purely fighting, but they shouldn't be common, or ubiquitous which they are right now. That's not fun either... for the exact reasons I put down, it wrecks game balance because this underling principles of THIS game are based on the table top version... which has repair and rearm.
Having a drawback to a supremely useful piece of equipment isn't punishment, it's balance.
Artemis is a good example... I didn't list it in the upgrades that would cost, because it comes with a reasonable trade-off for it's utility. Every equipped unit weighs an additional ton.... but they become somewhat more effective. It's a good trade off, but one that isn't viable for every build/playstyle.
As opposed to endosteel: it's just better. The critical slots affect no build I've seen.
As opposed to Fero-fibrous is which is just the donkey's choice of upgrades. In the current scheme FF is an honest choice... 14 vs. 28 crit slots is lot... and the benefit is minimal compared to endosteel.
I'm at a loss for a trade-off purely for endosteel.
If I was going to balance FF, I'd lose the weight mechanic entirely. I'd keep the crit slots, but give you the difference in tonnage instead as a difference in damage taken... ie it's just better armor, but it costs crit slots... vs. giving you more weight. This has an added benefit... this game has no real purely defensive mechanics other that max armor(which again is required because of huge alpha builds, but not stock on most mechs) and this would give a defensive trade off again endosteel (weight essentially being an offensive consideration, and FF and endo both being hard to find on most mechs). It would encourage players to choose... FF or endo, defense or offense since most builds would only be able to fit 1. At least that's a choice.
If you keep the weight mechanic on both and HAD to take FF before Endo (get the small tonnage benefit before the large one) then the trade off would be more meaningful, but you don't have to.... making the the upgrades feel inconsistent and leaving Endosteel as essentially a required tax on a new player to enter the "fun" part of the game.
There is zero reason to take single instead of double heat sinks. I've looked for a build where you don't benefit and failed to find one. Again a pure tax on new player, and a massive penalty to their ability to actually have fun. If DHS increased dissipate, but not overhead...and singles did both... they'red be a good trade off... do you want several large alpha's a long cooldown, or lower limit maybe one alpha, but short total cooldown... that would be a real trade off.
XL engines... essentially they're race car engines for mechs. They have some downsides, and they're expensive, but if you have a mech with RT/LT to take advantage of one, you're usually better off with it. I have no idea how you would include a stiffer trade off that's meaningful. more crit slots either will be meaningless or too rough. Perhaps if they included engine crits and allowed XL engines to have fewer HP's than a standard... like the gauss rifle.
@pinselborst... go read the last 2 pages... I"m not even advocating calling my idea RnR...
@all Keep in mind the actual goal.. .which boils down to providing a reason to stock load outs (which should be a massive percentage of the mechs fielded) to exists and be reasonable (if not the best) to play. Right now very few stock loadouts are competitive or fun. I still say it's because without the RnR you need a different set of balances for upgrades to make them choices, but not requirements for play.
Edited by Prezimonto, 17 May 2013 - 08:15 AM.