26:00
http://nogutsnogalaxy.net/ngng-72/
The bigger the mech, the more the shake. The longer the range, the more disruptive the same amount of shake.
The point of the heavy metal is the 5JJs. It doesn't have the hardpoint arsenal to make it an effective brawler, can't fit an AC20. It is a born sniper mech.
The purposed change is a two stab combo against the same chassis.
How I feel:
1, Its been said by top PGI brass that they wouldn't like to add any random factors to keep it a skill game. Different day, different bait-switch?
2, If for this reason my $38 investment gets blown to uselessness, I'll be pissed, and I mean really pissed.
In other words: Change itself isn't a bad thing but the biggest loser of this is the hero mech many payed for, in good faith of PGI not adding JJ shake to a JJ oriented mech.
3, Nerfing JJ makes little sense, its the pinpoint/alpha plague you are looking for.
For reference, two-thirds of the player base wasn't complaining in the jumping phract era.
Even if you break the promise, and start adding RNG to compensate for fixable bad design choices, the shake amount should be flat.
Why?
The same amount of shake will not distrupt your 200m laser game, while the same amount of shake at 1000m erppc range will mess it up pretty badly. Light mechs could happily operate with a flat shake rate.
To write something useful too: A good start would be only shake while going up(pressing the button).
Variant based quirks for designated sniper mechs with armaments seems logical too.
Yes, I know the feature isn't yet in, yes I don't know what it will be like exactly. The reason for the thread is the same reason PGI are demoing the new UI. Easier to get it right the first time with helpful input than doing something and changing it around(or possibly never changing it, or changing it after half a year or revolts, MG style), and that's what I wish to provide here.
TLDR; First 5 lines.
The topic of discussion is the Heavy Metal hero mech, not poppers, or JJers in general! There is a reason why its not in "gameplay balance" section.
Edited by Chavette, 20 May 2013 - 05:16 PM.