sarkun, on 21 May 2013 - 09:25 AM, said:
I disagree with the AMS buff though - it will shift LRMs more towards all or nothing builds, 70LRM stalkers etc, while hurting 30LRM catapults and trebutchets. I'd rather make those builds more viable.
It won't have any change on gameplay at all. The AMS "buff" is very devious. It makes people think AMS changed when, actually, nothing has changed at all.
Pre-patch, AMS did 2 damage every 0.5 seconds to missiles that have 1 HP.
Post-patch, AMS will do 3.5 damage every 0.5 seconds to missiles that have 1 HP.
So unless they stealth buffed missile HP, AMS will still kill missiles at the same rate it did before. Just less effectively against LRMs because of the LRM speed buff. So, instead of destroying 4 LRMs from a stand still, it will only destroy 3 now.
EDIT: After being informed that AMS has damage drop-off, I decided to run some numbers on a spreadsheet. Using the worst possible scenario (AMS fires at 200m, doing 0 damage to the first missile), AMS under the old LRM flight speed would only kill 2 missiles (the first shot does 0 damage, second does 0.9 damage, third deals 1.8, finally killing the first missile, and the last does 2, killing a 2nd missile). Ironically, the LRM speed increase actually was a buff to AMS damage, causing the missiles to travel closer to the optimal range faster, letting it kill 3 missiles (first shot 0 damage, 2nd shot 1.1, killing a missile, 3rd shot 2, killing a missle, 4th shot 2, killing a missile). Upping the AMS damage to 3.5 did not change anything. It is possible that a damage increase to 3.5 might, under certain circumstances (namely, when the AMS actually starts firing at missiles), allow it to kill an extra missile.
Edited by Nalin, 21 May 2013 - 11:13 AM.