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Is A Tilt-Shift Effect Possible?


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#1 SuperBroHeroFella

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Posted 21 May 2013 - 01:13 AM

Sometimes I could feel a bit more immersed in my grandness.

Would something like this be possible?

http://www.google.de...iGc6w4QSC7YHgAw

#2 DeadlyNerd

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Posted 21 May 2013 - 01:52 AM

In games this thing is called blur.

#3 Lynx7725

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Posted 21 May 2013 - 01:55 AM

View PostDeadlyNerd, on 21 May 2013 - 01:52 AM, said:

In games this thing is called blur.

Funny, that's what I call some of my PUG teammates...

#4 Blue Footed Booby

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Posted 21 May 2013 - 06:55 AM

View PostPilot of the **** Pit, on 21 May 2013 - 01:13 AM, said:

Sometimes I could feel a bit more immersed in my grandness.

Would something like this be possible?

http://www.google.de...iGc6w4QSC7YHgAw


The whole point of all those images in the google search is that tilt-shift makes pictures look like they were taken with a macro lens, which gives the illusion that you're looking at some sort of tiny scale model. This is precisely the opposite of what PGI is going for.

Moreover, those sorts of depth of field effects are for replicating the appearance of images captured by a camera, to make games look like movies. For MWO you're supposed to be a human being in a glass cockpit looking at things with your meat-eyes. Adding prominent depth of field effects would be as bad as the gratuitous colored lighting in the late nineties and the horribly over-bloomed and blown-out HDR of the first couple batches of games after HDR was first used.





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