

Lrm Splash Damage Never Fixed
#1
Posted 21 May 2013 - 01:42 PM
The speed is great, but the splash didn't change at all. I guess we're back to two months ago. Good news though, no poptarts.
Also Elo went back to 5 DDC vs. 5 spiders....
#2
Posted 21 May 2013 - 01:46 PM
Yes, they did just tweak the speed and damage, but also changed the trajectory.
I have not yet tested it.
Edited by Zyllos, 21 May 2013 - 01:47 PM.
#3
Posted 21 May 2013 - 01:47 PM
whether or not the new spread "spreads" damage over the mech(like they intended) or still targets the CT i don' tknow.
#4
Posted 21 May 2013 - 01:48 PM

#5
Posted 21 May 2013 - 01:49 PM
#6
Posted 21 May 2013 - 02:09 PM
#7
Posted 21 May 2013 - 02:21 PM
MeatForBrains, on 21 May 2013 - 01:42 PM, said:
I posted this in another LRM thread, but it fits here as well. Here's Paul:
Paul Inouye, on 21 March 2013 - 02:46 PM, said:
I know I did, but here's the kicker and yet another part of the mystery of missile damage. We tried removing splash damage and it did exactly what you think it was going to do. Pinpoint on target damage. Cool right? Yes... but...
Doing this exposed a problem with the grouping/clustering of missiles. We now have a high percentage of any incoming missile targeting the CT. This is BAD.
See that next to last sentence? That code is still in the game, and the only thing that was keeping it from absolutely wrecking the game was the rather severe damage nerf they did. Now they upped damage again, increased speed, and changed flight paths - so here we are again, with the very, very broken missile code rearing its ugly head again.
#8
Posted 21 May 2013 - 02:39 PM
MeatForBrains, on 21 May 2013 - 01:42 PM, said:
The speed is great, but the splash didn't change at all. I guess we're back to two months ago. Good news though, no poptarts.
They did nothing about the splash and headshot/ct targeting behavior. They just decreased the damage so much that it didn't matter and since nobody used LRMs we all forgot about it.
#9
Posted 21 May 2013 - 03:06 PM
I was just about to spend another $50, but NOPE
#10
Posted 21 May 2013 - 03:09 PM
yes. pgi were completely drunk for the last 8 weeks, don't count on it getting better
#11
Posted 22 May 2013 - 05:32 PM
Go into the testing ground and stand BEHIND a target. Hit it full in the back with your LRM's, and watch the center torso forward armor vanish!
#12
Posted 22 May 2013 - 05:36 PM
Tie Ma, on 21 May 2013 - 01:47 PM, said:
whether or not the new spread "spreads" damage over the mech(like they intended) or still targets the CT i don' tknow.
Full on CT, no splash from the matches I have been in. With the new trajectory it is just bad news.
#13
Posted 22 May 2013 - 05:56 PM
#14
Posted 23 May 2013 - 12:26 AM
stjobe, on 21 May 2013 - 02:21 PM, said:
See that next to last sentence? That code is still in the game, and the only thing that was keeping it from absolutely wrecking the game was the rather severe damage nerf they did. Now they upped damage again, increased speed, and changed flight paths - so here we are again, with the very, very broken missile code rearing its ugly head again.
You gotta hand it to them though, it only took two months to not fix the CT targetting.
#16
Posted 23 May 2013 - 01:12 AM
Wraeth Nytes, on 22 May 2013 - 05:32 PM, said:
They never said that.
They said they tried to remove splash damage, but that made more missiles hit CT than they wanted. So they left it in, but reduced the radius, capped the splash damage at 40% of direct damage, made it fall off with distance to impact point, and lowered direct damage.
Now they've upped direct damage, adjusted speed and flight paths, and that old more-missiles-hit-CT-than-intended bug is visible again.
They really, really, need to fix their missile code. It's broken as all hell, and missiles will never be properly balanced while that old, broken code is still in the game.
#17
Posted 23 May 2013 - 01:21 AM
SRM acts pretty much like intended (random hit location like in the Lore), so LRM must adopt the same scheme, or they will totally remain OP.
#18
Posted 23 May 2013 - 05:07 AM
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