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Tomorrow's Patch


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#1 Lukoi Banacek

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Posted 20 May 2013 - 03:59 PM

Anyone hopeful, as I am, that this patch will introduce some helpful fixes and some interesting tweaks? Or am I being too optimistic?

#2 Felicitatem Parco

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Posted 20 May 2013 - 04:03 PM

Omid said they're slipping a fix in for the variable inaccuracy experienced by Hunchbacks... there was an issue with the pilot's perspective not being centered relative to the compass because of how they made the pilot sit further forward in the cockpit. Also, they might get a more substantial HUD bug fix implimented if they haven't already fixed it with the last hotfix. They are still working with missiles in the office, according to the NGNG podcast #072, but I haven't heard 073 yet if it has anything interesting to add-on.

#3 Kanatta Jing

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Posted 20 May 2013 - 04:03 PM

The Blackjack, LRM and SRM buff and a the Beagle Active Probe will counter ECM within in a 160m.

It should change a few things. A lot of people are warming up their streak cats as we speak.

#4 Hauser

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Posted 20 May 2013 - 04:10 PM

Read this:

http://mwomercs.com/...updated-may-17/

#5 Lukoi Banacek

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Posted 20 May 2013 - 04:11 PM

You guys misunderstand my point. I'm aware of all of the potential things happening this Tuesday. I'm asking if you feel any of them have the impact I mentioned above...or if it will be another lackluster patch that doesn't help the gameplay experience.

#6 Acid Phase

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Posted 20 May 2013 - 04:50 PM

View PostLukoi, on 20 May 2013 - 04:11 PM, said:

.... another lackluster patch that doesn't help the gameplay experience.


This. Given PGI's reputation.

#7 Mister Blastman

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Posted 20 May 2013 - 04:55 PM

It would be incredible if jump jet shake were in tomorrow's patch. The whining has already started. My mech runs on tears.

#8 jakucha

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Posted 20 May 2013 - 04:55 PM

View PostLukoi, on 20 May 2013 - 04:11 PM, said:

You guys misunderstand my point. I'm aware of all of the potential things happening this Tuesday. I'm asking if you feel any of them have the impact I mentioned above...or if it will be another lackluster patch that doesn't help the gameplay experience.



Generally, when they actually set a specific date for something they usually get it on time. They just don't do that with too many things aside from patches.


I for one am just psyched the flamer may actually be useful now.

Edited by jakucha, 20 May 2013 - 04:59 PM.


#9 karoushi

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Posted 20 May 2013 - 05:30 PM

I can't wait to be interested in playing again, playing with different gameplay than what we have now.

I just wish that we could get people to stop running to the same grid locations over and over.

#10 Felicitatem Parco

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Posted 20 May 2013 - 05:34 PM

View PostProsperity Park, on 20 May 2013 - 04:03 PM, said:

Omid said they're slipping a fix in for the variable inaccuracy experienced by Hunchbacks... there was an issue with the pilot's perspective not being centered relative to the compass because of how they made the pilot sit further forward in the cockpit. Also, they might get a more substantial HUD bug fix implimented if they haven't already fixed it with the last hotfix. They are still working with missiles in the office, according to the NGNG podcast #072, but I haven't heard 073 yet if it has anything interesting to add-on.

View PostKanatta Jing, on 20 May 2013 - 04:03 PM, said:

... the Beagle Active Probe will counter ECM within in a 160m.



___________

View PostLukoi, on 20 May 2013 - 04:11 PM, said:

You guys misunderstand my point. I'm aware of all of the potential things happening this Tuesday. I'm asking if you feel any of them have the impact I mentioned above...or if it will be another lackluster patch that doesn't help the gameplay experience.

___________

If those aren't the kind of things that you were asking for, then perhaps you were asking for more like this:



Quote

it will be another lackluster patch that doesn't help the gameplay experience.

and

Quote

This.


I hope you were asking more for the things that were presented earlier, because asking for the latter is more like Trolling than Discussing... ;)

Edited by Prosperity Park, 20 May 2013 - 05:36 PM.


#11 Lukoi Banacek

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Posted 20 May 2013 - 05:39 PM

Actually Prosperity, I was hoping people would DISCUSS why they felt the upcoming changes (that have been illustrated multiple places already) would have an impact on the game and how so. At first glance, they look like they might definitively change the game play...which gave me some hope. But I asked to hear other perspectives in case I was being overly optimistic. Make sense now? I didn't realize my OP was so difficult to understand. For the record, I don't troll.

#12 Psikez

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Posted 20 May 2013 - 05:39 PM

View PostProsperity Park, on 20 May 2013 - 05:34 PM, said:



___________

___________

If those aren't the kind of things that you were asking for, then perhaps you were asking for more like this:




and

I hope you were asking more for the things that were presented earlier, because asking for the latter is more like Trolling than Discussing... ;)


Or you know he was asking if the gameplay will improve beyond get in a phract 3D and let the tears roll

BAP might make an interesting change for brawling although I imagine it will just become a standard thing for everybody to run much in the same way ECM was immediately used always on any chassis that could except now everyone will have BAP as theres no restriction.

ECM will still be useful at range or when attempting to sneak but bringing it into a brawl is relatively pointless.

Machine guns and flamers are both getting much needed buffs. Machine guns may actually be able to spit out enough damage to not be immediately laughed off the field (still looking for the magical 6 MG spider, might be like sighting a unicorn). May lead to some more gauss use if its actually helpful to keep a flamer or two on a target to ignore some of the heat build up.

PPC refire getting pushed to 4s is a start and cuts down on potential DPS but leaves it in line with the gauss so its easy to fire both still. Most of the time poptarting you'll just sit behind cover until your full loadout is recharged anyway but it will hurt snipers in brawling situations. Not sure this will put many people off their PPC train.

Seismic sensor and UAV may lead to some more helpful scouting, I am interested to see how the seismic sensor will be presented in game and the fact that the UAV can be shot down is a nice touch.

Edited by Psikez, 20 May 2013 - 05:46 PM.


#13 Monky

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Posted 20 May 2013 - 05:51 PM

I think the ECM change will be a positive for the game, but not as big a positive as an ECM rework will be;

If you use ECM you're either a fast mover (raven/commando/spider/cicada) or a bruiser (atlas). Fast movers will have to be careful about range, but that won't help as a BAP jenner can easily lock down and murder a raven, spider, commando, or cicada in most circumstances. 160 M isn't much but it's enough that it can easily negate the enemy. Bruisers will have to deal with enemies at range, which basically just promotes more PPC/Gauss boating and hill humping (not that the DDC is particularly proficient at that). Basically, can't close, can't fight at a range terribly well, might as well just use any atlas (which I guess is a roundabout way of providing balance, but really kinda sad).

In short, pretty much every mech I run will have a BAP. **** you, ECM circle strafer/brawl rushers.

#14 Stoicblitzer

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Posted 20 May 2013 - 06:00 PM

View PostPsikez, on 20 May 2013 - 05:39 PM, said:


Or you know he was asking if the gameplay will improve beyond get in a phract 3D and let the tears roll

BAP might make an interesting change for brawling although I imagine it will just become a standard thing for everybody to run much in the same way ECM was immediately used always on any chassis that could except now everyone will have BAP as theres no restriction.

Only mechs without ECM and with SSRMs/LRMs will be using BAP. ECM will no longer remove IFF so now it's pretty much useless in a brawl and far more noob friendly. Now the only way you will be able to tell if you're being effected by enemy ECM is if you have SSRMs/LRMs and you can't fire. If that's the case then that person should have brought a BAP.

If missiles are buffed/fixed/state rewinded in this next patch then it will be huge. If they add cockpit shake too, then this might be the best patch ever aside from the HUD hotfix.

View PostMonky, on 20 May 2013 - 05:51 PM, said:

In short, pretty much every mech I run will have a BAP. **** you, ECM circle strafer/brawl rushers.

If it doesn't have LRMs/SSRMs then no need for BAP.

#15 Kanatta Jing

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Posted 20 May 2013 - 06:11 PM

Querry: do you need to waste 1.5 tons on a beagle if everyone else is going to bring one?

Answer: no

Quandary: if the minimum range of LRMs is 180 and the beagle reaches 160m why would an LRM boat carry one?

Theory: beagles are for scouts.

Demand: the acronym BAP is already used for 8 different objects, 6 places, 6 scientific terms, 3 organizations and 4 bands. Lets call them beagles. To be more readily understood and have the forum be readable to new members.

Edited by Kanatta Jing, 20 May 2013 - 06:17 PM.


#16 Ramien

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Posted 20 May 2013 - 06:20 PM

View PostStoicblitzer, on 20 May 2013 - 06:00 PM, said:

Only mechs without ECM and with SSRMs/LRMs will be using BAP. ECM will no longer remove IFF so now it's pretty much useless in a brawl and far more noob friendly. Now the only way you will be able to tell if you're being effected by enemy ECM is if you have SSRMs/LRMs and you can't fire. If that's the case then that person should have brought a BAP.

Speak for yourself... I plan on keeping both ECM and BAP on my Raven. If nothing else, It'll allow me to stay protected by my ECM while still jamming the other light 'Mechs who might be carrying it. It'll be interesting to see what people will be willing to sacrifice to put the BAP on their 'Mechs, too...

#17 Stoicblitzer

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Posted 20 May 2013 - 06:24 PM

View PostKanatta Jing, on 20 May 2013 - 06:11 PM, said:

Querry: do you need to waste 1.5 tons on a beagle if everyone else is going to bring one?

Answer: no

Also if the minimum range of LRMs is 180 and the beagle reaches 160m why would an LRM boat carry one?

Theory, Beagles are for scouts.

theory: if an ECM mech gets within 180m of an LRM boat w/o BAP, then the LRM boat can't fire on any target.
answer: LRM boat brings a BAP and hopes ECM mech doesn't stand between 180m and 161m of him. derp

View PostRamien, on 20 May 2013 - 06:20 PM, said:

Speak for yourself... I plan on keeping both ECM and BAP on my Raven. If nothing else, It'll allow me to stay protected by my ECM while still jamming the other light 'Mechs who might be carrying it. It'll be interesting to see what people will be willing to sacrifice to put the BAP on their 'Mechs, too...

It won't work like that. BAP will only do what it does now on an ECM mech. In other words, you'll still have to switch between disrupt and counter. Not sure where I read that but I think it's in one of the Ask the Devs.

#18 InRev

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Posted 20 May 2013 - 06:28 PM

View PostStoicblitzer, on 20 May 2013 - 06:00 PM, said:


If missiles are buffed/fixed/state rewinded in this next patch then it will be huge.



During the most recent dev team Twitch.tv live stream, one of the devs casually dropped in chat that missile HSR isn't being added til June 4th. Nobody else in chat seemed to pick up on it at all, which surprised me, so I assumed it was common knowledge that it wasn't going to be in the May 21st patch.

Either that or someone made a booboo.

#19 Kanatta Jing

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Posted 20 May 2013 - 06:28 PM

View PostStoicblitzer, on 20 May 2013 - 06:21 PM, said:

theory: if an ECM mech gets within 180m of an LRM boat w/o BAP, then the LRM boat can't fire on any target.
answer: LRM boat brings a BAP and hopes ECM mech doesn't stand between 180m and 161m of him. derp


Scampering to the nearest cluster of brawlers for salvation also prevents an LRM boat from firing. The beagle is wasted tonage.

#20 Stoicblitzer

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Posted 20 May 2013 - 06:40 PM

View PostKanatta Jing, on 20 May 2013 - 06:28 PM, said:


Scampering to the nearest cluster of brawlers for salvation also prevents an LRM boat from firing. The beagle is wasted tonage.

Posted Image

View PostInRev, on 20 May 2013 - 06:28 PM, said:


During the most recent dev team Twitch.tv live stream, one of the devs casually dropped in chat that missile HSR isn't being added til June 4th. Nobody else in chat seemed to pick up on it at all, which surprised me, so I assumed it was common knowledge that it wasn't going to be in the May 21st patch.

Either that or someone made a booboo.

Posted Image





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