Autocannons
#1
Posted 08 November 2011 - 09:09 PM
Thanks for reading my small, semi-rant. Any thoughts or constructive criticism would be more than welcome.
#2
Posted 08 November 2011 - 09:14 PM
I like the idea of higher rated autocannons getting more bursts per period of time, but a sustained full auto burst isn't practical with regards to the weapon or game-balance.
#3
Posted 08 November 2011 - 09:16 PM
I do think that jamming would have to factor in if the ACs were made to fire continuously.
#4
Posted 08 November 2011 - 09:49 PM
#5
Posted 08 November 2011 - 09:52 PM
The "auto" in autocannon has nothing to do with it's rate of fire, just that it automatically reloads itself. In other words, the AC is more akin to a tank's main canon than a machine gun (which your requesting it to be). There are rotary ACs that may be more what you're looking for, but they don't hit as hard and go thru ammo rather quickly as they're limited to the smaller caliber AC types.
Regular, ultra, LBX and rotary ACs are each different weapons of the same archetype, and to mix them all together would be same thing (to me) as combining all mechs to one weight class. The all have both advantages and disadvantages that people that prefer to use a particular version of the autocannon have grown to live with.
#6
Posted 09 November 2011 - 03:42 AM
Also gives a great contrast vs gauss rifles firing singleshot.
I would pose the following caveat though. Just because the potential damage rate on paper between the various ACs resembles something like the classic 2,5,10,20 scale, does not mean it is balanced properly.
One of the problems with MWLL is that while the ac20 hits like the fist of the north star, the AC10 hits like a wet napkin. why? when on paper the damage rate of the 20 is only 2x more.
its because while the ac20 is firing relatively slowly at 800 something damage per shot (crysis hit point levels, don't ask) the ac10 is using a higher fire rate to come in at half the dps with 170 something damage per shot.
So to do what an ac20 can do in 1 location with 1 shot, while itself being a DPS based weapon, it takes an ac10 around 5 consecutive hits to do.
Keeping in mind how much a target can move around, and that the acs have travel time, this means that you pretty much have to work a lot lot harder to focus your damage and stay on target to do far less, and its extra range does not really help all that much.
As such, i think it might actually work better if the relative damage rate relationship looked more like 4/8/15/20, assuming that as acs get smaller they use higher rates of fire with individually weaker rounds, to make up for inevitable damage spread and missed shots.
Edited by VYCanis, 09 November 2011 - 03:46 AM.
#7
Posted 09 November 2011 - 03:58 AM
If there was only one type of fire rate, then I'd stick to the burst system. No instant hit of all shots like in MW4, but a stream of individual shots like MW3, if the engine and netcode permits. Ultras can easily be worked with by doubling the fire rate. Only RACs may go full tilt, and those aren't due for more than a decade.
#8
Posted 09 November 2011 - 04:35 AM
1- the heat buildup, though small per shot, becomes a serious issue when you're firing off your jump jets, two ER lasers and twelve AC-5 shots a turn.
2- RACs don't exist until much later on in the timeline than this game.
RACs are the bullet-streams. You can have some variation in refire rate and calibre between different models of AC, that only makes sense, but to go full-on jackhammer you have to wait for the big rotaries. And the big rotaries do run a serious risk of jamming once you start slamming the shots out.
Edited by Captain Hat, 09 November 2011 - 05:02 AM.
#9
Posted 09 November 2011 - 04:42 AM
#10
Posted 09 November 2011 - 04:44 AM
Basically, an AC 2 fires like you would a .22, an ac 5 like a .223, an ac 10 like a .308, and an ac 20 like a .50 rifle.
#11
Posted 09 November 2011 - 09:23 AM
To me, the balance between weapon mass, range and damage feels wonky, but I can understand the gameplay reasons. Since lasers have range and damage concentration increase together with size, while overall damage potential decreases relative to the weapon mass and heat cost, I guess autocannon should do something different just for the sake of variety. I would like for something to be flipped around for the sake of making AC feel more like guns, though.
I do have some disliking for how tanks get under-utilised in games, though, for reasons related to autocannon. Gameplay and construction rules suggest arming 'mechs with beams and tanks with cannon, which means that autocannon get regarded as "****" weapons because too many people use battlemechs by themselves rather than in context with the other unit types that help define what battlemechs are by comparison.
Edited by Owl Cutter, 09 November 2011 - 09:24 AM.
#12
Posted 09 November 2011 - 09:33 AM
#13
Posted 09 November 2011 - 10:43 AM
Certain models of autocannon should fire more quickly (with smaller calibers), but suffer from recoil during extended bursts.
Others would be single shot, with the advantage of a single blast of damage (concentrated) with more accuracy with each shot.
The trade off would be easier to hit, but doing less damage, or harder to hit, but doing more damage.
#14
Posted 09 November 2011 - 11:00 AM
#15
Posted 09 November 2011 - 11:31 AM
In TT their main advantage was heat. DHS really makes that pointless though. If you allow specialty ammo if gives some reason for being even later.
IMHO AC should be a faster firing weapon than lasers
DPS should be something like
ac20 2.5dps (based on a 10 second round)
ac10 3 dps
ac 5 3.5 dps
ac 2 3 dps
Ammo is the real limited factor to balance AC dps. You can go out and empty your bins and be stuck with 2 medium lasers left pretty easy.
#16
Posted 09 November 2011 - 11:52 AM
UncleKulikov, on 09 November 2011 - 10:43 AM, said:
Certain models of autocannon should fire more quickly (with smaller calibers), but suffer from recoil during extended bursts.
Others would be single shot, with the advantage of a single blast of damage (concentrated) with more accuracy with each shot.
The trade off would be easier to hit, but doing less damage, or harder to hit, but doing more damage.
THIS.
I've always wanted different models of autocannons. I like the idea of being able to choose between an AC/20 that acts like a GAU-8/A Avenger, or one that's like the giant snubnose gun on the M551 Sheridan.
#17
Posted 09 November 2011 - 12:12 PM
UncleKulikov, on 09 November 2011 - 10:43 AM, said:
Certain models of autocannon should fire more quickly (with smaller calibers), but suffer from recoil during extended bursts.
Others would be single shot, with the advantage of a single blast of damage (concentrated) with more accuracy with each shot.
The trade off would be easier to hit, but doing less damage, or harder to hit, but doing more damage.
This *10. We already know from the fluff that autocannons have different fire behavior depending on their manufacturer.
For example an AC20 can be single shot with a rather huge calibre made by one factory, or burst fire with medium sized shells by another. The only thing we know is that it deals 20 damage over the course of one TT round and that it is able to do that 5 times.
Having them manufactured as different brands with diffrent behaviors would be totally awesome.
Edited by DFDelta, 09 November 2011 - 12:13 PM.
#18
Posted 09 November 2011 - 12:15 PM
I would probably enjoy having different options for balance between cycle rate and shell size for each size of cannon. I have thought about a gatling AC, not to be confused with the canonical Rotary AC, but it seems hard to reconcile the two. I think the GAU/8 is a terrifying weapon, but don't know how a translation of it should fit into canon; it's probably accurate enough to be long-ranged by BT standards, would have to be an excellent critseeker, and way too reliable to represent as RAC/2. Besides that, I think the piddly Machine Guns in BT are already fluffed as being basically old-fashioned Gatling guns, at least for some models- to be fair, though, I am not sure whether it's autocannon caliber or not.
As a battlemech weapon, as opposed to a tank weapon, autocannon are overall relegated to small niche roles by beam weapons. That's okay with me, as long as those niches get some use in the game. Since there's probably little need for dedicated anti-air weapons in a MW game, I am kinda worried about the AC/2.
I think special ammo gives the AC/5 and AC/10 a new lease on life, but is not so appealing for the more extreme sizes. That's okay, though, as the AC/2 and AC/20 offer unique capabilities with vanilla ammo. Before special ammo, they are still useful for a few neat 'mechs you can build with an autocannon that you couldn't make work with beams, like the Clint.
Edited by Owl Cutter, 09 November 2011 - 12:17 PM.
#19
Posted 09 November 2011 - 12:30 PM
Owl Cutter, on 09 November 2011 - 12:15 PM, said:
There are several 'Mechs whose artwork depicted their autocannon as multibarrel rotaries long before the RAC series came out. I think what's supposed to be unique about the RACs is they're *large bore* rotary cannons, something that had never been done before.
As far as doing an Avenger-type AC/20, just keep the rate of fire extremely high, and the heat production/ammunition consumption high enough people can't afford to lay down the trigger for 20 seconds. Actually, you could have a barrel heating timeout on the gun, so that if you fire it for more than a second or two it stops firing to avoid melting the barrels (unlike a fighter plane, a 'Mech doesn't have hundreds of kph cooling air anyway). High RoF will cause the hits to cluster tightly, but a good gunner could still walk the fire across a target. It definitely shouldn't get one standard critical hit roll per shell though, that would be insane. Give it an extremely low percentage per round, or roll for groups of rounds.
#20
Posted 09 November 2011 - 12:38 PM
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