

In 3 Months How Did You Remove The Fun?
#1
Posted 11 July 2013 - 08:31 PM
#2
Posted 11 July 2013 - 08:47 PM

#3
Posted 11 July 2013 - 09:54 PM
#4
Posted 12 July 2013 - 06:07 AM
--billyM
Edited by BillyM, 12 July 2013 - 06:08 AM.
#5
Posted 12 July 2013 - 07:41 AM
#6
Posted 12 July 2013 - 10:14 AM
#7
Posted 12 July 2013 - 10:27 AM
Welcome back to PPC warrior online/Missile warrior online. The test of 12v12 was a disaster, there were teams that only brought missiles, so 12 sets of missile alphas 40+ missiles in a single volley and WHAM...Dead. And it is similar with the 8v8 game, missiles and PPCs...WHAM...Dead...
Then there is the movement issues that were implemented. Can't walk up a 45* incline...Totally unrealistic, and because of that limitation, the smalles rock stops big mechs in their tracks...WHAM...Dead...
So you are not alone, the game has become no fun again. PGI has ALOT of work to do to get me back into the fun that is supposed to be Mech Warrior.
#8
Posted 12 July 2013 - 10:32 AM
#9
Posted 12 July 2013 - 01:00 PM
tsula, on 12 July 2013 - 10:32 AM, said:
Brawling will be a whole different beast under the new heat mechanics...
#10
Posted 12 July 2013 - 04:31 PM
#11
Posted 12 July 2013 - 07:28 PM
herosson, on 12 July 2013 - 04:31 PM, said:
Thanks for that valuable contribution... *cough*
I've every confidence the movement system will be improved. Hopefully some sense of realism will be restored. Physics, PGI, physics! You guys might want to look up this guy called Newton.
Hit detection is being worked on.
The new heat mechanics will help with the PPC boating meta at the moment.
I hope they continue to tweak LRM balance - it's a bit difficult at the moment with so many areas that look like good cover tuning out not to be due to vertical flightpath. They have yet to fix splash damage - that will be interesting when it gets reintroduced.
Edited by Xajorkith, 12 July 2013 - 07:33 PM.
#12
Posted 13 July 2013 - 03:37 AM
If you bring the play style that served you well months ago and expect it to still be viable, you'll probably be disappointed.
(in no way am i endorsing this current PPC meta as balanced or fun though)
#13
Posted 13 July 2013 - 03:01 PM
Edited by GingKing, 13 July 2013 - 03:01 PM.
#14
Posted 13 July 2013 - 03:24 PM
Sir Ratburge, on 12 July 2013 - 07:41 AM, said:
About that, it takes a lot of getting used to. Theres Times I forget that old paths up hills on Alpine and Canyon don't work and I kinda bump into a wall like a doofus. Just give it some time.
#15
Posted 13 July 2013 - 04:47 PM
At the moment if you don't PPC boat you die. It's the only build that works and it takes so much fun out of the game.
I would be nice if all the weapons and mechs had somewhat of a purpose.
For instance when was the last time someone used a trebuchet or flamers?
#16
Posted 13 July 2013 - 07:49 PM
#17
Posted 13 July 2013 - 07:52 PM
They have proven now they have no interest in changing course.
Edited by Victor Morson, 13 July 2013 - 07:52 PM.
#18
Posted 13 July 2013 - 08:27 PM
#19
Posted 13 July 2013 - 08:35 PM
Connory, on 13 July 2013 - 04:47 PM, said:
At the moment if you don't PPC boat you die. It's the only build that works and it takes so much fun out of the game.
I would be nice if all the weapons and mechs had somewhat of a purpose.
For instance when was the last time someone used a trebuchet or flamers?
Btw i forgot to mention, the fedsuns were sitting in mumble one day wondering what the worst and yet most hilarious mech build was. Basically we took a trebuchet and put an lrm20 in the NARC slot. We also added a flamer. So, it launched 1 missile every half a second or so out of the flames. From a distance it looked like someone was taking a leak on another mech. So yeah.
Edited by VigorousApathy, 13 July 2013 - 08:36 PM.
#20
Posted 13 July 2013 - 10:02 PM
GingKing, on 11 July 2013 - 08:31 PM, said:
Its not the 'coming back after 3 months away', its the fact that the game has degenerated from a 'tactical shooter' were you took off arms, legs, weapons.. and such to kill an enemy mech, to be what you now see with the 'load as many weapons / as powerful weapons' as you can onto your mech, set them ALL to the same fire-group.. and try to out-alpha the other guy while ONLY aiming for the CT.
3 moths ago, i'd see mechs losing arms, and having damaged legs all the time. Nowadays?.. i ONLY ever see CT damage, no other damage done to any mech except for 'accidental' damage when the enemy happened to stop or change directions suddenly causing the other guys aim to go off. Beyond that.. EVERY SINGLE ATTACK is always aimed at the CT now. No one ever aims for anything else.
This has caused the gameplay to degenerate into 2 playstyles. Those who use the mechs that can carry the most firepower and do the highest alpha's. And those who use lights with, again, as much firepower as possible and run circles around the larger mechs, again doing only alphas, and again, only aiming for CT.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users