Pinselborste, on 18 May 2013 - 09:31 AM, said:
the PPC fire rate reduction affects mechs with only 1-3 PPCs like the awesome way more than the 6 PPC stalkers that strip the armor of a location with a single hit.
the reason for this is that the damage you can deal before overheating is way higher for the 6 PPC stalker with its low ammount of heatsinks than for the awesome with its high ammount of heatsinks.
not to forget that the damage is easier to focus for the stalker. if you would reduce the heatcap to 35 for example, and greatly increase heat dissipation the game would require more balanced loadouts, compared to the massive focus on high alpha damage we have right now.
also, weapons could need better balancing, especially the weapons that use ammo like the autocanons, just increasing ammo and firerate doesnt help, damage increase would be a good addition, if the AC2 for example would deal 3 damage per shot but with the same damage per second, wich can be done with lower firerate it would be way better.
It would have different effects:
the damage can be focused easier
the enemy can react better cause of less explosions covering the screen
it would be worth more for the 6 tons the gun needs without ammo
and the last thing, it would run cooler than other weapons wich should be an advantage of the ballistic weapons since they need nearly half their weight for ammo to be used for a full match.
balance should be more important than a number from a TT rulebook or a weapons name.
Those weapon stats where made for the game mechanics used by the TT game and not for a real time game that will be made more than 20 years later.
I was saying this for months, as far back as closed beta, now I've given up and just troll.