Penderyn, on 21 May 2013 - 12:24 AM, said:
I don't know what you mean when you keep saying 'the game itself' - the art and engine are the game! The idea for the game as a free 2 play online shooter came 'in the winter months of 2011' - so again about a 18 months ago. As far as I can tell, no part of this game, not the plans, not the art, not the engine is much more than 18 months old.
The main difference between are perspectives, is your only considering the final released version of the product as the game. I considered everything that went into the product from day 1 of its start.
For example, many games start their development without a specific engine and the decision on which engine to use (or create) is made much later in the process. I have worked on games that were in development for 2 or 3 years, then settled on (or changed) game engines then released 8 months later. This is especially true when a game uses an outsourced pre-existing engine that is somewhat plug and play. Is that game 8 months old? Not even close, imo that game would be closer to 3-4 years old.
From the sources you have cited, the current released engine/assets are about 18 months old. However you can be sure a lot of work was done prior to that. If you simply look from the start of Piranha’s involvement you’re looking at MWO starting a bit prior to March 2009. How much of that work was kept and went into the final product, and how much of it was tossed out really doesn’t matter as it was all part of the process.