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Can We Buff Srms Already?


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#21 Sable Dove

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Posted 20 May 2013 - 03:08 PM

View Posthammerreborn, on 20 May 2013 - 05:39 AM, said:

Essentially, Jenners for the next two weeks are going to be bent over by the resurrection of the streakcat.

Jenners? More like every light mech and probably the mediums too.

Though, admittedly, the Jenners are also going to get nerfed with the 'anti-boating' plans too.
Better master them now, when it's still... not torture. Can't really say it's fun now.

#22 hammerreborn

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Posted 20 May 2013 - 05:16 PM

View PostSable Dove, on 20 May 2013 - 03:08 PM, said:

Jenners? More like every light mech and probably the mediums too.

Though, admittedly, the Jenners are also going to get nerfed with the 'anti-boating' plans too.
Better master them now, when it's still... not torture. Can't really say it's fun now.


Jenners are simultaneous getting hit by JJ nerf, boat nerf, missile HSR and a streak buff. And then theres the other fun things like the UAV, seismic, and BAP negating our scouting role.

And Jenners get hit the hardest by the streak changes because the other lights at least have ECM to fend off streaks from 250-150m

But will our speed cap be raised, nope! Will completing the objectives be made worth it? NOPE!

Edited by hammerreborn, 20 May 2013 - 05:17 PM.


#23 Vassago Rain

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Posted 20 May 2013 - 05:38 PM

View Posthammerreborn, on 20 May 2013 - 05:16 PM, said:


Jenners are simultaneous getting hit by JJ nerf, boat nerf, missile HSR and a streak buff. And then theres the other fun things like the UAV, seismic, and BAP negating our scouting role.

And Jenners get hit the hardest by the streak changes because the other lights at least have ECM to fend off streaks from 250-150m

But will our speed cap be raised, nope! Will completing the objectives be made worth it? NOPE!


Consider it payback for closed beta.

#24 hammerreborn

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Posted 20 May 2013 - 08:42 PM

View PostVassago Rain, on 20 May 2013 - 05:38 PM, said:


Consider it payback for closed beta.


The 6 months since ECM was released and even the most derpy of ravens could take on the best Jenner pilots hasn't been enough?

Edited by hammerreborn, 20 May 2013 - 08:42 PM.


#25 Alik Kerensky

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Posted 20 May 2013 - 09:00 PM

View Posthammerreborn, on 20 May 2013 - 05:16 PM, said:


Jenners are simultaneous getting hit by JJ nerf, boat nerf, missile HSR and a streak buff. And then theres the other fun things like the UAV, seismic, and BAP negating our scouting role.

And Jenners get hit the hardest by the streak changes because the other lights at least have ECM to fend off streaks from 250-150m

But will our speed cap be raised, nope! Will completing the objectives be made worth it? NOPE!

View PostVassago Rain, on 20 May 2013 - 05:38 PM, said:


Consider it payback for closed beta.

View Posthammerreborn, on 20 May 2013 - 08:42 PM, said:


The 6 months since ECM was released and even the most derpy of ravens could take on the best Jenner pilots hasn't been enough?

Jenners are still the best mech in game as long a no one brings streaks. IMHO ;)
JR7-D

Edited by Alik Kerensky, 20 May 2013 - 09:04 PM.


#26 Vassago Rain

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Posted 20 May 2013 - 09:25 PM

View Posthammerreborn, on 20 May 2013 - 08:42 PM, said:


The 6 months since ECM was released and even the most derpy of ravens could take on the best Jenner pilots hasn't been enough?


No.

#27 M0rpHeu5

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Posted 20 May 2013 - 09:49 PM

View PostLexLuther, on 20 May 2013 - 02:19 PM, said:

At what range has this ever been true? 75 meters?


At the range that all missiles hit the same spot but what does the range matter if a 3 tones weapon is doing more DPS than a 12tone not to mention the AC10 is one of the Most DamagingPS weapons in MWO alongside the AC2 and the AC20

#28 redreaper

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Posted 20 May 2013 - 09:52 PM

As long as they remove splash damage from srms im all for 2.0 damage reason being splash damage fecks up smaller mechs like the commando cause the splash can hit multiple sections

#29 Asmosis

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Posted 20 May 2013 - 09:54 PM

View PostM0rpHeu5, on 20 May 2013 - 12:44 PM, said:

1 SRM6 is doing more DPS than an ac10, i don't think they need to be buffed


by that logic 6srm6 is on par with 6ac10's?

@Topic a lot of changes coming over the next few weeks to missiles, that need to happen before damage can be reverted. Right now unnerfed srm dmg would actually be like above idiocy. getting 2.0 dmg splashed to the entire mech on lights is hilarious, but so wrong for gameplay.

Edited by Asmosis, 20 May 2013 - 09:55 PM.


#30 DegeneratePervert

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Posted 20 May 2013 - 09:58 PM

View PostM0rpHeu5, on 20 May 2013 - 12:44 PM, said:

1 SRM6 is doing more DPS than an ac10, i don't think they need to be buffed


I *think* a range increase is incoming for the AC/10. Personally, I'd like to see a range increase and weapon recycle rate reduction.

#31 Voidcrafter

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Posted 20 May 2013 - 10:22 PM

View Posttrollocaustic, on 19 May 2013 - 04:59 PM, said:

So make the main counter to speedmechs weaker in comparison while a speedmech's secondary weapon gets buffed?

no.


So... make the most viable brawler weapon be useful again, so people don't run the cr*p outta PPC and poptart builds?
Hell yea I say!
The variety of weapons aint that wide at the moment, making a weapon useless was a bad idea(since we all see that, and we all see how many brawlers are currently there).
I can't give a less damn about how the light mechs will feel, since currently, because of the fat, heavy armored, hard-to-kill poptarts they're mainly used to chase the map objective and shorten the game for people wish to engage the poptarding madness on the battlefield.
How many ECM mechs you see per match? Do you happen to get the reason for that now?
I understand that you wish to be shot by rainbows and butterflies, I see the reason for it yea, but it's a bit selfish don't you think?
Cause, you know, all those cheesy builds HAVE to have something to fear from.
Two words - missiles, brawlers.
End of story.

#32 MrZakalwe

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Posted 20 May 2013 - 11:33 PM

View PostVoidcrafter, on 20 May 2013 - 10:22 PM, said:

Cause, you know, all those cheesy builds HAVE to have something to fear from.
Two words - missiles, brawlers.
End of story.

Have to disagree with you on this one; PPC ridge Stalkers and ERPPC/Gauss poptarts are some of the most missile resistant mechs in the game because their play pattern normally leaves them ducking in and out of cover.

Brawlers should get em, though.

#33 Sable Dove

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Posted 21 May 2013 - 12:42 AM

View PostAlik Kerensky, on 20 May 2013 - 09:00 PM, said:

Jenners are still the best mech in game as long a no one brings streaks. IMHO :D
JR7-D

Similar to my JR7-D build, but to be honest, you can afford to lose a significant amount of armour from the side torsos, and a little from the arms and legs. Your gigantic, impossible-to-miss CT is going to get you killed long before you lose anything else, and usually before you lose the armour (if you have it maxed) on anything else. A slightly smaller engine would boost heat efficiency (by freeing up weight for DHS) as well, with very little mobility lost.
JR7-D
Honestly, the difference in speed is very little, and it doesn't die any more often because of the reduced armour, since it still has a huge CT that will be the cause of death 90% of the time (with legging being the other 10%).

I agree that without streaks, the Jenners are great. Well, without streaks and without super-alpha builds that can kill you in one hit regardless of your armour. Unfortunately, everyone and their mother uses streaks because why wouldn't they use one of the most overpowered weapons available to them?

#34 Diablobo

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Posted 21 May 2013 - 12:53 AM

It seems to me that they nerfed missiles because of splash damage. Splash damage is a dumb idea in the first place, and if they got rid of it, we could have missiles that are modeled better and are more effective and balanced.

#35 Voidcrafter

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Posted 21 May 2013 - 01:43 AM

View PostMrZakalwe, on 20 May 2013 - 11:33 PM, said:

Have to disagree with you on this one; PPC ridge Stalkers and ERPPC/Gauss poptarts are some of the most missile resistant mechs in the game because their play pattern normally leaves them ducking in and out of cover.

Brawlers should get em, though.


I never intended to mean that I was talking about the LRMs - back there - in the times of the splashin' SRMs they(the SRMs) were a fearsome weapon(having in mind that you're armed with or equal number than 3 of them).
You have to agree with me, that they were brawler's ultimate weapon then - the amount of damage they delivered for their weight, the amount of ammo per ton is awesome too.
I rarely see a brawler in this game anymore - I can hardly count a poptarding Highlander as one, even so they can soak the damage, ordinary their penality for missing or heat inneffitiency is so great, that I can hardly call them reliable brawlers.
Not to mention that they don't go out there with the intension to brawl at all.
Not to mention that after the hard times you had "fighting" it while it's jumping behind a hill, you have to engage it while the Highlander has retain the most of it's armor and you've not(my point - they SHOULDN'T be a reliable brawler even if they can be one. ).

Would missiles fix this?
Probably no.
But they'll give you more ways to engage the stupidity on the battle field at close range. A reliable, hard hitting ones, that would be able to punish all those who felt untouchable, just cause the bad game mechanics allowed them create a sniping cheesy build.

So yea - I miss the missiles.
I always intend to play with weapons that don't require lock - especially the ones with trajectory and flight path and I tend to call them "skill weapons" tho some of you would probably disagree.
That's my playstyle and before the SRMs were rendered to useless and this pop(re)tarding victory chase begun I felt very rewarded for my well aimed shots on the exposed bodyparts of my enemies.
A weapon can hit something and a weapon can hit something RIGHT.

Right now my choice is down to PPCs and UAC5s - and since I'm not a fan at all of boating(to be read: 3+(ER) PPCs, dual AC20s/Gauss, 3+ (ER) Large Lasers) from one very, very good player(and I got lots of sources to confirm that bold claim :D ) I'm feeling like a complete clown, just cause I refuse to go the poptarding/PPC boating way.
Missiles will do a difference.
Probably won't do THE difference but still - you know most of us need exactly that :D

#36 MrZakalwe

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Posted 21 May 2013 - 01:49 AM

View PostVoidcrafter, on 21 May 2013 - 01:43 AM, said:


I never intended to mean that I was talking about the LRMs - back there - in the times of the splashin' SRMs they(the SRMs) were a fearsome weapon(having in mind that you're armed with or equal number than 3 of them).
You have to agree with me, that they were brawler's ultimate weapon then - the amount of damage they delivered for their weight, the amount of ammo per ton is awesome too.
I rarely see a brawler in this game anymore - I can hardly count a poptarding Highlander as one, even so they can soak the damage, ordinary their penality for missing or heat inneffitiency is so great, that I can hardly call them reliable brawlers.
Not to mention that they don't go out there with the intension to brawl at all.
Not to mention that after the hard times you had "fighting" it while it's jumping behind a hill, you have to engage it while the Highlander has retain the most of it's armor and you've not(my point - they SHOULDN'T be a reliable brawler even if they can be one. ).

Would missiles fix this?
Probably no.
But they'll give you more ways to engage the stupidity on the battle field at close range. A reliable, hard hitting ones, that would be able to punish all those who felt untouchable, just cause the bad game mechanics allowed them create a sniping cheesy build.

So yea - I miss the missiles.
I always intend to play with weapons that don't require lock - especially the ones with trajectory and flight path and I tend to call them "skill weapons" tho some of you would probably disagree.
That's my playstyle and before the SRMs were rendered to useless and this pop(re)tarding victory chase begun I felt very rewarded for my well aimed shots on the exposed bodyparts of my enemies.
A weapon can hit something and a weapon can hit something RIGHT.

Right now my choice is down to PPCs and UAC5s - and since I'm not a fan at all of boating(to be read: 3+(ER) PPCs, dual AC20s/Gauss, 3+ (ER) Large Lasers) from one very, very good player(and I got lots of sources to confirm that bold claim :D ) I'm feeling like a complete clown, just cause I refuse to go the poptarding/PPC boating way.
Missiles will do a difference.
Probably won't do THE difference but still - you know most of us need exactly that :D

I actually started playing after the SRM nerf so I never played with the good ones.

I find the current incarnation quite good; my highest winrate/KD mech is a stalker I gear up with 4 SRM6s and Artemis supported by either 3LLs, 2LPLs, 2PPCs or 2ERPPCs depending on mood.

Better missiles would make that build hilarious,

#37 Voidcrafter

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Posted 21 May 2013 - 02:32 AM

View PostMrZakalwe, on 21 May 2013 - 01:49 AM, said:

I actually started playing after the SRM nerf so I never played with the good ones.

I find the current incarnation quite good; my highest winrate/KD mech is a stalker I gear up with 4 SRM6s and Artemis supported by either 3LLs, 2LPLs, 2PPCs or 2ERPPCs depending on mood.

Better missiles would make that build hilarious,


You mean more hilarious than 4+PPC stalker one?
Or hilarious enough that people would be scared and now and then would try to make some build, that actually can counter it, rather than go PPC/Gauss sniping all the time? :D

#38 MrZakalwe

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Posted 21 May 2013 - 03:02 AM

View PostVoidcrafter, on 21 May 2013 - 02:32 AM, said:


You mean more hilarious than 4+PPC stalker one?
Or hilarious enough that people would be scared and now and then would try to make some build, that actually can counter it, rather than go PPC/Gauss sniping all the time? :D

Yeah :D it was originally designed to destroy other assault mechs at close range (and it does that very well) but a careful team of poptarts can make sure you are glowing orange before you ever get close enough to fight back even with careful use of cover (because of how good they are at firing over stuff).

Found it remarkably good at protecting my team's poptarts, though *shrugs*

#39 Ngamok

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Posted 21 May 2013 - 07:32 AM

Sorry but SRM boats still hit hard and you want them to go back to being kings of brawling again. You can still take an A1 and click for 120ish damage per volley if they all hit.





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