

Tomorrow's Patch
#1
Posted 20 May 2013 - 03:59 PM
#2
Posted 20 May 2013 - 04:03 PM
#3
Posted 20 May 2013 - 04:03 PM
It should change a few things. A lot of people are warming up their streak cats as we speak.
#5
Posted 20 May 2013 - 04:11 PM
#7
Posted 20 May 2013 - 04:55 PM
#8
Posted 20 May 2013 - 04:55 PM
Lukoi, on 20 May 2013 - 04:11 PM, said:
Generally, when they actually set a specific date for something they usually get it on time. They just don't do that with too many things aside from patches.
I for one am just psyched the flamer may actually be useful now.
Edited by jakucha, 20 May 2013 - 04:59 PM.
#9
Posted 20 May 2013 - 05:30 PM
I just wish that we could get people to stop running to the same grid locations over and over.
#10
Posted 20 May 2013 - 05:34 PM
Prosperity Park, on 20 May 2013 - 04:03 PM, said:
Kanatta Jing, on 20 May 2013 - 04:03 PM, said:
___________
Lukoi, on 20 May 2013 - 04:11 PM, said:
___________
If those aren't the kind of things that you were asking for, then perhaps you were asking for more like this:
Quote
and
Quote
I hope you were asking more for the things that were presented earlier, because asking for the latter is more like Trolling than Discussing...

Edited by Prosperity Park, 20 May 2013 - 05:36 PM.
#11
Posted 20 May 2013 - 05:39 PM
#12
Posted 20 May 2013 - 05:39 PM
Prosperity Park, on 20 May 2013 - 05:34 PM, said:
___________
___________
If those aren't the kind of things that you were asking for, then perhaps you were asking for more like this:
and
I hope you were asking more for the things that were presented earlier, because asking for the latter is more like Trolling than Discussing...

Or you know he was asking if the gameplay will improve beyond get in a phract 3D and let the tears roll
BAP might make an interesting change for brawling although I imagine it will just become a standard thing for everybody to run much in the same way ECM was immediately used always on any chassis that could except now everyone will have BAP as theres no restriction.
ECM will still be useful at range or when attempting to sneak but bringing it into a brawl is relatively pointless.
Machine guns and flamers are both getting much needed buffs. Machine guns may actually be able to spit out enough damage to not be immediately laughed off the field (still looking for the magical 6 MG spider, might be like sighting a unicorn). May lead to some more gauss use if its actually helpful to keep a flamer or two on a target to ignore some of the heat build up.
PPC refire getting pushed to 4s is a start and cuts down on potential DPS but leaves it in line with the gauss so its easy to fire both still. Most of the time poptarting you'll just sit behind cover until your full loadout is recharged anyway but it will hurt snipers in brawling situations. Not sure this will put many people off their PPC train.
Seismic sensor and UAV may lead to some more helpful scouting, I am interested to see how the seismic sensor will be presented in game and the fact that the UAV can be shot down is a nice touch.
Edited by Psikez, 20 May 2013 - 05:46 PM.
#13
Posted 20 May 2013 - 05:51 PM
If you use ECM you're either a fast mover (raven/commando/spider/cicada) or a bruiser (atlas). Fast movers will have to be careful about range, but that won't help as a BAP jenner can easily lock down and murder a raven, spider, commando, or cicada in most circumstances. 160 M isn't much but it's enough that it can easily negate the enemy. Bruisers will have to deal with enemies at range, which basically just promotes more PPC/Gauss boating and hill humping (not that the DDC is particularly proficient at that). Basically, can't close, can't fight at a range terribly well, might as well just use any atlas (which I guess is a roundabout way of providing balance, but really kinda sad).
In short, pretty much every mech I run will have a BAP. **** you, ECM circle strafer/brawl rushers.
#14
Posted 20 May 2013 - 06:00 PM
Psikez, on 20 May 2013 - 05:39 PM, said:
Or you know he was asking if the gameplay will improve beyond get in a phract 3D and let the tears roll
BAP might make an interesting change for brawling although I imagine it will just become a standard thing for everybody to run much in the same way ECM was immediately used always on any chassis that could except now everyone will have BAP as theres no restriction.
Only mechs without ECM and with SSRMs/LRMs will be using BAP. ECM will no longer remove IFF so now it's pretty much useless in a brawl and far more noob friendly. Now the only way you will be able to tell if you're being effected by enemy ECM is if you have SSRMs/LRMs and you can't fire. If that's the case then that person should have brought a BAP.
If missiles are buffed/fixed/state rewinded in this next patch then it will be huge. If they add cockpit shake too, then this might be the best patch ever aside from the HUD hotfix.
Monky, on 20 May 2013 - 05:51 PM, said:
If it doesn't have LRMs/SSRMs then no need for BAP.
#15
Posted 20 May 2013 - 06:11 PM
Answer: no
Quandary: if the minimum range of LRMs is 180 and the beagle reaches 160m why would an LRM boat carry one?
Theory: beagles are for scouts.
Demand: the acronym BAP is already used for 8 different objects, 6 places, 6 scientific terms, 3 organizations and 4 bands. Lets call them beagles. To be more readily understood and have the forum be readable to new members.
Edited by Kanatta Jing, 20 May 2013 - 06:17 PM.
#16
Posted 20 May 2013 - 06:20 PM
Stoicblitzer, on 20 May 2013 - 06:00 PM, said:
Speak for yourself... I plan on keeping both ECM and BAP on my Raven. If nothing else, It'll allow me to stay protected by my ECM while still jamming the other light 'Mechs who might be carrying it. It'll be interesting to see what people will be willing to sacrifice to put the BAP on their 'Mechs, too...
#17
Posted 20 May 2013 - 06:24 PM
Kanatta Jing, on 20 May 2013 - 06:11 PM, said:
Answer: no
Also if the minimum range of LRMs is 180 and the beagle reaches 160m why would an LRM boat carry one?
Theory, Beagles are for scouts.
theory: if an ECM mech gets within 180m of an LRM boat w/o BAP, then the LRM boat can't fire on any target.
answer: LRM boat brings a BAP and hopes ECM mech doesn't stand between 180m and 161m of him. derp
Ramien, on 20 May 2013 - 06:20 PM, said:
It won't work like that. BAP will only do what it does now on an ECM mech. In other words, you'll still have to switch between disrupt and counter. Not sure where I read that but I think it's in one of the Ask the Devs.
#18
Posted 20 May 2013 - 06:28 PM
Stoicblitzer, on 20 May 2013 - 06:00 PM, said:
If missiles are buffed/fixed/state rewinded in this next patch then it will be huge.
During the most recent dev team Twitch.tv live stream, one of the devs casually dropped in chat that missile HSR isn't being added til June 4th. Nobody else in chat seemed to pick up on it at all, which surprised me, so I assumed it was common knowledge that it wasn't going to be in the May 21st patch.
Either that or someone made a booboo.
#19
Posted 20 May 2013 - 06:28 PM
Stoicblitzer, on 20 May 2013 - 06:21 PM, said:
answer: LRM boat brings a BAP and hopes ECM mech doesn't stand between 180m and 161m of him. derp
Scampering to the nearest cluster of brawlers for salvation also prevents an LRM boat from firing. The beagle is wasted tonage.
#20
Posted 20 May 2013 - 06:40 PM
Kanatta Jing, on 20 May 2013 - 06:28 PM, said:
Scampering to the nearest cluster of brawlers for salvation also prevents an LRM boat from firing. The beagle is wasted tonage.

InRev, on 20 May 2013 - 06:28 PM, said:
During the most recent dev team Twitch.tv live stream, one of the devs casually dropped in chat that missile HSR isn't being added til June 4th. Nobody else in chat seemed to pick up on it at all, which surprised me, so I assumed it was common knowledge that it wasn't going to be in the May 21st patch.
Either that or someone made a booboo.

1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users