Ask The Devs 6!
#1
Posted 06 June 2012 - 03:30 PM
#2
Posted 06 June 2012 - 03:31 PM
#3
Posted 06 June 2012 - 03:34 PM
Q. And if so, why so few jump capable designs at launch?
#4
Posted 06 June 2012 - 03:38 PM
#5
Posted 06 June 2012 - 03:40 PM
Q. Are jumpjet distances the exact same as tabletop values?
Q. How many Atlases does it take to change a lightbulb?
Q. Can we expect more mechs before launch?
Q. Pancakes, waffles, or french toast?
Edited by Vulpesveritas, 06 June 2012 - 03:46 PM.
#6
Posted 06 June 2012 - 03:42 PM
#7
Posted 06 June 2012 - 03:43 PM
Are there any details about the specific location of the MWO beta servers inside the US?
Something as general as East Coast/West Coast/Central would do, but a specific state would be even better.
Asking with regards to Op: Inception. East Coast US is well playable for most of us Europeans, and I'll buy the Founders pack straight away if the servers are located on the East Coast (even without the option of migrating to European servers later).
Edited by Easily, 06 June 2012 - 03:55 PM.
#8
Posted 06 June 2012 - 03:43 PM
#9
Posted 06 June 2012 - 03:53 PM
#10
Posted 06 June 2012 - 03:55 PM
#11
Posted 06 June 2012 - 03:57 PM
#12
Posted 06 June 2012 - 04:04 PM
To end the WoT talk entirely, is WoT being taken as an influence for balancing or economic design? Could the game ever see a shift to the WoT philosophy?
What can we expect to purchase with M-Cred, the real money currency for the game?
Will M-Cred or founder's packages get you anything with unique gameplay options that cannot be earned with C-Bills?
How is future tech, like Clan Tech, going to be balanced or counter-balanced to the tech it is supposed to make obsolete? Is anything being done to ensure that the AC-5 to AC-20 series of weapons remains relevant with the introduction of the Gauss Rifle?
#13
Posted 06 June 2012 - 04:07 PM
Will the Elite package give you a founder mech in addition to the starting mech or instead of?
Anyone already in the closed beta will have experience with at least some of the mech chassis available; will those who gain access on July 17th have a chance to test any mechs before making their final decision on which mech they want as their premium founder's mech? Would be very disappointing to permanently pick an Atlas and discover they are too slow/clunky for one's tastes or playstyle.
How long does it take to bring a mech from start to finish- concept art, modeling, rigging, texturing, programming, animation, debug?
#14
Posted 06 June 2012 - 04:24 PM
And any clue when the games actual launch may be?
Edited by CocaineSamurai, 06 June 2012 - 04:42 PM.
#15
Posted 06 June 2012 - 04:31 PM
#16
Posted 06 June 2012 - 04:44 PM
#17
Posted 06 June 2012 - 05:29 PM
1) Can you give more details on the game economy? Both in terms of C-Bill stuff - repair/rearm costs, expected time investment required to earn enough to buy a new 'Mech, etc. - and the cash shop (M-Cred) side of things - what items will be premium-only, rough costs we can expect for individual 'Mechs, and so on?
2) Will there be an opportunity for everyone to try the game before buying a Founder's package? Or do we have to be lucky enough to get into the closed beta?
#18
Posted 06 June 2012 - 05:48 PM
- From dev comments on the forums and devblogs, I've come to understand that there will be some key differences in the way merc corps will be able to manage themselves as opposed to how house troops will function. Can you elaborate on this a bit? e.g. What sorts of tools will merc commanders have available? How will contracts work (single objection or signing on for a longer duration "campaign" with a house?)
- Will destruction of one or both side torsos result in "coring" of an XL engine?
- Are SRMs going to have guidance as per canon/TT?
- Will Flamers produce more heat in the attacking 'mech than the target as per TT, or the other way around?
- Sensor data for targeting was relayed automatically from the IGN vids. Where does the Battlegrid come into play?
- Will alternate ammunition like Inferno missiles be available? Will LBX be able to use standard and cluster rounds?
What's your favorite Crusader variant?
Edited by Solis Obscuri, 06 June 2012 - 05:47 PM.
#19
Posted 06 June 2012 - 06:00 PM
2. More info on how the house units will work as opposed to Merc Corps, info on both, i.e. For the Mercs will we be able to sighn on with a major Merc unit like the house troops do at some point, like joining Wolfs Dragoons as a faction or the North WInders.
#20
Posted 06 June 2012 - 06:26 PM
if yes in what modes and unlimited/limited? free or for cost?? within range of enemy?
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