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Patch May 21St - LIVE!


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#141 KableGuy

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Posted 21 May 2013 - 10:25 AM

View PostPhoenixFire55, on 21 May 2013 - 10:12 AM, said:




100 games and N-Elo of 600.




In other words LRMs are still useless, even more useless then they were if your enemy has AMS.




Just why?? The fact that nobody uses smth is not a valid reason to buff it.




So now everybody is gonna pop-tart with PPC boats every 4 seconds instead of every 3 seconds. Such a nice improvement to game balance!




Just why is it 150m? LRMs are useless, SSRMs are too good. 150m range means nothing to LRMs and everything to SSRMs. Buff what is already overpowered and nerf what is already underpowered... really?

Also ... why we don't get all BAP features with ECM on and at the same time why the **** can I still fire SSRMs and LRMs with my ECM on ???





In other words get all the expensive funny stuff and all the *redacted* target decay modules and your missiles follow targets for 5 seconds after you lost lock, going around buildings etc. .... just great. And Artemis works with no line of sight. Super.

Failure to recognize that your ECM is what is broken and not smth else is just getting funnier and funnier. Using crutches won't fix it.
1) ECM is broken, its ECM not Angel-ECM or super-duper-one-way electronic bonanza.
2) LRMs are still useless because of ECM (see no.1)
3) SSRMs are even better now coz yaaay no ECM inside 150m
4) SSRMs really need a buff because yes ... center-torso-only hits.
5) SSRMs surely need yet another buff, because yaay, I can shoot guided missiles with my ECM on! (see no.1)
6) And sure PPCs are working just fine because a PPC boat beats an SRM-LBX boat in a close range fight!
7) And sure 4 sec recharge instead of 3 sec recharge for PPCs is a great improvement to game balance while anyone who actually playes the game sees well enough that pop-tarter PPC boats do not jump every 3 seconds.
8) If you will not remove perfect convergence the game will always be a pop-tart PPC-Gauss boats just like MW4 was. Nothing you do to PPCs will change it. Make it 10 sec recharge I will be jumping once every 10 sec. Make it 20 heat per shot I will do same. Removing perfect convergence and forcing players to do it manually solves 95% of broken mech builds and makes normal builds valid and playable again. Apart from that it gives skilled players an edge over a 6-PPC Stalker noobs who currently play this game in point-and-click easy mode.

Edit: One last thing. There are hundreds of suggestions on these forums that actually make much more sense than what you are currently doing to improve game balance.

would you like some cheese togo with your whine sir?

#142 Dude42

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Posted 21 May 2013 - 10:25 AM

Question: If you have LRMs and one of your teammates has BAP and is within 150m of an ECM mech, can they relay the position of the ECM mech for targeting purposes?

#143 TheSupergeek

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Posted 21 May 2013 - 10:25 AM

I dunno why y'all are saying LRMs are useless. If not covered by ECM, I get absolutely hammered when I get hit by them.

#144 Nicholas Carlyle

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Posted 21 May 2013 - 10:25 AM

View PostJakob Knight, on 21 May 2013 - 10:23 AM, said:


I think you mean "you'll have problems -until- they get within 150m" as BAP does nothing to ECM until within that range. Of course, since your LRMs stop doing damage 50 meters farther than this, BAP is absolutely useless for LRMs as a counter to ECM (and TAG is proven as useless as well). What the BAP change does is let Streak units use their weapons again, and only vrs a single ECM target. If there are two, it does nothing.

So I'm afraid you are incorrect. The changes to LRMs are fractional at best, and still leave them nullified by ECM.


It's not useless for LRM mechs. It means the light HAS to focus on me, instead of just staying within 180m and shooting whoever they want. Because 30m is not that big. I am pretty certain if a light with ECM decides to hassle me, I'll still be able to LRM his buddies.

#145 NvSylvenau

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Posted 21 May 2013 - 10:26 AM

View PostPhoenixFire55, on 21 May 2013 - 10:19 AM, said:


Rome was built because romans knew what they were doing. :)


I will ask my very dear friend Cicero wether or not he'd be d'accord.... You know, Republicans fighting tyranny, tyranny wins, Republic established again for.. 20 years before Augustus took over and Republic was gone.

Slow and steady wins the race.

#146 Deathlike

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Posted 21 May 2013 - 10:26 AM

View PostTuonela, on 21 May 2013 - 10:20 AM, said:

1) Seismic and UAVs makes it difficult to remain undetected. Does ECM block UAV detection?


With respect to Seismic, I suspect they will be on your radar with a similar effect that is used for new objects being detected on radar.. however these targets would not be selectable/targetable unless someone has LOS and/or is countering its ECM.

View PostJudgeDeathCZ, on 21 May 2013 - 10:21 AM, said:

What you use on Spider-5K or CDA-3C?that MG buff make them a little more usefull.NARC ammo count buff is nice.


What's the point of using a 5K or 3C with MGs if people get the seismic sensor to pick the fast mechs up. You can't surprise anyone with them!

#147 PhoenixFire55

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Posted 21 May 2013 - 10:27 AM

View PostWill HellFire, on 21 May 2013 - 10:18 AM, said:

@PhoenixFire55: It looks like, no matter what they do, you will be complaining about something. You sound like a proffesional whiner. Please take your whining to WoW, LoL or some other game, we dont need it here.


Better be a whiner then a fanboy. Criticism is a motivation for improvement.

#148 Krigherren

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Posted 21 May 2013 - 10:27 AM

View PostTheSupergeek, on 21 May 2013 - 10:25 AM, said:

I dunno why y'all are saying LRMs are useless. If not covered by ECM, I get absolutely hammered when I get hit by them.


Generally, I've found that until a persons build is OP and near-unstoppable, they whine about it, hoping that their whining will grant them their OPness. Never fails.

#149 MaddMaxx

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Posted 21 May 2013 - 10:29 AM

View PostMister Blastman, on 21 May 2013 - 10:16 AM, said:


Let's just make it even EASIER for snipers to their nasty thing.

*facepalm*

This is probably the biggest fail idea ever.


Seeing as 125% of players wanted to be able to see behind them, this quasi grants that wish.

Just have to keep your eyes on the Mini-Map and be on the look out for those Blips. LOL :)

#150 Doomstryke

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Posted 21 May 2013 - 10:29 AM

View PostJakob Knight, on 21 May 2013 - 10:23 AM, said:


I think you mean "you'll have problems -until- they get within 150m" as BAP does nothing to ECM until within that range. Of course, since your LRMs stop doing damage 50 meters farther than this, BAP is absolutely useless for LRMs as a counter to ECM (and TAG is proven as useless as well). What the BAP change does is let Streak units use their weapons again, and only vrs a single ECM target. If there are two, it does nothing.

So I'm afraid you are incorrect. The changes to LRMs are fractional at best, and still leave them nullified by ECM.


Until you realise that most people will throw BAB on their mech meaning it will take 2-3 ecm mechs to cancel it out cause you know you should be running with your group. It also means like others said atlas that are slow will still be able to fire their streaks to deal with lights. It also means that, hey if by that odd chance you run more then 1 person running lrm's they can shoot at each others target so yes BAB will still be really usefull for lrm boats. They will just call someone else to nuke their target as its ecm will most likely be canceled. This is all good as it will force the lights to be lot more carefull instead of just blitzing through the crowds

Edited by Doomstryke, 21 May 2013 - 10:33 AM.


#151 1453 R

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Posted 21 May 2013 - 10:30 AM

There's criticism and there's being a jerk, Phoenix. PGI has more than enough jerks to deal with. Their motivation for improvement is making a better game that generates more money - ripping their guts out is just motivation for them to not let us play it for a while.

#152 Skoaljaw

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Posted 21 May 2013 - 10:30 AM

Love it! Thank you so much for keeping the players in the loop! I'm looking forward to seeing more positive changes... especially if you guys plan to bring back the classic mechs like the BATTLEMASTER!

#153 PhoenixFire55

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Posted 21 May 2013 - 10:30 AM

View PostKrigherren, on 21 May 2013 - 10:21 AM, said:

You go ahead and show that you can do better, then, instead of just being a whiner.


I'm not the one who got 5 mil $ out of just the founders program and god knows how more up to now.

#154 Dude42

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Posted 21 May 2013 - 10:31 AM

Yay, it's live, time to test it out :)

#155 JudgeDeathCZ

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Posted 21 May 2013 - 10:32 AM

patching !
EDIT:It is so slow :x

Edited by JudgeDeathCZ, 21 May 2013 - 10:32 AM.


#156 SgtMagor

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Posted 21 May 2013 - 10:32 AM

um patch is not even done and nobody has tried it yet! :)

#157 Mechteric

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Posted 21 May 2013 - 10:33 AM

View PostJudgeDeathCZ, on 21 May 2013 - 10:32 AM, said:

patching !
EDIT:It is so slow :x


mine's fast :) 2 minutes!

#158 Jakob Knight

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Posted 21 May 2013 - 10:33 AM

View PostNicholas Carlyle, on 21 May 2013 - 10:25 AM, said:



It's not useless for LRM mechs. It means the light HAS to focus on me, instead of just staying within 180m and shooting whoever they want. Because 30m is not that big. I am pretty certain if a light with ECM decides to hassle me, I'll still be able to LRM his buddies.


I don't understand your reasoning. If a light is within 180 meters, he doesn't have to maintain LOS to completely shut down your LRMs. If he does maintain LOS, it is probably because he is behind you, killing you and maintaining the range as he likes. If he -isn't- within 180 meters, you -still- can't fire your LRMs because his ECM blocks you locking onto him and getting your LRMs to hit in the very small window that your snapshot hit with TAG -might- allow if you actually have LOS to him.

Well, I guess we'll see what the results are on the battlefield, but I don't see this in any way changing the picture for LRM indirect support units.

#159 Hastur Azargo

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Posted 21 May 2013 - 10:34 AM

I have no idea why everyone is still complaining about ECM. I've been playing since December and anytime I use LRM mech I get better average damage than with anything else, and that's 600-900, along those lines. I loved LRMs pre-nerf, I loved them post nerf, I think I'm gonna keep loving them now. ECM has never been a game breaker, just a challenge. If anything, having ECM makes enemy less careful, walking out in the open like nothing can touch them, until they discover that I have TAG, and then it's too late.

Poptarts aren't an issue either, even if you're in a close range brawler, their existence just adds a tactical component to the challenge, but it doesn't break the game.

#160 PhoenixFire55

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Posted 21 May 2013 - 10:35 AM

View PostJudgeDeathCZ, on 21 May 2013 - 10:21 AM, said:

What you use on Spider-5K or CDA-3C?that MG buff make them a little more usefull.NARC ammo count buff is nice.


AC-10 and LBX-10 accordingly. I'm more worried of the abuse of that on a Streak-MG Jager.





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