

How Would Manual Convergence Affect The Game?
#1
Posted 17 May 2013 - 06:57 PM
a long range ppc boater jumped by a brawler wouldnt be able to instacore them.
thoughts?
#2
Posted 17 May 2013 - 06:59 PM
I'd be down like a clown Charlie Brown.
I don't think the community would be though, so I'd say **** that **** entirely. No disrespect, I think you get what I mean.
#3
Posted 17 May 2013 - 07:40 PM
Convergence used to be in the game but IIRC PGI said it was broken so they took it out until they fix it. Similar to collisions. Don't ask for a source.
At the very least convergence needs to come back into the game as currently it takes 0.0 seconds for your weapons to shift from firing at a target 10m away to firing 1000m. This is part of the reason poptarts are successful.
#4
Posted 17 May 2013 - 07:43 PM
#5
Posted 17 May 2013 - 08:25 PM
#6
Posted 17 May 2013 - 09:20 PM
In fact infinity/horizon is where the convergence should just be set to. This way it will get rid of the convergence debate and everyone can simply compensate as needed.
#7
Posted 17 May 2013 - 09:25 PM
Taemien, on 17 May 2013 - 09:20 PM, said:
Wouldn't convergence set to infinity mean you would fire in two (almost) parallel lines - effectively removing convergence altogether?
#8
Posted 17 May 2013 - 09:26 PM
The other point is the effect it will have on new players and trying to get heads around it.
Edit: I should add though that i do believe full convergence should have a delay on it (as does pgi if you read the mech trees properly!) but atm that isn't the case.
Edited by Ralgas, 18 May 2013 - 12:32 AM.
#9
Posted 18 May 2013 - 09:16 AM
#10
Posted 18 May 2013 - 09:33 AM
I like the idea, love it in fact. But it's just too elusive to be implemented correctly.
#11
Posted 18 May 2013 - 09:34 AM
Hotthedd, on 18 May 2013 - 09:16 AM, said:
Shiat

I took a rather long "break" and hoped that would change. Sure sounds like it hasnt reading through posts while my **** downloads again.
This is not your fathers MechWarrior

#12
Posted 18 May 2013 - 10:04 AM
Perfect convergence only works on enemies you have targeted.
#13
Posted 18 May 2013 - 10:04 AM
PanzerMagier, on 18 May 2013 - 09:33 AM, said:
I like the idea, love it in fact. But it's just too elusive to be implemented correctly.
The way to deal with a tough learning curve is not to avoid it, but instead to develop a good tutorial and new-player friendly queue. (Cadet-only) Having this would allow a better (read: harder to master) game without spiraling down the arcade sewer.
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