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How Would Manual Convergence Affect The Game?


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#1 Petroshka

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Posted 17 May 2013 - 06:57 PM

what if convergence of weapons fired in the same bank, except for missiles, had a manual-control convergence. meaning you use a slider/mouse scroll to set the point downrange in meters where all projectiles would converge? boating ppcs/anything would now take some skill and preparation/anticipation. a brawler closing range with a sniper could have an advantage due to lost accuracy or weapons hitting multiple locations instead of pinpoint.
a long range ppc boater jumped by a brawler wouldnt be able to instacore them.


thoughts?

#2 Soy

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Posted 17 May 2013 - 06:59 PM

Someone mentioned this, talked about some flight game that did this, Aces or whatever.

I'd be down like a clown Charlie Brown.

I don't think the community would be though, so I'd say **** that **** entirely. No disrespect, I think you get what I mean.

#3 Squirtbox

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Posted 17 May 2013 - 07:40 PM

I wouldn't be against this. I know the Bradley Fighting Vehicle requires gunners to lase a target with a range finder and that then sets the desired range for the 25mm Bush Master and 240C coax.

Convergence used to be in the game but IIRC PGI said it was broken so they took it out until they fix it. Similar to collisions. Don't ask for a source.

At the very least convergence needs to come back into the game as currently it takes 0.0 seconds for your weapons to shift from firing at a target 10m away to firing 1000m. This is part of the reason poptarts are successful.

#4 Pac Man

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Posted 17 May 2013 - 07:43 PM

Yeah, any sort of convergence at all would be nice. If it were manual, even better. Make people use some skill to get the kills. Convergence is also only a very minor issue of the poptarting. (*cough*Jump-Jet-Shake*cough*)

#5 Keifomofutu

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Posted 17 May 2013 - 08:25 PM

Yup would love manual convergence like in a flight simulator. Would really apply a penalty to those sniper boats who got too close to the action. Right now getting close just makes it easier for them to pick your most damaged section to vaporize.

#6 Taemien

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Posted 17 May 2013 - 09:20 PM

Wouldn't add anything skill based. most people who understand how convergence works would simply set it to infinity (or the highest setting) and just adjust where they place/lead shots accordingly.

In fact infinity/horizon is where the convergence should just be set to. This way it will get rid of the convergence debate and everyone can simply compensate as needed.

#7 Side Step

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Posted 17 May 2013 - 09:25 PM

View PostTaemien, on 17 May 2013 - 09:20 PM, said:

In fact infinity/horizon is where the convergence should just be set to. This way it will get rid of the convergence debate and everyone can simply compensate as needed.


Wouldn't convergence set to infinity mean you would fire in two (almost) parallel lines - effectively removing convergence altogether?

#8 Ralgas

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Posted 17 May 2013 - 09:26 PM

It's already a thing now, because as soon as you have to lead a mech your convergence is off (set at wherever you're aiming) .......

The other point is the effect it will have on new players and trying to get heads around it.

Edit: I should add though that i do believe full convergence should have a delay on it (as does pgi if you read the mech trees properly!) but atm that isn't the case.

Edited by Ralgas, 18 May 2013 - 12:32 AM.


#9 Hotthedd

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Posted 18 May 2013 - 09:16 AM

I am at the point where I will endorse ANYTHING to inject a bit of skill into sniping. This game seems to be on a more "arcade-style" track for the ADHD crowd all the time.

#10 PanzerMagier

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Posted 18 May 2013 - 09:33 AM

Numerous variables that could go wrong with it. If implemented poorly, no one would enjoy it. It'd be like trying to hold (and fight with) a sword with your elbows. If implemented well, Veterans will be better, newbies will suck harder, the learning curve will just have another huge step added to it and end up driving way more new players.

I like the idea, love it in fact. But it's just too elusive to be implemented correctly.

#11 Zolimox

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Posted 18 May 2013 - 09:34 AM

View PostHotthedd, on 18 May 2013 - 09:16 AM, said:

I am at the point where I will endorse ANYTHING to inject a bit of skill into sniping. This game seems to be on a more "arcade-style" track for the ADHD crowd all the time.


Shiat :)

I took a rather long "break" and hoped that would change. Sure sounds like it hasnt reading through posts while my **** downloads again.

This is not your fathers MechWarrior ;)

#12 Braggart

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Posted 18 May 2013 - 10:04 AM

Personally, I liked the Idea i heard from another guy not long ago.

Perfect convergence only works on enemies you have targeted.

#13 Hotthedd

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Posted 18 May 2013 - 10:04 AM

View PostPanzerMagier, on 18 May 2013 - 09:33 AM, said:

Numerous variables that could go wrong with it. If implemented poorly, no one would enjoy it. It'd be like trying to hold (and fight with) a sword with your elbows. If implemented well, Veterans will be better, newbies will suck harder, the learning curve will just have another huge step added to it and end up driving way more new players.

I like the idea, love it in fact. But it's just too elusive to be implemented correctly.


The way to deal with a tough learning curve is not to avoid it, but instead to develop a good tutorial and new-player friendly queue. (Cadet-only) Having this would allow a better (read: harder to master) game without spiraling down the arcade sewer.





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