Patch May 21St - LIVE!
#81
Posted 21 May 2013 - 09:53 AM
#82
Posted 21 May 2013 - 09:53 AM
Nicholas Carlyle, on 21 May 2013 - 09:51 AM, said:
I hate consumables.
It's the same as other consumables: you pay MC to unlock the already upgraded version without grinding GXP until your hair turns grey.
#83
Posted 21 May 2013 - 09:54 AM
#84
Posted 21 May 2013 - 09:54 AM
Quote
- A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. Other BAP features gets overridden by the active ECM.
now 25% increased target information gathering are working for bap only mechs only?
#85
Posted 21 May 2013 - 09:56 AM
Kamelkaze, on 21 May 2013 - 09:54 AM, said:
now 25% increased target information gathering are working for bap only mechs only?
Sounds like you get either one or the other. ECM's being repurposed for long-range missile cover, while BAP is now being tooled as a sensor amplifier to punch through ECM.
#86
Posted 21 May 2013 - 09:56 AM
ShinVector, on 21 May 2013 - 09:48 AM, said:
What is the PPC min damage bug fix they are referring too ???
PPCs were getting non-linear damage decrease under 90m. For example when 45m from target, one PPC shot should do 5 damage since it's half the distance of 90m, but it used to do like 3 or so, which was too little.
#88
Posted 21 May 2013 - 09:56 AM
Why does BAP only counter ONE ECM when ECM counters ALL mechs? Why not just take a TAG then and waste a laser hardpoint or a PPC? This seems pointless.
BAP should counter all mechs around you unless it stacks with friendlies.
Edited by Mister Blastman, 21 May 2013 - 09:57 AM.
#89
Posted 21 May 2013 - 09:57 AM
Kamelkaze, on 21 May 2013 - 09:54 AM, said:
now 25% increased target information gathering are working for bap only mechs only?
No it just means that you can not run the BAP as a poor man counter-mode if you have a ECM equipped... Otherwise you would be able to run the scm to disrupt and the BAP to counter.
Beyond that the BAP works as normal .
#90
Posted 21 May 2013 - 09:57 AM
#92
Posted 21 May 2013 - 09:59 AM
Edited by JudgeDeathCZ, 21 May 2013 - 10:00 AM.
#93
Posted 21 May 2013 - 09:59 AM
Edited by MeatPuppets, 21 May 2013 - 09:59 AM.
#94
Posted 21 May 2013 - 10:00 AM
Xiang, on 21 May 2013 - 09:57 AM, said:
10 points of dmg..50xp each uav u shoot down
#95
Posted 21 May 2013 - 10:00 AM
Mister Blastman, on 21 May 2013 - 09:56 AM, said:
And no missile HSR either, both been delayed. So yep, still pointless using SRMS instead of more heatsinks and more/bigger energy weapons. Happy 2 months srm nerf, hopefully you won't go on to become 3 months old, but who knows really.
#96
Posted 21 May 2013 - 10:01 AM
sarkun, on 21 May 2013 - 09:25 AM, said:
I disagree with the AMS buff though - it will shift LRMs more towards all or nothing builds, 70LRM stalkers etc, while hurting 30LRM catapults and trebutchets. I'd rather make those builds more viable.
I'm running a C1 cat w/ 2 x LRM5, 2 x ERPPC and 2 ML. Should be a good test case, as it relies on being 50% LRM boat and 50% poptart sniper.
I'll reserve judgement on the new LB10X until I've tried it. Would have been nice to see a close-range damage increase, but maybe the new tighter spread will make the crit seeking start to become significant?
I had this RVN-4X build I called 'Igor Muromets', who would run around mercy-killing damaged opponents with his shotgun. Would be nice to see the little ****** get a new lease of life.
#97
Posted 21 May 2013 - 10:02 AM
FupDup, on 21 May 2013 - 09:52 AM, said:
Actually I have. And not once. Escaped legged mech is an easy prey, of course, but still it may outrun some heavies or assaults with clumsy pilots. I myself managed to get off with one leg (my attacker died at the same moment my mech's leg did) and it wasn't natural to hop 50 kph.
#98
Posted 21 May 2013 - 10:02 AM
The legging changes hurt the light mechs the most.. the 15kph behavior has been happening since the last patch/hotfix, so it's really a large delay (must be that infamous PGI netcode) before it was actually made official. I don't see how 75kph lights being a threat, especially when any damage effectively "stun locks" them @ 15kph. Gimped @ 75kph is the same as many mediums+heavies... which by light mech standards is nothing worth speaking about.
Also, the seismic sensor module effectively prevents backrage or sneaking up by fast mediums or lights. This is worse than TT BAP (can see through structures @ a limited distance IIRC). Whose crazy screwed up idea is this???
Edited by Deathlike, 21 May 2013 - 10:04 AM.
#99
Posted 21 May 2013 - 10:03 AM
#100
Posted 21 May 2013 - 10:03 AM
Deathlike, on 21 May 2013 - 10:02 AM, said:
The legging changes hurt the light mechs the most.. the 15kph behavior has been happening since the last patch/hotfix, so it's really a large delay before it was actually made official. I don't see how 75kph lights being a threat, especially when any damage effectively "stun locks" them @ 15kph. 75kph is the same as many mediums+heavies... which by light mech standards is nothing worth speaking about.
Also, the seismic sensor module effectively prevents backrage or sneaking up by fast mediums or lights. This is worse than TT BAP (can see through structures @ a limited distance IIRC). Whose crazy screwed up idea is this???
Agreed, lights are going to have issues with this patch.
I know I'll be sporting Streaks on any mech that has room as a backup light killer.
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users