Elandyll, on 20 May 2013 - 12:34 PM, said:
<shakes head>
I will have to say that this kind of attitude is where the problem lies (at least in part). Blind trust, because PGI "can do no wrong".
But it is mostly your opinion, and I respect that as misplaced as I think it is, it is yours to have.
Now, there is this little thing you say "...very limited resources...".
Are you kidding me?
First, PGI received financing from their publisher, IGP for this iteration of the game, -and- they raised more than $5M through their Founder's program.
http://www.newswire....under-s-program
Oh, less we forget, there is also this little thing: This ongoing Beta (lol) is MONETIZED, aka stuff is for sale just like for a full scale release, from the fluff stuff at $5 a piece, to Premium time and going via MEchs that can be worth up to (and not limited to) $25 a piece. Some people have admitted having dumped already north of $600 in a game that hasn't even officially released yet (admitedly, "release" is a vague term for an online F2P game).
This game has had anything -but- very limited resources. I would argue that the resulting game though is not anyhere close to match the resources so far (but I hope we'll see the result of all that funding in the CW update. Sometime).
So far: 16 (soon 17) mechs, 6 Maps with slight variations for some (night / snow), 2 game modes (1 being a variant of the other really). No VOIP, no Lobby, no Ladders, etc. etc.
Liking the game and its developper is one thing. Being (and willingly in your case) blind to their glaring faults is another.
Wow. 5 MILLION dollars? That does seem like a lot. I'd like to have 5 million dollars. I could make my own 'Mech game.
Let's see...well, first, we'll get rid of Brian and Russ and Paul and the rest of the team, because they have "industry experience" (like that's really worth anything) and instead, I'll hire the 30 people in my Professional Game Development class. We pumped out a pretty awesome game in final year, so we should be able to do it again. Forget those minute long scrolls of credits we see in AAA games these days, that's just bloat.
Hmm, wages? They do have the privilege of working on MechWarrior. I mean, this isn't some tiny game no one's ever going to play, it's freakin' MechWarrior! They should feel honoured to have been in the same building! So let's pay them a pitiful $42,000 a year. Hey, it's entry level for 3D artists.
Now, I'm going to need computers...lot's of computers. Hang on, how much of my $5 million do I have left? Let's see, $42,000 times 30, for two years worth of development so far...wait, that's over $2.5 million dollars?!? I'm over halfway spent already? I haven't even bought computers yet! Or building space, or marketing, or legal representation. What? Crytek expect me to PAY for CryEngine? Oh geez...and apparently, I can't just call my game "MechWarrior" because some fools called Microsoft think they own the name.
At least I've got a game, though, right? Oh. No, my team managed to get as far as making a
'Mech I mean, Robo (sorry, Microsoft) do a terrible walk cycle before packing it in and going to work on the backend of Call of Battle's new website with ActiArts, because it pays better and gets them in the building with real developers.
Okay, maybe 5 million isn't that much after all.