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[Aws Build] Just Plain Awesome (Come Bap Patch)


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#1 Nipsnaps

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Posted 16 May 2013 - 07:03 AM

AWS-9M

For payload vs speed, Awesome has a niche in the 80s. Not tons, but kph's. Throw in a big XL engine, and you are the fastest high ton payload deliverer in game. Barnsize CT? That's a bonus not a negative, as people will be hitting your CT or arms, not your side torsos (I have like maybe half a dozen side torso deaths in an Awesome, it just VERY rare).

I currently run the AWS with Tag in head and ER PPC in right hand due to needing ECM disabling ability for Streaks, and normal Large Lasers in torsos (minus some leg armor for the tons). Best game I've had was 1364 or 1368 damage, tried to take a screenshot but it seems MW:O doesn't like PrtScr + MSPaint at all. :blink: Regurarly top 1-2 in dmg, as you can move a nice tonnage of firepower FAST to where it is USEFUL (I'm looking at you <60kph slackster assaults!).

Now with the new BAP, I'll be changing the setup to this as linked. Highlights include:
No wasted crit slots
Almost "perfect" heat usage in melee range (LL in hand + Streaks = excellent firing solutions, almost fully utilizing the heat dissipation, so if it is Alpine you can fire off the ER's once in a while or if it is Caustic you don't have to hold back THAT much). That's the nice dmg/heat of the LL + great dmg/heat ratio of the Streaks for 20 DHS worth.
Speed, flanking, evading, SPEED my man, SPEED! =)
Full spectrum engaging range: the dual ER LLs also give you full heat utilization for the max range plinking. Sure it isn't as nice as dual ERPPCs and you need a bit more aiming skills, but it's there when you need it.
The looks on light mech pilots when they start to get eaten by lasers and 3x streaks after they notice me circlefighting WITH them after the "Ahhahah slow assault open for backstabbiWTFBBQGETMEOUTTAHERE!"

So, engage in any distance, close fast or move to another hotzone fast (assault-style fast). Be a mobile assault scout! ;)

For some post scriptum background flavor, I have played Commandos, zombie Cents, Spider, Cataphracts and Atlaii, and have had 1k damage games in all of them, but that 1300+ dmg game is a clearcut winner so far in highest damage game for me. Though that 1100 spider match and winning from 1vs3 in the end has to be the best performance and adrenaline thrill. :)

#2 NRP

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Posted 16 May 2013 - 07:56 AM

Yeah, the purported changes to BAP functionality sound like they'll throw an interesting twist into the meta game. I don't run streaks on many mechs, so I don't think it will affect me personally that much though.

#3 Soy

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Posted 16 May 2013 - 11:52 AM

If you want to throw missiles go with SRM4s and LPLs, staring at someone long enough to fling Streaks and channel entire LL shots is just asking to get **** on your chest. Literally.

#4 Nipsnaps

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Posted 16 May 2013 - 12:58 PM

SRM4s are zero deterrent on lights, as well as they'd either be on two different types of slots (arm+chest) or just chest (still weaker aiming position). LPL weighs more and this build is already maxed out on weight with zero spare crit space and heat optimized pretty much. Also their range is weaker. Subbing the hand for a LPL could be arguably something to consider, but will need to drop 2tons armor for that ...

Artemis works on streaks, and target retention module works wonders vs. buildings etc. As for the LL issue, mostly a non-issue in the current meta of mostly gauss/ac20/ppc since there is no difference in showing your torso 0.5 secs (turn+aim+shoot) than 1.5sec against skilled aimers ...

#5 Soy

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Posted 16 May 2013 - 01:04 PM

DEFINITELY put a LPL in the hand. Your issue regarding lights is over! I do that on my legit 9M build, streak in 1 hand, LPL in other. Never had any problem with any light doing that.

There's a difference between 1.5 secs and .5 secs, for sure. Every little bit counts. Don't get me wrong I have a LL 9M it's just, LPLs you can get more King Kong action. Which is important for good awesome brawlin!

If you aren't into brawlin? Wth, ppcs in the 2 torso slots yo.

Edited by Soy, 16 May 2013 - 01:05 PM.


#6 HybridTheory

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Posted 16 May 2013 - 01:10 PM

Nice build. Though I believe you are wrong about Artemis and Streaks... Artemis is for SRM and LRM only... should not have any effect on Streaks whatsoever.

Definately dig that build... I've often run a 9M with 3 Large & 3 Streaks myself... though I find myself using the Pretty Baby now instead for the fast build. 400XL doing 89.1kph in an 80 ton mech is rather fun :rolleyes:

#7 Soy

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Posted 16 May 2013 - 01:11 PM

It accelerates lock-on time for Streaks, that's about it. I think.

Point is boating LLs is too much time staring at a target in current meta.

#8 Kiiyor

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Posted 16 May 2013 - 03:47 PM

That's a great build indeed, but I concur with the LPL thing. They are awesome.

Streaks are also great for brawling. You can still torso twist somewhat, and vulnerability when locking on isn't really an issue as you have to point the dangerous end at enemies to hit them with lasers anyways.

If I run an XL380, my build is very similar to yours, though often with MLAS or another LL since heavy enemy ECM use often neuters streaks.

I mostly use an XL350 now though. I don't miss the speed as much as I thought I would, and the extra tonnage for weapons is great.

XL350 with 20 DHS 3PPCs and 3 MLAS, or 2 PPCs + 2 LL, or 3 LPL + 3MLAS for the wub-wub.

#9 Nipsnaps

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Posted 17 May 2013 - 02:07 AM

Yeah will probably test with LPL on hand, it will be great for brawling range and also slightly better overall dmg/heat ratio too.

And yeah Artemis speeds lockon time so is nice for Streaks. Tag + artemis + retention module (which I have now) and frankly the lockon time is so fast its silly, plus you can keep the lock through longer periods of cover between you n target. BAP + artemis + module after patch, dunno how it will compare ... will see.

The thing with smaller engines is, that you are already heat maximized for the 20DHS you can fit in. Adding extra PPCs and such only improves your very first initial burst time when starting from 0 heat, which while very important too, in longer brawls (it's an assault with assault armor, it ain't dropping dead THAT fast unless you are very stupid =P) the difference becomes much smaller and the movement & turn speed increases are definitely a point to consider.

Edited by Nipsnaps, 17 May 2013 - 02:08 AM.


#10 Karlack26

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Posted 19 May 2013 - 09:27 AM

http://mwo.smurfy-ne...5968f834756867c

This is a fun build that i came up with in anticipation of the bap changes, An added bonus with BAP is you almost instant lock, shortening the time you are facing the target. My build has a little less alpha then yours but is so heat friendly you really do not have to think about it. You can almost chain fire the streaks and medium lasers non stop. The only thing it is lacking, is long range weapons,

Edited by Karlack26, 19 May 2013 - 09:34 AM.






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