Too Far With The Lrms
#1
Posted 21 May 2013 - 11:49 AM
#2
Posted 21 May 2013 - 11:55 AM
And since when do ppc/gauss poptarts require any real skill? If they did, the entire community wouldn't have been running them the last month or so.
#3
Posted 21 May 2013 - 12:05 PM
Edited by Socom EBDA, 21 May 2013 - 12:06 PM.
#4
Posted 21 May 2013 - 12:14 PM
Garrath, on 21 May 2013 - 11:55 AM, said:
And since when do ppc/gauss poptarts require any real skill? If they did, the entire community wouldn't have been running them the last month or so.
the entire community ran poptarts, but only a small % of that community is good at it.
#5
Posted 21 May 2013 - 12:16 PM
#6
Posted 21 May 2013 - 12:18 PM
If you're behind cover after pop tarting, artemis and tags tightened flight pattern no longer apply, so you're back to getting lightly hit by well spread out volleys. You can't possibly die in 3 sec from one volley in this situation. The only real time you'll take the big hits are when they have direct line of sight to you for the pathing time of the missiles AND they constantly have you hit by tag at the same time. This means they're making themselves extremely vulnerable to....any direct fire weapon, say...PPC or GAUSS.
It seems these two playstyles are fit to combat eachother just fine.
#7
Posted 21 May 2013 - 12:22 PM
#8
Posted 21 May 2013 - 12:23 PM
#9
Posted 21 May 2013 - 12:23 PM
#10
Posted 21 May 2013 - 12:30 PM
Pinselborste, on 21 May 2013 - 12:23 PM, said:
If that's happening consistently then yeah it's a big problem, just like when the missiles were headhunting. Maybe they need to guage the tightened missile volley diameter according to the mech it's heading towards instead of a fixed width. A volley that's scaled to hit 75% with artemis and tag over a light mech's frame would certainly core an atlas when it should be spread out to the size of the atlas and get a 75% hitrate. (75% is an arbitrary number, whatever it's supposed to be I don't know)
#11
Posted 21 May 2013 - 12:31 PM
As for cover, move. The lock on holds for a brief moment (or more with the mod) so don't think you can xcom it and be god mode vs missle.
Light scouts, if they spot you for those missles, thats sorta their thing. Its what makes them scary at the edge of a battle.
If you think LRM's are too strong, go stand infront of a 6 ppc stalker for me and see how fair instant death is vs delayed. At least in one you have a shot to avoid it.
#12
Posted 21 May 2013 - 12:31 PM
#13
Posted 21 May 2013 - 12:32 PM
#14
Posted 21 May 2013 - 12:33 PM
Few matches i got to play before the game crashed, LRM's were freaking everywhere. It's kind of hard to hide from them if they're flying at you from every possible direction and you have no ECM on your team (and even if you did, TAG and now the UAV can counter it). IMO LRM's were fine prior to this patch, only change I would perhaps retain is the speed buff but that's about it.
#15
Posted 21 May 2013 - 12:34 PM
#16
Posted 21 May 2013 - 12:35 PM
#17
Posted 21 May 2013 - 12:36 PM
#18
Posted 21 May 2013 - 12:37 PM
#19
Posted 21 May 2013 - 12:38 PM
#20
Posted 21 May 2013 - 12:40 PM
The LRM flight-path this release is very hard to hide behind cover as they come down at an extremely high angle, its similar to the flight-path with the release that came with Artemis and it was hot-fixed and will likely be hot-fixed this release.
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