Try and keep the QQ'ing to a minimum, I know that's a lot to ask.
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Heat Soak - (Reduce Boating) Weapon systems (Especially affects energy-based) share common cooling systems and dissipation of heat can be affected by components not directly connected to the mech's cooling system.
This can happen when a group of weapons fires at once and reaches a level the heating system cannot overcome easily transferring heat from the cooling system to the mech chassis. This causes the mech to become "heat soaked," (AKA hot) and has an adverse effect on other systems not related to weapons, I.E. radar, vision-modes, myomer muscle response time, etc.
Room for tweaking based on chassis. For example an AWS should have a better heat-soak tolerance than a DRG, being it is primarily designed as an Energy-based assault mech.
This can happen when a group of weapons fires at once and reaches a level the heating system cannot overcome easily transferring heat from the cooling system to the mech chassis. This causes the mech to become "heat soaked," (AKA hot) and has an adverse effect on other systems not related to weapons, I.E. radar, vision-modes, myomer muscle response time, etc.
Room for tweaking based on chassis. For example an AWS should have a better heat-soak tolerance than a DRG, being it is primarily designed as an Energy-based assault mech.
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Convergence Shake (Reduce AlphaWarrior:Online) - Being hit by a projectile weapon affects weapon convergence. How entirely depends on what chassis and where the projectile impacts the mech.
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LRM Damage Buff - The only true way to deal with pop-tarting HGNs is an indirect fire system.
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TONNAGE Limitation - (See MechCommander) Not just a "light, medium, heavy, assault" distinction as proposed by some devs, but a hard TON limit.
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PPC - I'm fine if you want to run a 6 PPC stalker, that's your prerogative, but you shouldn't be one-shotting mechs with pin-point accuracy.
MBPT:3025 had a great PPC. It did great damage, but simulated the natural arcing nature of what is basically a bolt of lightning. Hitting someone square in the CT with the ppc would split the damage over 2-3 sections of the mech. This was still devasting from range but not completely out of control as boating them in MWO is.
I'd also propose that the ER-PPC and PPC shouldn't have a minimum range, but instead within 98m they should do damage to the firing mech as well as the target (again, simulating the arcing of a large electrical discharge), possibly only doing damage to the firing mech's PPC component.
MBPT:3025 had a great PPC. It did great damage, but simulated the natural arcing nature of what is basically a bolt of lightning. Hitting someone square in the CT with the ppc would split the damage over 2-3 sections of the mech. This was still devasting from range but not completely out of control as boating them in MWO is.
I'd also propose that the ER-PPC and PPC shouldn't have a minimum range, but instead within 98m they should do damage to the firing mech as well as the target (again, simulating the arcing of a large electrical discharge), possibly only doing damage to the firing mech's PPC component.