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About Convergence


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#1 SleepTrgt

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Posted 15 May 2013 - 06:35 AM

As a solution to the high alpha's why not make it so, that for example every torso mounted weapon (or maybe even all weapons except arms with lower arm actuator) have a set convergence on the ideal range?
(besides weapons in the center torso because they obviously always fire straight forward)

For Example dual ac20 Jager would do 40 pinpoint damage on exactly 270 range, but in your face it would most likely hit the other mechs arms, equal to the width of the jager's arms.

It reminds me of the old ww2 fighter planes that had a set convergence on their wing mounted weapons, Pinpoint damage was only done on the set range of the weapons.

Posted Image

Edited by SleepTrgt, 15 May 2013 - 11:50 AM.


#2 Aaron45

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Posted 15 May 2013 - 06:38 AM

View PostSleepTrgt, on 15 May 2013 - 06:02 AM, said:

Why not make it so, that for example every torso mounted weapon (or maybe even all weapons except arms with lower arm actuator) have a set convergence on the ideal range?
(besides weapons in the center torso because they obviously always fire straight forward)

For Example dual ac20 Jager would do 40 pinpoint damage on exactly 270 range, but in your face it would most likely hit the other mechs arms, equal to the width of the jager's arms.

It reminds me of the old ww2 fighter planes that had a set convergence on their wing mounted weapons, Pinpoint damage was only done on the set range of the weapons.

I like the Idea. Mechs which cant moove their arms horizontal should not be able to adjust the shots from 2 arms. Its actually not possible if you look at it in a realistic way that a horizontal static arm can adjust the convergence.

In game it would mean this:

Stalkers, catapults, jeggers, cicadas Ravens and so on- arm mounted weapons shouldnt be able to convergence with the other arm or torso weapon. Except as above descibed(sleeptrgt) you preset an ideal range for convergence in mechlab. for example 100 meters. If you are over and under that range your convergence should become bad.

Edited by Legolaas, 15 May 2013 - 06:58 AM.


#3 SleepTrgt

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Posted 15 May 2013 - 06:56 AM

Exactly!
It will bring more depth in weapon choice and chassis design.

Edited by SleepTrgt, 15 May 2013 - 06:56 AM.


#4 Aaron45

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Posted 15 May 2013 - 07:07 AM

View PostSleepTrgt, on 15 May 2013 - 06:56 AM, said:

Exactly!
It will bring more depth in weapon choice and chassis design.

The primitive " who has a higher Alpha Builds" would be sttopped. Ppl would think moar when they are building a mech. Ergo you will see a bigger variaty of mech builds.

Edited by Legolaas, 15 May 2013 - 07:16 AM.


#5 Aaron45

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Posted 15 May 2013 - 07:33 AM

I think your idea is really smooth to solve many problems in this game.

#6 SleepTrgt

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Posted 15 May 2013 - 07:42 AM

So do I, it really helps against High Alpha, gives chain fire more spirit, and more choices. I would love something like this.

#7 Padic

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Posted 15 May 2013 - 07:44 AM

View PostLegolaas, on 15 May 2013 - 06:38 AM, said:

Except as above descibed(sleeptrgt) you preset an ideal range for convergence in mechlab. for example 100 meters. If you are over and under that range your convergence should become bad.


I almost posted this exact idea today! I think the configurable (per weapon) portion of this is important. If you want your weapons to fly straight out of your mech (convergence -> infinity), so be it.

#8 SleepTrgt

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Posted 15 May 2013 - 07:47 AM

Also if convergence is same as optimal range, convergence between gauss and ppc is not the same, and would not make them pinpoint accurate together.

#9 Aaron45

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Posted 15 May 2013 - 07:57 AM

View PostPadic, on 15 May 2013 - 07:44 AM, said:


I almost posted this exact idea today! I think the configurable (per weapon) portion of this is important. If you want your weapons to fly straight out of your mech (convergence -> infinity), so be it.

Great so the idea was rdy to be spoken out. Sleep his post brang me to that idea, actually he already said everythingin his first post i meantioned

#10 Padic

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Posted 15 May 2013 - 07:58 AM

View PostSleepTrgt, on 15 May 2013 - 07:47 AM, said:

Also if convergence is same as optimal range, convergence between gauss and ppc is not the same, and would not make them pinpoint accurate together.


Sure, but I think that's just being spiteful to the snipers. If they can configure their own convergence, they'll get exactly one range where things line up. If they want to put the work in, walking backwards and forwards (and ignoring terrain) to maintain that optimal range all the time ... well, they probably deserve to beat me.

I see it, not so much as a nerf to the effectiveness of sniping, but more as an additional skill for snipers to juggle.

#11 SleepTrgt

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Posted 15 May 2013 - 08:00 AM

View PostPadic, on 15 May 2013 - 07:58 AM, said:


Sure, but I think that's just being spiteful to the snipers. If they can configure their own convergence, they'll get exactly one range where things line up. If they want to put the work in, walking backwards and forwards (and ignoring terrain) to maintain that optimal range all the time ... well, they probably deserve to beat me.

I see it, not so much as a nerf to the effectiveness of sniping, but more as an additional skill for snipers to juggle.


Yes its def. more ideal but might be a harder system to implement into the game.

#12 Aaron45

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Posted 15 May 2013 - 10:00 AM

View PostPadic, on 15 May 2013 - 07:58 AM, said:


Sure, but I think that's just being spiteful to the snipers. If they can configure their own convergence, they'll get exactly one range where things line up. If they want to put the work in, walking backwards and forwards (and ignoring terrain) to maintain that optimal range all the time ... well, they probably deserve to beat me.

I see it, not so much as a nerf to the effectiveness of sniping, but more as an additional skill for snipers to juggle.


Exactly, it would make sniping moar exciting instead of easy hits with your 6 er ppc build from 800 meters far away. Also you wouldnt really see a line of 3-6 mechs sitting there all in a line and firering due to everyone might have its individual convergence range

#13 Aaron45

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Posted 15 May 2013 - 11:59 AM

thank you for the picture, now everyone might be able to imagine your idea easyly

Edited by Legolaas, 15 May 2013 - 12:00 PM.


#14 LordBraxton

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Posted 15 May 2013 - 12:05 PM

nvm misread

would be interesting to see how difficult aiming is with this

Edited by LordBraxton, 15 May 2013 - 12:07 PM.


#15 Aaron45

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Posted 15 May 2013 - 12:10 PM

View PostLordBraxton, on 15 May 2013 - 12:05 PM, said:

nvm misread

would be interesting to see how difficult aiming is with this

You edited your post but i wanna reference to your : it will hurt anyone except brawlers. Yes thats kinda true- but imagine that brwaling is moar risky than sitting 1000 meter far away and snipe. Anyways ppl are saying that mainly ppl are sniping and brawling- so it would help to buff the brwaling

Edited by Legolaas, 15 May 2013 - 12:10 PM.


#16 LordBraxton

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Posted 15 May 2013 - 12:12 PM

View PostLegolaas, on 15 May 2013 - 12:10 PM, said:

You edited your post but i wanna reference to your : it will hurt anyone except brawlers. Yes thats kinda true- but imagine that brwaling is moar risky than sitting 1000 meter far away and snipe. Anyways ppl are saying that mainly ppl are sniping and brawling- so it would help to buff the brwaling


my original thought was the opposite of that, that this would hurt everyone BUT BOATS.

because everyone would struggle with different weapon convergence ranges except the guy with 6 ppcs.

but at 270m theoretically the 6 PPCs would hit at least 3 different locations.

If i understand correctly

Edited by LordBraxton, 15 May 2013 - 12:13 PM.


#17 Aaron45

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Posted 15 May 2013 - 12:16 PM

View PostLordBraxton, on 15 May 2013 - 12:12 PM, said:


my original thought was the opposite of that, that this would hurt everyone BUT BOATS.

because everyone would struggle with different weapon convergence ranges except the guy with 6 ppcs.

but at 270m theoretically the 6 PPCs would hit at least 3 different locations.

If i understand correctly

ok then didnt get what ya mean with boats.

And yes the 6ppcs would still hit but it would spread the damage to the ennemy mechs. it would not hit one specific point.

#18 SleepTrgt

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Posted 15 May 2013 - 12:33 PM

View PostLordBraxton, on 15 May 2013 - 12:12 PM, said:


my original thought was the opposite of that, that this would hurt everyone BUT BOATS.

because everyone would struggle with different weapon convergence ranges except the guy with 6 ppcs.

but at 270m theoretically the 6 PPCs would hit at least 3 different locations.

If i understand correctly


Yes ppc would be just as strong over range as they are now, but every weapon would have worse pin point, the further away from their optimal range (then it really becomes about optimal range as well)

#19 Darkblood

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Posted 15 May 2013 - 02:38 PM

View PostSleepTrgt, on 15 May 2013 - 06:35 AM, said:

As a solution to the high alpha's why not make it so, that for example every torso mounted weapon (or maybe even all weapons except arms with lower arm actuator) have a set convergence on the ideal range?
(besides weapons in the center torso because they obviously always fire straight forward)

For Example dual ac20 Jager would do 40 pinpoint damage on exactly 270 range, but in your face it would most likely hit the other mechs arms, equal to the width of the jager's arms.

It reminds me of the old ww2 fighter planes that had a set convergence on their wing mounted weapons, Pinpoint damage was only done on the set range of the weapons.

Posted Image


It´s a good idea also because it makes this less arcade.

Add a poll to your suggestion. Devs once stated they like to have polls in suggestions to gauge the approval of them.

Edited by Darkblood, 15 May 2013 - 02:44 PM.


#20 LordBraxton

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Posted 15 May 2013 - 03:13 PM

View PostDarkblood, on 15 May 2013 - 02:38 PM, said:


It´s a good idea also because it makes this less arcade.

Add a poll to your suggestion. Devs once stated they like to have polls in suggestions to gauge the approval of them.


they like polls?

that's rich.

What about the one with 6000 votes against 3rd person

that they hid





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