Where Are Machine Guns?
#1
Posted 18 May 2013 - 04:31 PM
also why does my mech look the same if I change its weapons?
#2
Posted 18 May 2013 - 04:37 PM
Not all Mech's currently change their appearance based off of what is mounted. Some do, and they are gradually adding it to older Mech's I believe.
#3
Posted 18 May 2013 - 04:47 PM
#4
Posted 18 May 2013 - 06:23 PM
#6
Posted 19 May 2013 - 09:02 PM
#7
Posted 20 May 2013 - 05:28 AM
But yes, you need ballistic hard points to mount worthless MG's... They still haven't gotten a clue on how to implement them yet I am afraid.
Edited by Corison, 20 May 2013 - 05:30 AM.
#8
Posted 20 May 2013 - 07:58 AM
Corison, on 20 May 2013 - 05:28 AM, said:
But yes, you need ballistic hard points to mount worthless MG's... They still haven't gotten a clue on how to implement them yet I am afraid.
Can I assume that MGs are rubbish then? Shame!
#9
Posted 20 May 2013 - 07:59 AM
#10
Posted 20 May 2013 - 10:01 AM
Corison, on 20 May 2013 - 05:28 AM, said:
But yes, you need ballistic hard points to mount worthless MG's... They still haven't gotten a clue on how to implement them yet I am afraid.
"MW 5" doesn't count as much of that content got dwindled down to an Xbox Arcade game with MechAssault-style gameplay, which nearly bankrupted the company. The irony? Subcontracting itself out to develop Duke Nukem 3D is what saved it long enough to get contacted by John (original owner of FASA) about having acquired the rights back from Microsoft and authorization for PGI to make it their way. Thus, MWO was born. That was in October 2011.
Going by the Devs themselves..
MWO in its current form...
- Paper Concepts, design brainstorming: October, 2011.
- Decision of game engine, first layer of groundwork: Janurary 2012.
- First playable builds: March-April, 2012.
- Closed Beta opens with 4 mechs, 2 to 4 variations each, one map: May/June 2012.
- Open Beta; rushed due to financial emergencies: October, 2012.
- Current date: Monday, May 20th, 2013.
- Sources: Wikipedia Entry Bryan & Ross PGI. Dev Blog 0. Research on company history. (College term paper).
--------
Far as flamers go. Check out these, these and from there just scroll down the list for flamers and MGs that kick butt.
Some very recent flamer vids down below.
Edited by Koniving, 20 May 2013 - 10:07 AM.
#11
Posted 20 May 2013 - 11:29 AM
#12
Posted 20 May 2013 - 11:32 AM
#13
Posted 20 May 2013 - 11:58 AM
Corison, on 20 May 2013 - 11:29 AM, said:
That... is Mechwarrior 5. I already stated (quite honestly) that it doesn't count. It was a single player game, very different engine, slated for Xbox 360 only, Microsoft told them it HAD to be in Third Person, it HAD to play like Armored Core / MechAssault to "compete", and it dwindled down into a Xbox Arcade game for 10 dollars, and it never made it to the xbox arcade because even then it'd never make any money.
Its resources aside from 'concepts' were completely scrapped. All 3d models, much of the artwork, etc. all had to be scrapped due to the decision to change the timeline, the style, the engine, etc.
Russ / Bryan in Dev Blog 0 said that they scraped everything (related to the game engine, 3d models, etc.) when coming to the decision to make a free to play model. Concepts began October 2011. Stated On This Site.
Quote
Because of the overwhelming interest, we decided to spend some time researching what a free-to-play (F2P) MechWarrior game would look like. We spent some design cycles adapting our previous concepts and quickly realized a synergy between F2P and the BattleTech universe. We worked hard through spring, negotiating, designing, and rejecting a few potential partners. As it turns out, we didn’t have to look very far.
After about 6 months of hard work together, funding had been secured, Infinity Game Publishing was born and development could begin.
Development could begin. Whether that's still in the winter months of 2011 or early 2012 is up for someone who cares to debate.
Anything before 2011 (the 2008 through 2009) was for mechwarrior 5 (a single player game for the xbox) and completely and utterly thrown into the trash. Different game, different engine, different artstyle.
Though actually if you want to see what that game's mechs are/were going to look like, check out www.mwtactics.com because the Atlas there is more or less the Atlas from that video with lower polygons. For the most part MWO started from scratch in 2011 with some exceptions in concepts and basic plan on how to address mech combat. New engine, new style, new models, new and old plans.
To count all of those abandoned resources is not that dissimilar to saying that Battlefield 4 has been in development since 1998, because it has the same developers and similar mechanics, ideas, etc. to Battlefield 1942 despite new vehicles, new timeline / era, new this, new that.. Sure it's the same basic idea. But does the old stuff 'count' when it generally doesn't even apply to the new one?
Edited by Koniving, 22 May 2013 - 09:58 AM.
#14
Posted 20 May 2013 - 12:26 PM
#15
Posted 20 May 2013 - 12:46 PM
#16
Posted 21 May 2013 - 12:24 AM
Corison, on 20 May 2013 - 12:46 PM, said:
I don't know what you mean when you keep saying 'the game itself' - the art and engine are the game! The idea for the game as a free 2 play online shooter came 'in the winter months of 2011' - so again about a 18 months ago. As far as I can tell, no part of this game, not the plans, not the art, not the engine is much more than 18 months old.
#17
Posted 21 May 2013 - 12:52 AM
Derpinator, on 20 May 2013 - 12:26 PM, said:
I don't know if it's worth mentioning in relation to this thread, but as of the tomorrow's patch, MG's double in dmg and increased range.
That might, but don't quote me on this, make them worth their tonnage.
#18
Posted 21 May 2013 - 02:07 AM
Darius Deadeye, on 21 May 2013 - 12:52 AM, said:
I don't know if it's worth mentioning in relation to this thread, but as of the tomorrow's patch, MG's double in dmg and increased range.
That might, but don't quote me on this, make them worth their tonnage.
Cool, are the patch notes out already?
#19
Posted 21 May 2013 - 02:29 AM
#20
Posted 21 May 2013 - 02:49 AM
Penderyn, on 21 May 2013 - 02:07 AM, said:
Cool, are the patch notes out already?
http://mwomercs.com/...apon-balancing/
Paul Inoye writes (on may 2nd):
Machine Guns
MGs are getting their damage doubled to 0.08/shell.
MG range is going to be 120m and they will fall off to 0 damage at 240m.
MG Spread will remain unchanged for the moment.
Edited by Darius Deadeye, 21 May 2013 - 02:51 AM.
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