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Atlas Builds (Current)


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#21 Neutron IX

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Posted 04 July 2013 - 07:12 PM

View PostDrakari, on 04 July 2013 - 04:26 PM, said:

I personally find this build more consistent than any other.

AS7-D-DC


Best build. BEST!

*Edited to add...but are you certain it isn't a wee bit over-armored?

Edited by Rip Snorgan, 04 July 2013 - 07:13 PM.


#22 Drakari

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Posted 04 July 2013 - 11:07 PM

View PostRip Snorgan, on 04 July 2013 - 07:12 PM, said:



Best build. BEST!

*Edited to add...but are you certain it isn't a wee bit over-armored?


I dunno, maybe there's something else I could do with that weight... But it is the cockpit, and when you're piloting an Atlas you've really gotta protect that cockpit.

#23 Delchev

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Posted 04 July 2013 - 11:41 PM

View PostKraven Vanhound, on 28 June 2013 - 02:40 AM, said:

Ok builds that work for me am not saying there good or use them there just something that works and i got a good K/D with.

AS7-D -- this is my knife fight mech i use when am in a group works well.
http://mwo.smurfy-ne...303510713264ef1

AS7-DDC -- I think this is a standed build for a DDC but anyway
http://mwo.smurfy-ne...84828d38776af83

AS7-RS -- I tryed sniping with this thing and yer not that good at it so a new buld am running.
http://mwo.smurfy-ne...08410bcd5ab8ce5

AS7-K -- So the K Err Snip away
http://mwo.smurfy-ne...454943288135b77


Your builds all can be improved quite significantly with little effort.

1. Atlas D can have STD325 with the same heat efficiency. And you don't need two tons of ams ammo.
http://mwo.smurfy-ne...78c8e94974f1280

2. Your atlas DDC can have STD 350 (!) with the same equipment. Command console does nothing. Remove it. BAP does little when together with ECM. Remove it.
http://mwo.smurfy-ne...c8558d421e3998b

3. Your atlas RS can have STD 325 and BAP everything else being equal.
http://mwo.smurfy-ne...c8558d421e3998b

#24 Wanderman

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Posted 05 July 2013 - 06:06 AM

View PostDrakari, on 04 July 2013 - 04:26 PM, said:

I personally find this build more consistent than any other.

AS7-D-DC

L2P dude. that build clearly requires artemis to work. :D

#25 Drakari

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Posted 05 July 2013 - 06:40 AM

View PostWanderman, on 05 July 2013 - 06:06 AM, said:

L2P dude. that build clearly requires artemis to work. :D


My god, you're right. I don't know WHAT I was thinking.

AS7-D-DC Improved!

While I was there, I was considering adding a command console. It seems like a really vital piece of hardware, but I think I really need the 3 heatsinks I would have to remove to fit it in.

#26 Kraven Vanhound

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Posted 10 July 2013 - 05:23 AM

View PostDelchev, on 04 July 2013 - 11:41 PM, said:


Your builds all can be improved quite significantly with little effort.

1. Atlas D can have STD325 with the same heat efficiency. And you don't need two tons of ams ammo.
http://mwo.smurfy-ne...78c8e94974f1280

2. Your atlas DDC can have STD 350 (!) with the same equipment. Command console does nothing. Remove it. BAP does little when together with ECM. Remove it.
http://mwo.smurfy-ne...c8558d421e3998b

3. Your atlas RS can have STD 325 and BAP everything else being equal.
http://mwo.smurfy-ne...c8558d421e3998b


Thank you Sir, they have indeed helped me. :)

#27 Crackerbox

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Posted 10 July 2013 - 08:45 AM

If I may contribute here, I have a couple really nice Atlas builds I'd like to share, but the smurfy site takes too much time for me to care.

The first one is a D-DC

2 Medium lasers
3 Streak SRM2s (2 tons of ammo)
1 Gauss Rifle (3 tons of ammo)
1 Ultra AC5 (3 tons of ammo)

300 engine
17 standard heatsinks
1 Guardian ECM

Endo Steel
576 Standard Armor

The gauss and the uAC actually have a fairly long range/similar range profile so keeping them on the same weapon group provides a 1,2 punch that gets pretty crazy and the streaks make anybody that get close pay for it consistently, I've been getting consistent 500+ damage games out of this guy for a long time now. Haven't messed with him in about a month or two because ... well if it ain't broke, you know?

This other atlas is a good ol' standard 7-D

2 Large Lasers
2 Medium Pulse Lasers
1 Gauss Rifle
1 LRM 15 + Artemis

16 Double Heatsinks
325 rated engine

Endosteel
526 armor (armor taken off the legs)

It hsa a top speed of 525.6 (57.9 with speed tweak)that makes it hilariously fast for an awesome. I treat this guy like a big heavy mech and it's worked well for me (last night I had a 747 damage point game with him). So I thought I'd share. I'm not going to lie, though, I took this design idea off the forums from another thread that was about this model of the atlas being viable or not and modified it.

#28 Autobot9000

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Posted 11 July 2013 - 03:36 AM

After testing many setups on my D-DC I currently can't find any setup, that's better to execute than this:

STD325
2x U/AC5 (125 ammo)
3x SRM6 /w ARTEMIS (300 ammo)
2x Medium Laser
13 DHS
AMS
ECM

Armor: on legs 73 each, otherwise full
0 free crit spaces

What I found during my testing:
Using large lasers you devote a signicant amount of tonnage to lasers, whos heat isnt manageable when paired with 2xU/AC5 or AC20 and SRMs. Actually even the heat of 2 medium lasers aren't manageable when you fire autocannons+SRMs. Adding the medium lasers is just for the odd alpha strike or for the really extended matches, where you run out of ammo. This means in the end you simply find yourself with a weaker brawler and your Atlas turns into half good in most situations instead of very good in some. I find it much harder to play a half-good mech than finding the situations where the mech actually trumps any other. I find that the Artemis makes a big difference for the SRMs. You generate a huge amount of heat from fireing the SRMs and you wanna make sure it's as effective as possible. I carefully weighted other choices considering 3 crit spaces and 3 tons of cost, but Artemis is by far the best choice for the cost.

Why isn't this a sniper / support?
I completely refrain from trying to force a sniper loadout on the atlas, because you can neither jump nor walk fast no matter how much tonnage you devote (=waste, bc tonnage/KPH is inefficient for a 100 tonner). This means its just so much harder to fire/duck away than for a heavy mech, that it simply doesn't make sense to use PPCs/Gauss rifles. This is not even speaking of, that the atlas has by far the biggest profile and is the easiest to hit.

What you do about PPCs?
Well, ambush them! If you can engage that 6PPC stalker or 3PPC/Gauss Highlander or Gauss/2PPC Atlas at brawling range, then you make short work of them. You absolutely annihilate them. I find that the advanced seimic sensor combined with my ECM help me a lot in preparing the ambush. I just added advanced sensor range on top of that. It's all about positioning. Unfortunately in PUGs the odd bad team can spoil your play anyway, no matter how good you planned.

Edited by Autobot9000, 11 July 2013 - 03:48 AM.


#29 Marchant Consadine

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Posted 11 July 2013 - 06:15 AM

Mastered DDC and RS pretty much built just like everyone else I got really bored and decided to play a few matches with a lolbuild for D. This is what I put together:

AS7-D

Naturally its the LBXs that I thought made it lol. My suprise was huge when it actually performed better than most builds I tried. Double LBX has same heat as one medium laser with almost twice the firerate of AC20. Playing is a bit different from other Atlases: Sneak as close as you can hiding in cover -> charge in -> kill any mech in seconds facehugging him -> repeat. My best match so far was a bit over 1100 damage with 4 kills (must've been ammo explosions). This build works extremely well against PPC boats since they will never have time for more than 1 or 2 salvos and non-ER PPCs won't even scratch you when you facehug.

#30 Just wanna play

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Posted 11 July 2013 - 06:27 AM

my current rs
http://mwo.smurfy-ne...16651166c8788f9
it is pretty much a brawler that can easily fight at mid range but it just gets better the closer you get (still working on what to do with 2 spare tons, probably will just put in bigger engine)

View PostDrakari, on 04 July 2013 - 04:26 PM, said:

I personally find this build more consistent than any other.

AS7-D-DC

haha remove one heat sink and put in a medium laser and you get 600% heat eff
lol that reminds me of this thread (ps mines cooler has 857% heat eff ;))
http://mwomercs.com/...__fromsearch__1

Edited by Just wanna play, 11 July 2013 - 06:29 AM.


#31 Sharp Spikes

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Posted 11 July 2013 - 03:06 PM

Steiner Sniper-Scout Mk II
Freshly announced heat-penalty system makes me think that for some religious reason 40 pts alpha damage from PPC Stalker is bad. Apparently, doing it with other mechs is OK (as PGI's "system" won't prevent it), so this scout mech will work reasonably well before and after 16th of July '13.

Edited by Sharp Spikes, 11 July 2013 - 03:59 PM.


#32 Soda Popinsky

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Posted 18 July 2013 - 08:34 AM

What do you guys think of this Atlas build?

http://www.youtube.c...d&v=b_Su1n3UaHY

#33 El Space Doctor

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Posted 18 July 2013 - 03:10 PM

I don't really care for assaults, but figured I'd give the walking punching bag a go. So what better way to do it than with a truckload of cheese? Mozzarella, emmental, the stuff that smells like old socks... You name it.

So I figured there has to be ECM, at least two ERPPCs and an AC20. And since srm got a buff, throw in two srm 6's, 15 double heat sinks and a std 310. 64 alpha, max armor on everywhere but legs (since who shoots atlas in the legs?)

I figured it would be useless and horrible to play. Well, it's horrible to play at that engine size but unfortunaly it works, albeit it's a bit hot.

#34 Just wanna play

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Posted 18 July 2013 - 04:51 PM

View PostSoda Popinsky, on 18 July 2013 - 08:34 AM, said:

What do you guys think of this Atlas build?

http://www.youtube.c...d&v=b_Su1n3UaHY

i think you have a few spare tons left over before you hit 100 tons ;)

#35 POOTYTANGASAUR

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Posted 18 July 2013 - 05:20 PM

View PostEumenes, on 18 May 2013 - 09:49 PM, said:

From what I've fought, most DDCs seem to carry heavier beams (LL or PPC) in the arms with a gauss or AC/20. Missiles are still there, but might only be a few streaks or SRM4s.

The era of the AC/20, 3x ASRM6, 2-4x ML Atlas may return with missile fixes in the forthcoming patches.

BIO-TCH! ****!! lol no. The day of the 2 medium laser, ac20, 3srm6 atlas has been around since the dawn of closed beta. I have been running it since the dawn of open beta. I have been plowing ******** with it since about a week after the start of open beta. It is an extremely strong brawler you just need to understand that past 270 meters you are worthless. Stick to cover, and torso twist while moving between cover. This will keep you safe from sniper **** and keep you fresh for the brawl.
This: http://mwo.smurfy-ne...28821ed77a02eee
The atlas RS in my eyes is the sniper atlas and i used to run 4 LL and a gauss but i have swapped to this because of the LL heat penalty. It is a modified version of the champion. (amazing setup though(i put in a larger engine and more gauss ammo)
This: http://mwo.smurfy-ne...7b5b52741868b27
The atlas K is trash so i used the D as a very accomplished and fearless brawler.
This: http://mwo.smurfy-ne...4ba0d507ab49468
The K. It is a very good and strong build. The K is just not my cup of tea.
This: http://mwo.smurfy-ne...7dfa33f6d24f833

#36 Inappropriate1191

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Posted 18 July 2013 - 06:05 PM

View PostMarchant Consadine, on 11 July 2013 - 06:15 AM, said:

Mastered DDC and RS pretty much built just like everyone else I got really bored and decided to play a few matches with a lolbuild for D. This is what I put together:

AS7-D

Naturally its the LBXs that I thought made it lol. My suprise was huge when it actually performed better than most builds I tried. Double LBX has same heat as one medium laser with almost twice the firerate of AC20. Playing is a bit different from other Atlases: Sneak as close as you can hiding in cover -> charge in -> kill any mech in seconds facehugging him -> repeat. My best match so far was a bit over 1100 damage with 4 kills (must've been ammo explosions). This build works extremely well against PPC boats since they will never have time for more than 1 or 2 salvos and non-ER PPCs won't even scratch you when you facehug.


And, as this D build proves, most things an Atlas D can do, a DDC can do better.
AS7-D-DC
roughly the same, but with 100% MOAR ECM.

Edit: Fixed link

Edited by Inappropriate1191, 18 July 2013 - 07:28 PM.


#37 panzercamper

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Posted 19 July 2013 - 01:56 AM

View PostInappropriate1191, on 18 July 2013 - 06:05 PM, said:


And, as this D build proves, most things an Atlas D can do, a DDC can do better.
AS7-D-DC
roughly the same, but with 100% MOAR ECM.

Edit: Fixed link


Can I have AMS ammo with that?

#38 Inappropriate1191

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Posted 19 July 2013 - 12:27 PM

Oh, whoops. Yeah, just swap out a ton of SRM or LBX ammo for AMS. I been running this build for the past few matches. It's surprisingly effective.

#39 ATM87

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Posted 25 July 2013 - 07:11 AM

This is the build I currently run on my DDC. An excellent up close and personal brawler. I can take out 2-3 mechs face to face before they breach my armor currently. and when I say face to face, I mean within hugging distance.

http://mwo.smurfy-ne...56d3d2996dcb062

#40 Capt Jester

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Posted 25 July 2013 - 07:43 AM

View PostATM87, on 25 July 2013 - 07:11 AM, said:

This is the build I currently run on my DDC. An excellent up close and personal brawler. I can take out 2-3 mechs face to face before they breach my armor currently. and when I say face to face, I mean within hugging distance.

http://mwo.smurfy-ne...56d3d2996dcb062


I would move that LBX ammo out of the CT... put one in the head and one in the right arm. People don't target Atlas arms, unless you're an RS in which case they still go for torsos.





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