Crash & Stability Feedback
#121
Posted 25 May 2013 - 10:55 AM
#122
Posted 25 May 2013 - 11:31 AM
Win 7 64 bit
16 GRAM
i72700K
GTX570
fast cable connection
#123
Posted 25 May 2013 - 12:02 PM
#124
Posted 25 May 2013 - 12:10 PM
#125
Posted 25 May 2013 - 12:18 PM
#126
Posted 25 May 2013 - 01:17 PM
Games played: 80
-----------------------------
Game freezes (had to kill the program): 21
Freezes by map:
Crashes to Mechlab: 1
Crashes to Desktop: 1
Mechlab window freezing on exit attempt: not counted, but likely ~25% chance
I don't know, if the "server disconnects" you are currently investigating more closely are causing these freezes on the client or if these are something different.
For my more detailed description what a "freeze" is on my system, look here:
http://mwomercs.com/...ost__p__2364330
Edited by GoldenFleece, 26 May 2013 - 11:10 AM.
#127
Posted 25 May 2013 - 01:35 PM
#128
Posted 25 May 2013 - 02:06 PM
It seems when my kids are online playing another game, I disconnect. Also noticed when my wife is using the line for work (using a vpn) I start crashing. My ping is still below 50 in either instance but I still crash.
Something is wrong with the "improved" net code that they implemented on the last patch.
#129
Posted 25 May 2013 - 02:07 PM
#130
Posted 25 May 2013 - 02:51 PM
Xanderprime, on 25 May 2013 - 02:06 PM, said:
It seems when my kids are online playing another game, I disconnect. Also noticed when my wife is using the line for work (using a vpn) I start crashing. My ping is still below 50 in either instance but I still crash.
Something is wrong with the "improved" net code that they implemented on the last patch.
this is a known issue now. the game is not forgiving of any packet loss. iv been crashing since april.
#132
Posted 25 May 2013 - 06:06 PM
Xanderprime, on 25 May 2013 - 04:49 PM, said:
Well I just played 3 games with no one else online. Crashed on the 3rd game. Game needs to be fixed.
damn straight! i really like playing this game, the battles get very intense and team work is fun with my merc corp but im the only one that seems to be having problem among them.
#133
Posted 25 May 2013 - 06:29 PM
Edited by Catachresis, 25 May 2013 - 06:30 PM.
#134
Posted 25 May 2013 - 08:52 PM
You BROKE my game, Piranha. You already did a half baked job making it.
#135
Posted 25 May 2013 - 10:08 PM
Crashes seem random. Cannot figure out how to induce them. It's not an overheating issue. I have nothing else running, antivirus is turned off. No browser open. I have used it both with Steam open and closed, associated with Steam and not.
I paid for the three days of premium time and I can count the number of matches I have actually finished in the past two days on one hand. I'm tempted to demand a refund, even if it was only 390 MC.
#136
Posted 25 May 2013 - 10:29 PM
Hundreds of people are quickly getting frustrated and fed up, won't be long before the game starts to implode. A solution is needed, not a hot fix or a temporary, but an ACTUAL fix.
#137
Posted 26 May 2013 - 08:38 AM
Qtr pounder, on 21 May 2013 - 07:50 PM, said:
I'm having the same issue. I'm also noticing that once I've got Task Manager up, the memory use for MWO is increasing by approx 1Mb/sec.
#138
Posted 26 May 2013 - 08:56 AM
#139
Posted 26 May 2013 - 11:03 AM
- Game NOT falls in a testing grounds (may be I was lucky, but)
- This is not a hardware issue - stress-tested system with other games, including running by Cryengine and had no problems, then maxed out coolers settings - temp not raised above 50C, but MWO falls.
...and I always see an empty Charlie team in a game...may be something with netcode, I can't check your sourses, sorry)))
Hope you locate the bug soon or just get back to previous version having more time to find it. The MWO itself is a great idea. Good luck, Piranha!
#140
Posted 26 May 2013 - 11:09 AM
O well back to the Knights of the Old republic , not so good but it does not crush on me.
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