Jump to content

SRMs (not sure if this is the right place)


12 replies to this topic

Poll: do you like the SRMs in MWO? (56 member(s) have cast votes)

how do you like your SRMs?

  1. Original Recipe (the dumbfire option, like what's seen in the YT vids) (34 votes [60.71%] - View)

    Percentage of vote: 60.71%

  2. or Xtra Krispy (guided like LRMs, but short-range and higher damage without min range?) (19 votes [33.93%] - View)

    Percentage of vote: 33.93%

  3. CAJUN BBQ APOCALYPSE! (sort of like a short range 'missile flamethrower' just hold down the trigger and build up large heat/deplete ammo fast/do a ****-ton of damage) (3 votes [5.36%] - View)

    Percentage of vote: 5.36%

Vote Guests cannot vote

#1 Wolfgang Von Schmuck

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 113 posts

Posted 06 June 2012 - 01:02 PM

as above, this is a question about SRMs in MWO. i have been wondering about this for a long while, and have just now stumbled on the YT videos for MWO (should i feel somewhat slow for that?). i always hated how IS SRMs were dumbfire salvos that were stupid-hard to hit a moving target with, and didn't do much more damage than LRMs per-salvo. i'm not sure how i like the fast-moving direct fire setup that i saw on YT, though it seems to allievate the concerns i had over most of a 'salvo' missing and damage being horrible. perhaps it will make StreakSRMs that much more powerful, due to having guidance? i made a poll some time ago about SRMs (forget where on the forums i put it, and it was kinda a long while ago) and like then, i wonder what people's opinions on SRMs are

please chew this food for thought (preferably with your mouth closed<looks up and whistles innoccently>)

#2 Sesambrot

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 862 posts
  • LocationGermany

Posted 06 June 2012 - 01:12 PM

This isn't really a matter of preference.
Standard SRMs are dumbfire missiles that do about twice as much dmg/missile as LRMs...
And wouldn't Streaks be rendered useless if you made every SRM behave the way Streaks are supposed to work?

With your "missileflamer" idea you'd actually waste a lot more ammo than shooting them in clusters, like seen in the vid.

I mean SRMs are short-range-weapons, they do have a range of ~300m which doesn't mean you should use them at that range. Besides, the missiles moving in tight clusters and at the velocity seen in the videos, I wouldn't worry too much about not being able to hit the enemy mech. You probably wouldn't want to go hunt scouts with them, but that's not what those weapons where made for in the first place...

#3 Vashts1985

    Member

  • PipPipPipPipPipPipPipPip
  • 1,115 posts

Posted 06 June 2012 - 01:15 PM

missiles are guided.

rockets are not.

both exist in the battletech universe.

#4 UncleKulikov

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 752 posts

Posted 06 June 2012 - 01:24 PM

View PostSesambrot, on 06 June 2012 - 01:12 PM, said:

This isn't really a matter of preference.
Standard SRMs are dumbfire missiles that do about twice as much dmg/missile as LRMs...
And wouldn't Streaks be rendered useless if you made every SRM behave the way Streaks are supposed to work?
In tabletop SRMs are guided, otherwise they would suffer the -1 hit penalty that rockets do for being unguided.

Streaks are different in that they don't fire unless they have a lock, saving you misses. Only missiles that had a lock would fire. Basically Streak SRMs should have much better tracking of targets, and maybe faster speed to increase accuracy. But both are guided.

#5 Sassori

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 884 posts
  • LocationBlackjack

Posted 06 June 2012 - 01:30 PM

Even still the guidance on Missiles isn't perfect in BattleTech/MechWarrior at all. If it was targeting like we had in modern day they'd not need to saturate the target they'd be able to pack more ordinance into bigger missiles.

#6 Sesambrot

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 862 posts
  • LocationGermany

Posted 06 June 2012 - 01:43 PM

From Sarna:

Quote

Short-Range Missiles[color=#000000] ([/color]SRM[color=#000000]) pack more power into the missile than almost any other kind. They lack sophisticated guidance systems, so they must deliver their punch at short range. The [/color]SRM-6[color=#000000]fires six such missiles at a time.[/color]
[color=#000000]Like all standard short-range missile launchers, the SRM-6 is capable of firing special munitions, including [/color]Fragmentation Missiles[color=#000000] and [/color]Inferno Missiles[color=#000000].[/color][1]

correct me if I'm wrong, but doesn't that mean they don't have a guidancesystem?


Quote

[color=#000000]Unlike a standard SRM whose shotgun effect may result in some misses and some hits, Streak guidance gives the lighter launchers the effective average firepower of the heavier and more wasteful SRM systems, but with considerably less variation in damage effects.[/color]

Maybe it's just me, but this stated attribute doesn't make much sense unless the missiles are unguided...

#7 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 06 June 2012 - 01:46 PM

They're both guided per TT rules, and MW3 was able to implement both as guided without making either a bad choice - Streaks had a short lock-on then homed in on targets in tight clusters with short, direct flight paths, ordinary SRMs homed on targets in swarming clouds and not all would hit the target.

#8 XTRMNTR2K

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 177 posts
  • LocationTerra

Posted 06 June 2012 - 01:49 PM

DUMBfire is just that. They're called missiles for a reason.

#9 Vashts1985

    Member

  • PipPipPipPipPipPipPipPip
  • 1,115 posts

Posted 06 June 2012 - 01:49 PM

View PostSesambrot, on 06 June 2012 - 01:43 PM, said:

From Sarna:

correct me if I'm wrong, but doesn't that mean they don't have a guidancesystem?



Maybe it's just me, but this stated attribute doesn't make much sense unless the missiles are unguided...


nothing in there states they are unguided.

#10 UncleKulikov

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 752 posts

Posted 06 June 2012 - 01:50 PM

View PostSesambrot, on 06 June 2012 - 01:43 PM, said:

From Sarna:

correct me if I'm wrong, but doesn't that mean they don't have a guidancesystem?



Maybe it's just me, but this stated attribute doesn't make much sense unless the missiles are unguided...
No. The language says they lack a sophisticated guidance system. Otherwise it would say unguided, like for the rocket entry:
http://www.sarna.net...ket_Launcher_15

Their "shotgun" like effect is the RNG table that determines hit location, also used for LBX cluster munitions and LRMs. But unlike those, where damage is allocated in groups of 5, each SRM missile is rolled for separately.

Also remember Sarna can be edited by anyone, and like you say in some of the computer games they are treated as unguided. So it's quite likely someone edited the articles based on their in game experience.

I apologize, I should have posted my evidence with my initial statement.

Edited by UncleKulikov, 06 June 2012 - 01:51 PM.


#11 Logray McCall

    Member

  • PipPip
  • 32 posts
  • LocationWisconsin

Posted 06 June 2012 - 01:51 PM

Streak SRMS'S were also lower in damage due to the guidance system tehy carried

#12 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 06 June 2012 - 02:14 PM

I'd prefer semi guided SRMS following as long as you have a cursor locked on the target, rather then fire and forget locking srms. Dumbfire is too similar to rockets. Your thinking of MRMs when you think totally dumbfire missile shotgun.

Streak srms should be lock fire and forget, also with the ability to lock on specific body parts.

Edited by ManDaisy, 06 June 2012 - 02:17 PM.


#13 DireWolf307

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 404 posts
  • LocationSt. Ives, St. Ives Compact

Posted 06 June 2012 - 02:31 PM

View PostManDaisy, on 06 June 2012 - 02:14 PM, said:

I'd prefer semi guided SRMS following as long as you have a cursor locked on the target, rather then fire and forget locking srms. Dumbfire is too similar to rockets. Your thinking of MRMs when you think totally dumbfire missile shotgun.

Streak srms should be lock fire and forget, also with the ability to lock on specific body parts.


I made this years ago in referrence to "Streak MRMs" being introduced for Mechwarrior 4. It was part of many funny picts I did as a kid on a forum for Macross years and years ago, so there's a few in-jokes. But the message is understandable.

Posted Image

Edited by DireWolf307, 06 June 2012 - 02:32 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users