trollocaustic, on 22 May 2013 - 02:45 AM, said:
Personally? Scouts, LRM-boat hunters. Not frontline combat. A light mech soloing a non LRM-boat assault that knows what it's doing just by going behind is is downright absurd and to be honest, ********.
Scouting: I don't need a 35-ton binoculars on legs to tell me that the enemy is still camping behind the ridge. Whether our meta is poptarts, PPCs, or Lurms, this game actively promotes trench-warfare. What's the scout supposed to do after he finds the enemy's static trench? There's nothing left to scout at that point.
Also note that non-ECM lights are pathetic at scouting. You can't poke your neck out without being detected due to Advanced Sensor Range and now most people stack it with BAP. This means that in order to avoid detection, you'd have to take a long scenic route around the enemy. That's fine and dandy, but it will also take up a lot of time. By the time you get in position far behind them, your team will most likely have already begun to engage them and thus you effectively wasted a few minutes of your life. Non-ECM lights have to do non-scouting things to have a role.
Furthermore, scouting doesn't even give XP or C-Bills worth squat. Not being able to buy new chassis or upgrade existing ones for weeks on end is boring, hence why so few lights scout and so many turn to killing. This game has been structured from the ground up to promote killing and killing only. It even says in the loading screen that people who are a valuable asset to their team will reap the highest rewards. This is a hidden message directly from the devs that scouts are not a valuable asset because they don't reap rewards at all.
EDIT: Also, lights are so damn rare that you can't count on them to even be on your team. I've started using Trebuchets since this update hit and I can only go 105kph due to lacking speed tweak. I've been my team's scout almost every single freaking match and I'm generally the fastest mech on my team by a wide margin. I have to do most of the capping and base defending, and often I die to a coordinated ganksquad if I try to perform the capping/defending roles a fast mech should. I can barely do anything other than stay with the blob if I want to survive and get to the elite XP tree any day soon. It's sad and pathetic that lights have been hit by the nerf bat time and time again without any buffs to counter it.
Here's some research done by hammerborn:
http://mwomercs.com/...19#entry2220919
Basically, this was some data collected during the 3050 challenge weekend. This was right when the Heavy Metal was released. Assault and heavy classes each made up ~33% of all mechs, whereas mediums were ~20% and lights down at 11%. This was before ballistic HSR, non-premium Highlanders, and the assault vs the world tournament: factors which will have decreased light (and medium) populations even further.
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LRM-boat hunters: They already do this, provided that the Lurmboat doesn't have backup weapons at all or an aware team to call for backup.
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Non-Lurmboat assaults: Assaults
who know what they're doing already are able to take on ~2 lights at the same time and win, unless the assault is seriously damaged or the light in question is very good at what he's doing. In the case of being too damaged, that's tough luck. In the case of the light being really really good, then he earned the kill.
Edited by FupDup, 22 May 2013 - 08:28 AM.