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Constantly Losing, Starting To Get Pissed Off
#61
Posted 24 May 2013 - 05:46 PM
and you mostly out ther fighting 4vs8
happening alot especially when US players get up to a very lesser extend the EU player base
so i still think most games are rigged with premades
since under 50 damage in an assault mech is just BS from 4 guys wich happened
alot lately happened same with WOT too syncdrop in farm the mony and so on
its easy too make fake accounts and get a mech fast with the bonuses you get
especially the dudes that just disconnect for moneyfarming i hope they will have
there account wiped squidly clean soon
#62
Posted 27 May 2013 - 08:22 AM
http://dictionary.re...se/insanity?s=t
#63
Posted 28 May 2013 - 11:28 PM
Niko Snow, on 24 May 2013 - 05:49 PM, said:
spoken like someone trying to gloss over a glaring fault with matchmaking. i guess i need to head to the guides and strategy section too, after rounds like these:
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and i guess the other team needed to head over to the guides section to do better in this kind of matchup
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and i'm totally sure it was the guides and strategy section that let snail come out on top after this round
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oh right, this is PGI, matchmaker working as intended
Edited by p00k, 28 May 2013 - 11:29 PM.
#64
Posted 28 May 2013 - 11:50 PM
Jonathan Paine, on 19 May 2013 - 07:30 PM, said:
Of course, most MWO players are worried about having a fair fight - which explains a lot of forum crying.
P.S.
The current matchmaker is the least well programmed part of MWO. Expect suckage until they make it their #1 priority.
Quite.
#65
Posted 29 May 2013 - 04:42 AM
Niko Snow, on 24 May 2013 - 05:49 PM, said:
Hey Niko how about u actually get in a mech and become a pilot instead of hanging out on the forums making posts trying to sound cool.Then you might actually understand what Pook and a lot of other people are complaining about in regards to MM. And please don't respond about how many countless hours you put in the seat of mech like the devs do. I'll just have to call BS again.
#66
Posted 29 May 2013 - 05:07 AM
There is a lot more to winning a game than doing damage and getting kills.
Indeed supporting your team-mates, NOT looking for kills is often more beneficial. Also if you are in a heavy/assault mech you do need to get involved in the fight. It is tragic to see your team getting bashed to pieces while a freindly Atlas is hiding at long range behind a building not exposing themself to the fight only to get dropped by the enemy team when he is the last one left. You need to contribute both offensively AND defensively, if you aren't taking a lot of damage during rounds consider playing a bit more aggressively and taking some hits for the team - you need to spread the damage around.
Unfortunately PGI's match score system seems to simply award merit primarily based on damage done which is a shame.
#67
Posted 29 May 2013 - 05:20 AM
p00k, on 28 May 2013 - 11:28 PM, said:
oh right, this is PGI, matchmaker working as intended
Drenaline, on 29 May 2013 - 04:42 AM, said:
Hey Niko how about u actually get in a mech and become a pilot instead of hanging out on the forums making posts trying to sound cool.Then you might actually understand what Pook and a lot of other people are complaining about in regards to MM. And please don't respond about how many countless hours you put in the seat of mech like the devs do. I'll just have to call BS again.
Brilliant idea, grab a sharp stick and poke the guy who happens to be one of just a few that has complete, unrestricted access to your MWO account.
Elo comes down to probability to win or lose. It has nothing to do with skill, ability, or pure bad luck. Learn to play as a team, even when you are pugging, and you might just have a fighting chance.
#68
Posted 29 May 2013 - 06:54 AM
Syllogy, on 29 May 2013 - 05:20 AM, said:
Brilliant idea, grab a sharp stick and poke the guy who happens to be one of just a few that has complete, unrestricted access to your MWO account.
Elo comes down to probability to win or lose. It has nothing to do with skill, ability, or pure bad luck. Learn to play as a team, even when you are pugging, and you might just have a fighting chance.
if you're afraid to speak out against problems with the game for fear of retaliation from devs, then the game really isn't worth playing
also, considering skill, ability, or pure bad luck affects your probability to win or lose, i'd say elo has *something* to do with skill, ability, or pure bad luck.
#69
Posted 29 May 2013 - 07:17 AM
p00k, on 29 May 2013 - 06:54 AM, said:
also, considering skill, ability, or pure bad luck affects your probability to win or lose, i'd say elo has *something* to do with skill, ability, or pure bad luck.
Nonetheless, calling out a mod like that was, well, a bit rude true or not, and unhelpful overall.
But, as usual around here, go right on being a complete jerk (note: may not apply to whoever I am quoteing here) to everyone that disagrees with you and I am sure you will win them over to your side of the argument. Seems foolproof.
Edited by Kraven Kor, 29 May 2013 - 07:18 AM.
#70
Posted 29 May 2013 - 09:34 AM
Hammerfinn, on 18 May 2013 - 10:11 PM, said:
This is what I never got about how that works, though. If you're being matched with people far more skilled than you are than even if you do frequently end up dead the rest of your team should be at the very least semi-competent. No single player is that important that he can cause his entire team to lose by simply being present (ok, maybe if he were trying but still). That still leaves 7 other team members on your team who should be better than you and assuming you actually do pull your own weight just a bit it should average out to at least a 70% loss/30 win ratio.
Likewise if there are as many poor players in high ELO brackets as people keep insisting there are then eventually you should see some of these walking, robotic train-wrecks on the other team. You should be be seeing at least as many 8-0 wins as you do 8-0 losses with those being at the extreme end of a parabola displaying your wins and losses.
I've experienced these losing streaks myself, both PUGing and in 4 mans. Law of averages says there's no excuse for them so someone call the math police.
#71
Posted 29 May 2013 - 10:16 AM
Suffice to say, if you do well, you will win. If you do poorly, you will lose. You are the deciding factor in whether you win or lose, no one else. I know this from personal experience, when I do poorly, we lose. When I do 600+ damage with 4 or 5 kills, we win. It really is that simple. You can't count on the rest of your team to win the match for you, its up to you alone to win the match for your team. You are the only constant, so you are the only reliably factor in the equation of whether you win or lose.
Edited by Xie Belvoule, 29 May 2013 - 10:22 AM.
#72
Posted 29 May 2013 - 10:28 AM
Xie Belvoule, on 29 May 2013 - 10:16 AM, said:
If I was a dog... I'd dry-hump your leg for posting this.
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I've long tried to explain the "own your Elo" philosophy to players for months now... Flipping brilliant.
Kudos.
Edited by DaZur, 29 May 2013 - 10:29 AM.
#73
Posted 29 May 2013 - 10:41 AM
Xie Belvoule, on 29 May 2013 - 10:16 AM, said:
Suffice to say, if you do well, you will win. If you do poorly, you will lose. You are the deciding factor in whether you win or lose, no one else. I know this from personal experience, when I do poorly, we lose. When I do 600+ damage with 4 or 5 kills, we win. It really is that simple. You can't count on the rest of your team to win the match for you, its up to you alone to win the match for your team.
That's a fallacy. Yes, you play a role in weather or not you get better and yes your contribution to each match is important but when there are 7 other people on your team, frankly put, none of you are the team's savior. So what's the deal with the other 7 people on your team? Why can't any one of them do any better? Why are YOU the deciding factor when you're nothing more than 1 of 8 on your team? Weather you live to the end or die quickly, weather you contribute significant damage or not you're still just a single mech you're not meant to carry the whole team. There are seven other people on your team or are just as much the deciding factor as you are. If there are so many poor players in the mid ELO range than odds are there should be several spread through out both teams but that's seldom the case.
This argument is always taken from a personal perspective. It never takes into account the other members of your team (several of which are likely assigned randomly by an algorithm). It's always one side saying "you suck so just get better" while the other side says "I'm better than the other players on my team!" but that's not the problem.
The problem is that while you might be getting better you're still losing several games in a row so your ELO continues to plummet. Were all things averaged out and the algorithm was balanced properly you shouldn't see these 30 game losing streaks. But proud, macho and competitive people are in the habit of refusing to except that out side influences and variables can affect the outcome of our skill. It's why they hate crits so much it's all about "I'm the best because I'm awesome". And that's a great mindset and it's important to have. But don't let that cloud your vision when looking at things.
Something is up and it needs to be addressed. It could simply be that ELO, as implemented, does not work with a game as complex as MWO. Perhaps the complexity of the game's combat mechanics and map layouts make team play much more susceptible to catastrophic domino effects. Who knows. But to simply writing the problem off as "you suck get better" is not the answer. This is a more complicated matter and it should be looked into a something other than bad players crying.
#74
Posted 29 May 2013 - 10:53 AM
The only thing that makes it bearable is that most of those losses are 0-8 blowouts where my team got completely rolled and my brain doesn't even register those as actual games. I just block them out.
Hopefully with CW we'll see some real organized gameplay. There's no reason a good team can't have a 70, 80 or even 90% win rate.
#75
Posted 29 May 2013 - 10:56 AM
If you want an acronym use ERS for Elo Rating System. Elo is a man's surname.
Anyway...
Xie Belvoule, on 29 May 2013 - 10:16 AM, said:
Suffice to say, if you do well, you will win. If you do poorly, you will lose. You are the deciding factor in whether you win or lose, no one else. I know this from personal experience, when I do poorly, we lose. When I do 600+ damage with 4 or 5 kills, we win. It really is that simple. You can't count on the rest of your team to win the match for you, its up to you alone to win the match for your team. You are the only constant, so you are the only reliably factor in the equation of whether you win or lose.
This is only true over a very large sample of games. It is patently untrue for any single game. I'm sure we've all had plenty of rounds where we dominated the boards but lost the round, or played like crap and got annihilated early but still ended up winning the match.
Sug, on 29 May 2013 - 10:53 AM, said:
The 50/50 win/loss ratio is a symptom of the goal of Elo, which is to create close games. The idea behind Elo is that close games are much more fun than blowouts. The problem is that we don't have enough of a population for Elo to actually work, so instead of having close games you get games where it's basically your turn to lose or your turn to win.
#76
Posted 29 May 2013 - 11:02 AM
Edited by Jack Lowe, 29 May 2013 - 11:07 AM.
#77
Posted 29 May 2013 - 11:06 AM
sharkbait689, on 18 May 2013 - 09:20 PM, said:
So, my suggestion is, why dont they implement some sort of experience indicator, like how many games/kills/deaths a player has, and assign players accordingly so both teams are equally-ish matched.
I say this because the way it is now, i really dont want to continue playing the game. Ive poured alot of hours into this game, and im a huge MW fan, but losing constantly is just too frustrating to be fun.
Im in the same boat as you but now I quit playing because all I do is crash a lot. But I was thinking maybe for the average players PGI should make a dual mode Stock Mechs for what we have now in Matchmaking and place Custom builds in a Private game mode where players can have private matches and leagues and tournaments that way its more balanced in a way I would prefer playing stock mostly and play custom when I want a higher level of gameplay.To many times I see almost half the team blown away in under a minute and the games become a rout. Being the players after this event is a crazy 8 VS 4 or even worse 8 vs2 at this point I just log out your not even going to get a kill or and damage before your blown apart in 5 seconds.
Edited by PappySmurf, 29 May 2013 - 11:07 AM.
#78
Posted 29 May 2013 - 11:10 AM
It sucks that you are not having a good time.. I would suggest looking up the Templars in the merc page http://mwomercs.com/...hool-new-blood/.
We have an in depth initiate program where we pair you 1 on 1 with a Knight Mentor. We use ventrilo, so you would need a mic of some kind. These guys know thier stuff and take a lot of personal time to help out guys just like you. Also when you play with us you will win more than you lose.
Hope to see you out there.
-Demos-
#79
Posted 29 May 2013 - 03:32 PM
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#80
Posted 29 May 2013 - 03:47 PM
One match, we killed 7.
Everyone wants to pad their epeen stats and no matter how much you beg them, at 150kph, they'd rather play with enemy mechs than win.
I too, am about to give this up...2 days, no wins, my assault isn't supposed to leave the fighting and go recap an empty base.
Edited by Die Primate Die, 29 May 2013 - 03:48 PM.
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