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Just Add Heat To Jump Jets


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#1 Xeven

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Posted 17 May 2013 - 06:25 AM

Just add heat to Jump Jetsw to combat poptarts. Poptarting is a valid tactic but to limit it a bit just add heat to JJ's. Don't add more BS shake to cockpits.

#2 Syllogy

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Posted 17 May 2013 - 06:29 AM

You're right, it is a valid tactic. It's the pinpoint accuracy of the tactic that is the problem.

I imagine that you will still be able to hit your target, you just won't be able to hit CT every time.

#3 Xeven

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Posted 17 May 2013 - 07:04 AM

We got AC-130's in Real Life flying at 20000 feet shooting 105 howitzers accurately in a dive at 300 MPH. Don't think pinpoint accuracy for using a JJ is a problem for technology.

#4 Syllogy

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Posted 17 May 2013 - 07:05 AM

And an AC20 should travel for miles before it becomes ineffective, but effective range in MWO is still 270m.

It's not about realism, it's about balance and fun.

Getting jump-sniped by 6 mechs isn't fun.

Edited by Syllogy, 17 May 2013 - 07:06 AM.


#5 MasterErrant

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Posted 17 May 2013 - 12:51 PM

View PostXeven, on 17 May 2013 - 06:25 AM, said:

Just add heat to Jump Jetsw to combat poptarts. Poptarting is a valid tactic but to limit it a bit just add heat to JJ's. Don't add more BS shake to cockpits.

I agree about the heat but it is exactly correct to the game for there to be jitter when you jump. Hence the 3 point penalty to hit whilst jumping

the fix for poptarting exploitative alpha boats and most of the other exploits in play is the imposition of a proper heat system and convergence limitations especially beyond "Long"
range.

Edited by MasterErrant, 17 May 2013 - 12:53 PM.


#6 Fabe

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Posted 17 May 2013 - 02:50 PM

A lot of the problems would in this game would be fix with the proper implementation of heat penalties so yeah Jump jets should add heat along with a screen shake. A jumping mech should also be a bit harder to hit as per TT.

#7 hammerreborn

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Posted 17 May 2013 - 02:53 PM

There is heat when you jump....

Wether it is enough is up for grabs, but don't make statements that are blatantly false.

#8 Fabe

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Posted 17 May 2013 - 03:56 PM

View Posthammerreborn, on 17 May 2013 - 02:53 PM, said:

There is heat when you jump....

Wether it is enough is up for grabs, but don't make statements that are blatantly false.

There is heat from JJ,OK I though there was . Its just I haven't played in so long I was assuming that I was remembering wrong or JJ heat got removed.

#9 Zerberus

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Posted 17 May 2013 - 04:25 PM

View PostXeven, on 17 May 2013 - 07:04 AM, said:

We got AC-130's in Real Life flying at 20000 feet shooting 105 howitzers accurately in a dive at 300 MPH. Don't think pinpoint accuracy for using a JJ is a problem for technology.


We also got 100 ton, highly ineffective walking tanks with coilguns, lasers, missiles and ballistics that not only max out at ranges a good sniper can still hit with a Barrett M82, but with rising caliber the range goes DOWN. Don`t think reality is a problem for a BT game :ph34r:

Edited by Zerberus, 17 May 2013 - 04:25 PM.


#10 Neolisk

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Posted 17 May 2013 - 04:59 PM

View PostXeven, on 17 May 2013 - 07:04 AM, said:

We got AC-130's in Real Life

We also need AC-130 in MWO. It is way better than our current AC-20. :ph34r:

#11 Xeven

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Posted 18 May 2013 - 05:33 AM

View PostNeolisk, on 17 May 2013 - 04:59 PM, said:

We also need AC-130 in MWO. It is way better than our current AC-20. :)


I want the "Hero " Version.





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