Death Of The Heavy Metal, Aka Effects Of The Coming Jj Nerf
#21
Posted 19 May 2013 - 11:29 AM
The fix is to just have JJets push the mech forward 5 or 10 meters when used. That way you can still JJet and shoot, but you may come down in a new spot, so you can't really poptart easily.
As for me, I am not seeing JJet shooting as an effective tactic. When I see assaults doing it, the next thing I see is they got destroyed by concentrated return fire. I mean, heck if you can't hit a giant hovering robot, do you think you can hit one that is moving?
That will be the next Nerf, no shooting while moving because some players can't.
#22
Posted 19 May 2013 - 11:37 AM
Lightfoot, on 19 May 2013 - 11:29 AM, said:
The fix is to just have JJets push the mech forward 5 or 10 meters when used. That way you can still JJet and shoot, but you may come down in a new spot, so you can't really poptart easily.
THIS.
The point with JJ it's to jettisson your mech UP and FORWARD not to jump up and down. It's so you can move forward and clear an obstacle and land on the other side without breaking stride.
#23
Posted 19 May 2013 - 11:43 AM
[deleted image]
Here's the precedence in SARNA that pop-tarting shouldn't exist.
http://www.sarna.net/wiki/Jump_Jets
Jump jets are for mobility, not being a sniper. You'll still be able to jump-jet and cockpit someone, just not at 800 meters. PPC stalkers are WAY more balanced in this game because they can't get behind cover very quickly. Seriously, do a quick reverse in one of those things, it doesn't work very well. So you have to commit to the shot. You just have to let go of space bar and let gravity do the work [redacted]
Edited by miSs, 19 May 2013 - 05:39 PM.
unconstructive
#24
Posted 19 May 2013 - 11:45 AM
Lightfoot, on 19 May 2013 - 11:29 AM, said:
This would actually make jump sniping even MORE easy to do, since anyone who is any good doesn't just pop directly up and down, as it makes it infinitely easier to hit them.
By making JJ's function as you suggest, it becomes trivial since you just turn your legs parallel with your cover, and the JJ's will give you a nice little arc to fire from.
#25
Posted 19 May 2013 - 11:49 AM
The Highlander avoids that. In the water in River City? You can get out anywhere. You can go around buildings, or over them. Canyons in particular looks like a map that will really benefit from JJ's; Tourmaline does too. When you're in a slow assault, being able to attack someone directly over obstructions rather than around them can be quite valuable, it keeps the pressure on.
The Heavy Metal? With the PPC, boating, and jumping changes, I'd just move to large lasers and (S)SRM's. Probably keep the Gauss. Still very effective.
On a side note, IMHO taking Highlanders without JJ's is just silly. The Atlas has similar hardpoints, similar speed, but 10 more tons to play with. You don't need a lot - even a single jump jet allows a highlander to scale almost any terrain and vastly opens up it's options on the battlefield.
#26
Posted 19 May 2013 - 12:52 PM
Quote
Because walking slowly is the same as jump jetting.
#27
Posted 19 May 2013 - 02:54 PM
So that there is a narrow window durig free fall where the mech can still aim. It will mAke jump sniping significantly harder
#28
Posted 19 May 2013 - 02:58 PM
Today, it all makes sense.
Terror Teddy, on 19 May 2013 - 11:37 AM, said:
THIS.
The point with JJ it's to jettisson your mech UP and FORWARD not to jump up and down. It's so you can move forward and clear an obstacle and land on the other side without breaking stride.
The suggestion is good in itself, but there are many, many players who move while jumping anyway. Although you are right, the players who Pop just because everyone else pops would stop doing it if it required minimal effort, thinking or concentration.
Roland, on 19 May 2013 - 11:23 AM, said:
Because I can't bother sitting through that stuff just to hear one piece of useful info.
Its right above the link.
#29
Posted 19 May 2013 - 03:49 PM
I approve this change.
I own a set of Jenners.
I approve this affecting larger mechs more.
PS. Poptarts drove me away from this game, hallelujah for changes.
#30
Posted 19 May 2013 - 03:55 PM
Please don't kill me for suggesting something from a twitch shooter.
#34
Posted 19 May 2013 - 04:15 PM
#35
Posted 19 May 2013 - 04:16 PM
Edited by Edustaja, 19 May 2013 - 04:21 PM.
#36
Posted 19 May 2013 - 04:28 PM
#37
Posted 19 May 2013 - 04:28 PM
Edustaja, on 19 May 2013 - 04:16 PM, said:
That is correct, after a few minutes, you will get the urge to just walk in and mow em all, and after a few matches, its very hard to keep on cover when the fight starts.
But here, we are talking to people who 1, can't understand a sentence a dev said: "...it will throw off your aim..." and 2, can't comprehend its a thread about a chassis and not a weapon or play style.
#38
Posted 19 May 2013 - 04:31 PM
Chavette, on 19 May 2013 - 04:07 PM, said:
Same thing I've been running.
I do not poptart. My HM has the best record of any of my highlanders, mainly because I piloted it back before snipefest '13.
Say what you will, but your response to their tactic is: do the same thing, only better.
That kind of "balance" makes for a stale game. It should be feasible to use other tactics and weapons.
Edited by One Medic Army, 19 May 2013 - 04:35 PM.
#39
Posted 19 May 2013 - 04:32 PM
Yes, blaring rock music when you get kills. That's the very specific role.
The **** are you on about this and that for?
#40
Posted 19 May 2013 - 04:39 PM
My last post might of sounded like a troll, but its not, anyone can poptart, but its not easy to poptart well.
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