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Too Far With The Lrms


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#1 Socom EBDA

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Posted 21 May 2013 - 11:49 AM

I can understand upping the LRMs a little bit but it has gone a little too far. They have totally taken fun factor out of the game again....LRMs with the new flight path, increased speed, and increased damage are just too much for something that involves no skill. All you have to do is lock on and press a button and boom you cant hide from mass death of missiles. At least with PPCs and Gauss you have to aim, and if you are not skilled you will miss. This takes no skill. My norm argument of if works build it yourself instead of complaining does not fit in this situation for I have no desire to sit back and just shot pre locking missiles that require no skill... it just not fun to me. I guess its time to go back to Arma3 and BF3 for the time being cause this is no fun or challenge.

#2 Garrath

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Posted 21 May 2013 - 11:55 AM

Yeah, because blocking line of sight, sitting in an ecm bubble or not running into the middle of an open field are such difficult things to do...

And since when do ppc/gauss poptarts require any real skill? If they did, the entire community wouldn't have been running them the last month or so.

#3 Socom EBDA

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Posted 21 May 2013 - 12:05 PM

Well first of all PPC/Gauss poptarts cant kill you in a matter of 3 to 5 sec with endless volley that you cant run or hide from. with the new flight path you cant hide from LRMs almost anywhere on the map. Considering only 5 to 6 mechs can equip ECM that limits what you can chose from cause there is no guarantee that someone else on your team is going to have it. I don't seem to have a problem avoiding poptarts. Simple steps- 1. get behind cover, 2- if you are out in the open keep moving (since a moving target is always harder to hit than a still target cause as I said you actually have to aim with those weapons there is no lock on).3- when you get behind cover and they cant see you flank them with another teammate or 2 and they are toast (especially since most poptars end up alone in the middle or back of the map). You don't need to be completely out in the open to get tagged or locked on to and since finding cover is no longer an option you have two choices. 1. shoot at the enemy then die from endless missiles a few seconds later without having done much damage cause there is no longer such a thing as cover from LRMs. or 2. don't ever peek out and be seen what so ever so you don't die from LRMs but you never fight any of the enemy.

Edited by Socom EBDA, 21 May 2013 - 12:06 PM.


#4 deforce

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Posted 21 May 2013 - 12:14 PM

View PostGarrath, on 21 May 2013 - 11:55 AM, said:

Yeah, because blocking line of sight, sitting in an ecm bubble or not running into the middle of an open field are such difficult things to do...

And since when do ppc/gauss poptarts require any real skill? If they did, the entire community wouldn't have been running them the last month or so.


the entire community ran poptarts, but only a small % of that community is good at it.

#5 Socom EBDA

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Posted 21 May 2013 - 12:16 PM

Not saying I like the poptarts cause I don't. But as far as using ppcs and gauss those weapons require some skill because there is the human factor of aiming. Same goes will all the other ballistic weapons, lasers, and SRMs- you have to actually aim those weapons so there is always a factor of skill and tactics involved. LRMs and streaks only require you to lock on- which is why they should not be the most powerful weapons in the game

#6 Garrath

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Posted 21 May 2013 - 12:18 PM

Fair enough. But consider this.

If you're behind cover after pop tarting, artemis and tags tightened flight pattern no longer apply, so you're back to getting lightly hit by well spread out volleys. You can't possibly die in 3 sec from one volley in this situation. The only real time you'll take the big hits are when they have direct line of sight to you for the pathing time of the missiles AND they constantly have you hit by tag at the same time. This means they're making themselves extremely vulnerable to....any direct fire weapon, say...PPC or GAUSS.

It seems these two playstyles are fit to combat eachother just fine.

#7 Socom EBDA

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Posted 21 May 2013 - 12:22 PM

not really cause when there is at least 2-3-or-4 LRM boats it takes you way to too long to kill before just one of them before you die... I Ran a stalker with full armor, and was behind what should have been cover and it took them 3 to 5 sec to drop me because I was seen by a small mech that ran near by

#8 Garrath

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Posted 21 May 2013 - 12:23 PM

You're way oversimplifying. It's more than 'lock on' to run missiles. Just like a fail poptarter, a bad missile boat will hide behind a hill and well...suck. The good ones position well, maintain LOS, maintain tag marking, and a variety of other things, which actually require skill, all the while making themselves vulnerable. Those who play well are rewarded, just like any other skilled player. And there are a LOT of bad ones.

#9 Pinselborste

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Posted 21 May 2013 - 12:23 PM

problem is that LRM hit center torso nearly all the time again, had my blackjack cored by a single voley from a stalker, and the side torsos just had some scratches while the center was destroyed.

#10 Garrath

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Posted 21 May 2013 - 12:30 PM

View PostPinselborste, on 21 May 2013 - 12:23 PM, said:

problem is that LRM hit center torso nearly all the time again, had my blackjack cored by a single voley from a stalker, and the side torsos just had some scratches while the center was destroyed.


If that's happening consistently then yeah it's a big problem, just like when the missiles were headhunting. Maybe they need to guage the tightened missile volley diameter according to the mech it's heading towards instead of a fixed width. A volley that's scaled to hit 75% with artemis and tag over a light mech's frame would certainly core an atlas when it should be spread out to the size of the atlas and get a 75% hitrate. (75% is an arbitrary number, whatever it's supposed to be I don't know)

#11 Maleki

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Posted 21 May 2013 - 12:31 PM

Drop them down to 0.8 and leave as is. So far they're doing about as well as my other weapon set ups now. For once they dont blow.

As for cover, move. The lock on holds for a brief moment (or more with the mod) so don't think you can xcom it and be god mode vs missle.

Light scouts, if they spot you for those missles, thats sorta their thing. Its what makes them scary at the edge of a battle.

If you think LRM's are too strong, go stand infront of a 6 ppc stalker for me and see how fair instant death is vs delayed. At least in one you have a shot to avoid it.

#12 Socom EBDA

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Posted 21 May 2013 - 12:31 PM

I am not saying that LRMs shouldn't be able to kill. But they have made it over powered. They should have only increased the damage not the flight path or speed. You could still hit with LRMs before but with not as much devastating force. Yes you do have to position yourself right and it does help if you use tag correctly but takes a massive amount more skill to use the other weapons right and not just get yourself killed. You cant ever get close enough to counter the missile boats with other tactics and weapons now which is one of the big problems

#13 Maleki

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Posted 21 May 2013 - 12:32 PM

Footnote: I've lost arms to lrm fire a few times. Are you sure someone isn't pointing a TAG at you for an ART LRM user? I've been using a TAG on mine like that sicne the last "sky is falling" LRM buff.

#14 Solaxxas

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Posted 21 May 2013 - 12:33 PM

They are simply too good, honestly, and I say this as someone who utilized an LRM pult quite succesfully the past few days prior to this day.

Few matches i got to play before the game crashed, LRM's were freaking everywhere. It's kind of hard to hide from them if they're flying at you from every possible direction and you have no ECM on your team (and even if you did, TAG and now the UAV can counter it). IMO LRM's were fine prior to this patch, only change I would perhaps retain is the speed buff but that's about it.

#15 Maleki

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Posted 21 May 2013 - 12:34 PM

LRM didn't exist before this patch as more then a pest. I've ignored them over the past months over hundreds of rounds. I didn't care because they really did suck that much.

#16 Socom EBDA

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Posted 21 May 2013 - 12:35 PM

I have not had a problem taking down 6 PPC stalkers with my jager with 2 gauss. Keep moving and focus fire on the arms. I don't win every time but I sure don't lose every time either. With the way the missiles are moving and speed there is almost no avoiding them....that's the big prob, especially when they seem to mostly only hit core with a minor amount of spread to other parts

#17 Maleki

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Posted 21 May 2013 - 12:36 PM

Beat the 6 ppc with the dual AC20... Hell, if you close that beats it all.

#18 Socom EBDA

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Posted 21 May 2013 - 12:37 PM

I have two friends before this patch doing just fine with LRM boats just yesterday and the day before. Like I said the damage increase is fine but everything else they did to the flight path and speed has got to go

#19 Maleki

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Posted 21 May 2013 - 12:38 PM

Two days.. Wow. I tried for months and gave into the ppc lovin like the rest. I'm sorry man, but ton for ton they just blew.

#20 Ryebear

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Posted 21 May 2013 - 12:40 PM

All belly-aching about what is better and what is cheesy aside.

The LRM flight-path this release is very hard to hide behind cover as they come down at an extremely high angle, its similar to the flight-path with the release that came with Artemis and it was hot-fixed and will likely be hot-fixed this release.





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