Ricama, on 17 May 2013 - 02:59 PM, said:
Um it's an option, if you can't hack R&R don't use it. This post is pointing out the flaw in the "immersion" argument in favour of R&R: proponents actually want to use it to punish others, the immersion they want is to be able to cost their opponents more money by tearing their mech to pieces instead of just killing it. If you truly wish R&R for immersion and no other reason, you should have no problem with other people being able to turn it off.
In short, you don't get to have it both ways, if you are willing to operate at a disadvantage in the name of RP (or immersion in this case) you don't get to turn around and complain you're at a disadvantage. No one is forcing you to turn the option on.
Your post is incoherent and unrelated to my post, we are on the same side I want R&R and am not arguing the opposite.
What I was merely pointing out is that it Cannot be an option that you can turn on and off because that doesn't make any gaming sense, why even turn it on if it automatically disadvantages you vs others? It can't be a toggle-able option and that is all I was getting at.
Anyway, I like to think that I am good at design when I actually focus on a problem and not just throw ideas out there and I am certain that I could setup a R&R system that would suit everyone without being too tyrannical to anyone.
The idea is to serve a purpose and not just have it to have it, when you balance it around the other aspects of the game it can seem like it isn't even there, an after thought. Who would really be concerned with repairing their mech and rearming it if the amount of money they received from the match covered it or a majority of it? I don't think anyone would be and that is proper balancing.
When something is done right it seems like it isn't even done (or there) at all (IE: because it just fits and feels 'right').
Edited by karoushi, 17 May 2013 - 04:10 PM.