SRMs (not sure if this is the right place)
#1
Posted 06 June 2012 - 01:02 PM
please chew this food for thought (preferably with your mouth closed<looks up and whistles innoccently>)
#2
Posted 06 June 2012 - 01:12 PM
Standard SRMs are dumbfire missiles that do about twice as much dmg/missile as LRMs...
And wouldn't Streaks be rendered useless if you made every SRM behave the way Streaks are supposed to work?
With your "missileflamer" idea you'd actually waste a lot more ammo than shooting them in clusters, like seen in the vid.
I mean SRMs are short-range-weapons, they do have a range of ~300m which doesn't mean you should use them at that range. Besides, the missiles moving in tight clusters and at the velocity seen in the videos, I wouldn't worry too much about not being able to hit the enemy mech. You probably wouldn't want to go hunt scouts with them, but that's not what those weapons where made for in the first place...
#3
Posted 06 June 2012 - 01:15 PM
rockets are not.
both exist in the battletech universe.
#4
Posted 06 June 2012 - 01:24 PM
Sesambrot, on 06 June 2012 - 01:12 PM, said:
Standard SRMs are dumbfire missiles that do about twice as much dmg/missile as LRMs...
And wouldn't Streaks be rendered useless if you made every SRM behave the way Streaks are supposed to work?
Streaks are different in that they don't fire unless they have a lock, saving you misses. Only missiles that had a lock would fire. Basically Streak SRMs should have much better tracking of targets, and maybe faster speed to increase accuracy. But both are guided.
#5
Posted 06 June 2012 - 01:30 PM
#6
Posted 06 June 2012 - 01:43 PM
Quote
[color=#000000]Like all standard short-range missile launchers, the SRM-6 is capable of firing special munitions, including [/color]Fragmentation Missiles[color=#000000] and [/color]Inferno Missiles[color=#000000].[/color][1]
correct me if I'm wrong, but doesn't that mean they don't have a guidancesystem?
Quote
Maybe it's just me, but this stated attribute doesn't make much sense unless the missiles are unguided...
#7
Posted 06 June 2012 - 01:46 PM
#8
Posted 06 June 2012 - 01:49 PM
#9
Posted 06 June 2012 - 01:49 PM
Sesambrot, on 06 June 2012 - 01:43 PM, said:
correct me if I'm wrong, but doesn't that mean they don't have a guidancesystem?
Maybe it's just me, but this stated attribute doesn't make much sense unless the missiles are unguided...
nothing in there states they are unguided.
#10
Posted 06 June 2012 - 01:50 PM
Sesambrot, on 06 June 2012 - 01:43 PM, said:
correct me if I'm wrong, but doesn't that mean they don't have a guidancesystem?
Maybe it's just me, but this stated attribute doesn't make much sense unless the missiles are unguided...
http://www.sarna.net...ket_Launcher_15
Their "shotgun" like effect is the RNG table that determines hit location, also used for LBX cluster munitions and LRMs. But unlike those, where damage is allocated in groups of 5, each SRM missile is rolled for separately.
Also remember Sarna can be edited by anyone, and like you say in some of the computer games they are treated as unguided. So it's quite likely someone edited the articles based on their in game experience.
I apologize, I should have posted my evidence with my initial statement.
Edited by UncleKulikov, 06 June 2012 - 01:51 PM.
#11
Posted 06 June 2012 - 01:51 PM
#12
Posted 06 June 2012 - 02:14 PM
Streak srms should be lock fire and forget, also with the ability to lock on specific body parts.
Edited by ManDaisy, 06 June 2012 - 02:17 PM.
#13
Posted 06 June 2012 - 02:31 PM
ManDaisy, on 06 June 2012 - 02:14 PM, said:
Streak srms should be lock fire and forget, also with the ability to lock on specific body parts.
I made this years ago in referrence to "Streak MRMs" being introduced for Mechwarrior 4. It was part of many funny picts I did as a kid on a forum for Macross years and years ago, so there's a few in-jokes. But the message is understandable.
Edited by DireWolf307, 06 June 2012 - 02:32 PM.
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